Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful 2
1,016 Comments
Pachdog12 Jul 6 @ 6:21pm 
i dont know if its just me but for some reason this mod is incompatible with the maya and gran colombia dlc
MadHymn Jul 1 @ 1:02pm 
亲爱的作者,不知道你是有意无意为之的,但是这句你忘写啦!

:\SteamLibrary\steamapps\workshop\content\289070\1369684991
-----原本的:
</UpdateDatabase>
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>799990</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
</UpdateDatabase>
------应该是:
</UpdateDatabase>
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>799990</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
<File>Core/Res2_Sawmill_Early.sql</File>
</UpdateDatabase>
-----有了<File>Core/Res2_Sawmill_Early.sql</File>这条之后,咱们才能早些在雨林上使用SAWMILL呀
Inquis Apr 6 @ 7:17am 
I noticed the ai ignores some mined resourcces, the two I noticed were limestone and Tin. which no ai ever worked... and would sometimes just build districts over. Great mod, just thought id lyk.
Fogueteiro Feb 11 @ 4:45pm 
What is YNAEM?
Arcadian Jan 21 @ 4:54am 
Hey. I made an alternative to the rubber tyre icon in the form of a rubber tree, since tyres don't exist until modern times(Imo it doesn't fit the theme in early ages). Feel free to use it in the mod if you like, or improve if you think you can do it better. I tried to make it look like the other icons.

{LINK REMOVED}

I also second Regalia's comment. Feels more realistic and makes more sense.
MINTcandy Jan 6 @ 10:41pm 
为什么泥炭(peat)的改良变成了农场(farm)而不是采石场(Stone Collect)
13100818358 Dec 16, 2024 @ 9:51pm 
不能交易
Regalia Dec 16, 2024 @ 5:47pm 
Usual disclaimers, this is my opinion, no offense intended, etc.

First, Sugar Maple currently needs a saw mill. The problem is that maple syrup is made by tapping and draining sap from the trees, not cutting them down - you're not using these trees for lumber. A plantation makes more sense here, as it's a luxury food item that's primarily valued for taste, not nutrition. Plantations being primarily gold seems to fit better than the production boost from a mill.

I'm also not really sure about tomatoes, berries, and dates being plantation crops rather than farms. Tomatoes and berries at least are more about rounding out people's food sources than providing novel/exotic tastes. I wouldn't consider tomato sauce to be a cash crop like cotton, tea, or tobacco.
The_Goose Dec 3, 2024 @ 1:11pm 
I seem to be having an issue with creating industries with this mods resources, any reason why?
That_ELM Oct 19, 2024 @ 10:14am 
Is there a way to get just the bonus resources? I'm using CIVTAS and Sukitract's resource mods already which add plenty of luxuries but no (or very few) bonus resources?
jkassavetis Sep 26, 2024 @ 11:58am 
Does it work with mods that add resources with the same name on them? (like Gold)
Void Adept Sep 3, 2024 @ 11:17am 
It appears that while playing Monopolies & Corporations, completing a Generate Product Project for a Corporation based on any of the new resources introduced in Resourceful 2 causes a crash.
Dr Pythonian Jul 30, 2024 @ 11:38pm 
Is this mod compatible with Sukritact's Resources? I noticed they both have Gold as an added resource and both are mines.
Rick3tkh Jul 23, 2024 @ 11:46pm 
this mod doesn't work with Pokiel's Better Pantheons, Ox aren't reacting to God of Open Sky.

maybe an oversight? should be easily fixed.
skaz88 Jul 22, 2024 @ 10:14am 
How would I go about keeping a resource from spawning without deleting it? I want to use just my favorite resources in order to keep it under the asset limit.
Xyk Jul 2, 2024 @ 12:27am 
@=VSS= PVT_MalPractice, that's not a bug, volcanos destroy resources around it
=VSS= PVT_MalPractice Jun 27, 2024 @ 6:58am 
Wanted to ask because I think it was a bug. I had a mining resource that disappeared when a volcano erupted it was a tin resource.
Cyberbullet Jun 17, 2024 @ 9:30am 
Is there a list of the Industry bonuses for each of the modded resources? Would be super helpful.:steamthumbsup:
Amatheria  [author] Jun 16, 2024 @ 12:42pm 
@Lord_Weasel I can't add more resources from some time ago when modders confronted the "Asset limit" main issue. This mod loads many assets. That's why Resourceful Lite is there too. I play with lots of mods and I use Res Lite in heavy modpacks and Res2 in light modpacks.

@Darkwing Phoenix The only way you can see all resources, like I do, is with YNAEM, where you can add all resources (vanilla and mod). It is fun to develop a city on a remote one tile island because it's just next to the only Platinum resource available on the map.
Darkwing Phoenix Jun 12, 2024 @ 11:12pm 
My main thing with this mod is that I haven't seen all of the resources.

Which makes sense, as I also have like 3 other resource mods, but still.
Lord_Weasel Jun 9, 2024 @ 3:36pm 
Are there any plans to add more resources to this or can we regard this mod as pretty much complete now?
OneStonedBear Jun 9, 2024 @ 1:20pm 
Is this mod also compatible with Harmony in Diversity?
ReverseBoosted May 16, 2024 @ 4:12pm 
I would install this, but it makes the luxuries harvest-able which isnt normally available. I just want quality of life, nothing game altering. Hopefully in the future I can toggle that.
Beastiebacon Apr 6, 2024 @ 12:56pm 
im getting texture issues on caviar
DYNIA Mar 17, 2024 @ 7:03pm 
not working in map editor ;./
Gunchap Red Mar 17, 2024 @ 1:51pm 
Is there a way I can get rid of redundant resources so I can use this with Sukritract's Resources? Some of your resources, like gold, are also in his mod.
Hydragal Mar 10, 2024 @ 9:31am 
I was looking over things and realized Cashmere is improved by a pasture, so Goddess of Festivals wouldn't apply, but I still don't understand the other discrepancy.
Hydragal Mar 9, 2024 @ 4:38pm 
Hi, I've been using Resourceful 2 or Resourceful Lite for hundreds of game hours now, I absolutely adore it. But now I'm beginning to get into modding and I'm doing some basic stuff to try to wrap my head around it, using your mods here to understand how the sql changes things in the game. I notice for something like Poppies, CLASS_GODDESS_OF_FESTIVALS is necessary, I would guess, to apply the yield increase from that Pantheon to the resource. However, I notice Saffron, also improved with a Plantation, has CLASS_ORAL_TRADITION, which used to do what Goddess of Festivals does now.

So my questions are these, why do some of the resources, like Poppies and Tomatoes, get the Goddess of Festivals class, and something like Saffron gets Class Oral Tradition, and I see Cashmere doesn't have any Class relating it to Goddess of the Hunt for Camp improvement yield adjustment, why are these things the way they are?
Amatheria  [author] Feb 25, 2024 @ 1:59pm 
The amount and variety of resouces in each map is the same. This only gives more resources to the "resource basket" which every game picks and place them on the map. In a map config where it spawn 12 different luxuries, luxuries will be always 12, in a mix between vanilla and Resoucerful 2 ones.
themoonflow Feb 23, 2024 @ 4:08pm 
Wouldn’t this mod make the Aztec really OP? They have a trait that makes every unique luxury improved in their lands give them 1+ combat strength. They would be unstoppable militarily wouldn’t they?
MangOjek Feb 22, 2024 @ 11:07pm 
You should remove rainforest first to build a mill
Ludicrous Arts Feb 14, 2024 @ 11:00am 
anyone else not able to build a mill on rubber?
PhazezGova Jan 23, 2024 @ 9:17am 
Great job
Amatheria  [author] Jan 11, 2024 @ 12:28pm 
I play with City Lights, Civitas res and my mod, along with many other mods,and it works.
YU=OO Jan 7, 2024 @ 5:43am 
这是Resourceful 2,是原始Resourceful mod的延续。
添加51个新资源(您可以在图像中看到它们)。所有奢侈品资源都可以收割。
这个模组是完全兼容的新佛罗尼尔通行证(NFP)DLC。
Cobber Oct 19, 2023 @ 5:27pm 
Granted though, mods like this one also added a large number of assets that contribute to the problem, but it wouldn't be a problem if Firaxis increased the limit everytime they released DLC content...
Cobber Oct 19, 2023 @ 5:25pm 
It's not really this mod itself that is at fault, rather it's the stupid hardcoded asset limit that Firaxis hasn't increased and which the subsequent R&F, GS, NFP and Leader Pass DLC content packs have all significantly aggravated as a result of all of the new assets they've added to the base game since its launch in 2016.
Maple_Leaves 枫叶 Oct 1, 2023 @ 6:13pm 
hello, I want to check if the mod which steam number is "1696068334" by "abc" is using your models and icons under permission, or just stealing from you.
Kobolo Sep 5, 2023 @ 8:49pm 
This is working for me.
Lord_Weasel Aug 21, 2023 @ 8:55am 
Are any of the new resources from the discussion thread going to be added either to this or in separate mods anytime soon or at all? I haven't seen an update either way on that in a very long time
AndySafik Jul 17, 2023 @ 6:35pm 
Polish translation of this mod is available here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3006070695
magdalena Jul 2, 2023 @ 1:04am 
I'm playing the game in French, but I don't speak much English, so I'm wondering if there might be a problem with the language... I see that it's not supported for French.
Thank you very much
Dr.Abominate Jun 30, 2023 @ 9:03am 
Magnificent mod @Amatheria
Will you consider adding civilopedia entries for the resources?
After that this mod will achive completion
VoicesSs Jun 23, 2023 @ 2:49am 
for some reason this mod always fails to load. other recource mods im using CIVITAS and Sukritact resource mods.
Link3000XD May 3, 2023 @ 9:53am 
what with resources that are already in the game?
skgudtn123 May 1, 2023 @ 3:57am 
good
SloppyJoppy Apr 12, 2023 @ 5:12pm 
but maize is already in the game???
Mélod Mar 5, 2023 @ 3:13am 
Can I help with translating the mod into French?
Soul Feb 28, 2023 @ 7:00pm 
Regarding the 'Monopolies & Corporations' mode^
Soul Feb 28, 2023 @ 6:59pm 
Is there a way to see which new luxury resources correspond with which industrial % bonuses?