Sid Meier's Civilization VI

Sid Meier's Civilization VI

2,365 ratings
Resourceful 2
5
6
13
2
2
3
5
4
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
318.761 MB
Apr 24, 2018 @ 3:28pm
Aug 27, 2022 @ 11:04am
15 Change Notes ( view )

Subscribe to download
Resourceful 2

In 1 collection by Amatheria
MP Modpack
88 items
Description
This is Resourceful 2, continuation of the original Resourceful mod.

Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested.

This mod is fully compatible with the New Froniers Pass (NFP) DLC.

Pantheons:
- Aloe, Berries and Saffron benefit from Oral Tradition.
- Poppies, Dates and Tomato do the same with Goddess of Festivals.
- Other resources benefit from Pantheons that grant bonuses to their valid improvements too (Pastures, Mines, etc.
Monopolies & Corporations Game Mode:
This mod is fully compatible with and supports the M&C Game Mode from the Viertnam & Kublai Khan NFP DLC.
If you have subscribed to Retheri(HGVhGVxJY4Cz2xD0)'s Resourceful 2 Monopolies and Corporations Patch Mod then you need to disabale that Mod as it's no longer needed because now Resourceful 2 has in-built compatibility with the Game Mode. Otherwise both Mods would clash and cause the Game to not work.
Special Thanks:
To Retheri(HGVhGVxJY4Cz2xD0) who made the Resourceful 2 M&C Patch Mod and made this Mod compatible with the Monopolies & Corporations Game Mod when we couldn't do that ourselves!
Also Credit to him/her for the Product Names of the Resources that we have incorporated into this Mod.
Compatibility:
This mod is fully compatible with:
Civitas Resources
YNAEM
Earlier Lumbermills
Expanded Religions
Supported Languages:
English
Spanish
German
Chinese
Russian
Portuguese (Thanks to @TheColdHands)
Note:
[GS] Volcano tiles and Lumber Mill Resources: All Luxury Resources that previously required the Lumber Mill to be improved now require a new Improvement: Sawmill.
This change is made because previously resource tiles that also contained Forest/Rainforest when hit by a Volcano, the Forest/Rainforest Feature would be removed, which would make it impossible to improve the resource again. Now the Sawmill is added as the requirement to improve those Resource, which can't be destroyed by natural Disasters, only Pillaged.
Sawmill: Can be constructed on tiles with Bamboo, Cherry Tree, Ebony, Maple or Sandalwood Luxury Resources. Districts receive +1 Production Adjacency Bonus per Sawmill (for reference, Lumber Mills add 1 Production per 2 of them). Doesn't contribute to the Boost trigger of "Mass Production" technology (there is no workaround for this). Changes have been made to make any requirement that checks for a Lumber Mill to also consider a Sawmill Improvement (in other words, any bonuses applied to Lumber Mill tiles will also be given to Sawmill tiles).
Known Bugs:
Due to the Asset Limit Bug, this Mod may not work alongside many other heavy Asset Mods like Warfare Expanded or Urban Complexity. Depending on the number of Asset Mods and DLCs enabled, it may work or not. For now, we know that it's an Assets Issue and we hope Firaxis will fix it someday.
Previous Version of the Mod:
Download Resourceful 2 V3.1 from Dropbox.[www.dropbox.com]
Popular Discussions View All (11)
82
1
Oct 21, 2024 @ 6:29am
Want new resources? Put them here.
Amatheria
35
Jan 29 @ 7:52pm
PINNED: Bug Reports
Zegangani
28
Nov 12, 2023 @ 4:42pm
Guide to using Resourceful 2 with the Maya & Gran Colombia Pack/ New Frontier Pass DLC
Anthogator
1,014 Comments
Inquis Apr 6 @ 7:17am 
I noticed the ai ignores some mined resourcces, the two I noticed were limestone and Tin. which no ai ever worked... and would sometimes just build districts over. Great mod, just thought id lyk.
Fogueteiro Feb 11 @ 4:45pm 
What is YNAEM?
Arcadian Jan 21 @ 4:54am 
Hey. I made an alternative to the rubber tyre icon in the form of a rubber tree, since tyres don't exist until modern times(Imo it doesn't fit the theme in early ages). Feel free to use it in the mod if you like, or improve if you think you can do it better. I tried to make it look like the other icons.

{LINK REMOVED}

I also second Regalia's comment. Feels more realistic and makes more sense.
MINTcandy Jan 6 @ 10:41pm 
为什么泥炭(peat)的改良变成了农场(farm)而不是采石场(Stone Collect)
13100818358 Dec 16, 2024 @ 9:51pm 
不能交易
Regalia Dec 16, 2024 @ 5:47pm 
Usual disclaimers, this is my opinion, no offense intended, etc.

First, Sugar Maple currently needs a saw mill. The problem is that maple syrup is made by tapping and draining sap from the trees, not cutting them down - you're not using these trees for lumber. A plantation makes more sense here, as it's a luxury food item that's primarily valued for taste, not nutrition. Plantations being primarily gold seems to fit better than the production boost from a mill.

I'm also not really sure about tomatoes, berries, and dates being plantation crops rather than farms. Tomatoes and berries at least are more about rounding out people's food sources than providing novel/exotic tastes. I wouldn't consider tomato sauce to be a cash crop like cotton, tea, or tobacco.
The_Goose Dec 3, 2024 @ 1:11pm 
I seem to be having an issue with creating industries with this mods resources, any reason why?
That_ELM Oct 19, 2024 @ 10:14am 
Is there a way to get just the bonus resources? I'm using CIVTAS and Sukitract's resource mods already which add plenty of luxuries but no (or very few) bonus resources?
jkassavetis Sep 26, 2024 @ 11:58am 
Does it work with mods that add resources with the same name on them? (like Gold)
Void Adept Sep 3, 2024 @ 11:17am 
It appears that while playing Monopolies & Corporations, completing a Generate Product Project for a Corporation based on any of the new resources introduced in Resourceful 2 causes a crash.