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My knowledge of late 19th/early 20th century naval combat is limited, but I always had the impression that the "Post-Dreadnought" battleships were really kind of a game changer when they were first introduced, with a range the likes of which no other ship had really been able to achieve before. Ironclads were definitely a big step up from wooden vessels for the time, but it seems they were more noteworthy for their durability as opposed to their ranged capabilities.
So that's my lil nitpick. Ironclad should have 2 range like the galleon and the battleship should be the first naval ranged unit that has 3 range. Alternatively, what is now the ironclad could just be renamed to "battleship" and keep the 3 range, with the atomic era ranged unit becoming a "dreadnought" instead.
I think it would be more histrorical to rename melee ship from cruiser to heavry cruiser, and monitor to cruiser or light cruiser.
I understand that having 2 cruisers is kinda ambiguos, especially of the two different promotion types. If you really want to avoid this, than I'd just suggest swapping cruiser and monitor names, because monitors were designed as defensive ships (slow and small, but with a lot of big guns, if you come at range - it's your fault), and cruisers were designed as raiders, and only the heaviest of them with thickest armor and largest guns would be used as a fighting ship in a large-scale sea battle, and not as a scout/cover/distraction unit.
i reinstalled completely your units mods and it seems to be working good so far!
So say you have tank (3 oil to buy) to modern armor (5 oil to buy). If you simply bought the modern armor, you would be charged the fill price, and 5 oil. However, if you upgrade a unit that uses the same resource, you don't have to pay any resource costs on upgrade *as long as it's same resource*
Insanecrusader19 naval ranged counts as bombard against city defences. There is technically no separate stat for it, it's just one of those things; it's either ranged or bombard. If it wasn't bombarding, you'd see a -17 strength modifier
As for doing no damage, most probably not have strong enough unit. Pillage other districts, and have light cav with the doube flanking bonus promotion