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:\SteamLibrary\steamapps\workshop\content\289070\1369684991
-----原本的:
</UpdateDatabase>
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>799990</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
</UpdateDatabase>
------应该是:
</UpdateDatabase>
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>799990</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
<File>Core/Res2_Sawmill_Early.sql</File>
</UpdateDatabase>
-----有了<File>Core/Res2_Sawmill_Early.sql</File>这条之后,咱们才能早些在雨林上使用SAWMILL呀
{LINK REMOVED}https://limewire.com/?referrer=pq7i8xx7p2
I also second Regalia's comment. Feels more realistic and makes more sense.
First, Sugar Maple currently needs a saw mill. The problem is that maple syrup is made by tapping and draining sap from the trees, not cutting them down - you're not using these trees for lumber. A plantation makes more sense here, as it's a luxury food item that's primarily valued for taste, not nutrition. Plantations being primarily gold seems to fit better than the production boost from a mill.
I'm also not really sure about tomatoes, berries, and dates being plantation crops rather than farms. Tomatoes and berries at least are more about rounding out people's food sources than providing novel/exotic tastes. I wouldn't consider tomato sauce to be a cash crop like cotton, tea, or tobacco.
maybe an oversight? should be easily fixed.
@Darkwing Phoenix The only way you can see all resources, like I do, is with YNAEM, where you can add all resources (vanilla and mod). It is fun to develop a city on a remote one tile island because it's just next to the only Platinum resource available on the map.
Which makes sense, as I also have like 3 other resource mods, but still.
So my questions are these, why do some of the resources, like Poppies and Tomatoes, get the Goddess of Festivals class, and something like Saffron gets Class Oral Tradition, and I see Cashmere doesn't have any Class relating it to Goddess of the Hunt for Camp improvement yield adjustment, why are these things the way they are?
添加51个新资源(您可以在图像中看到它们)。所有奢侈品资源都可以收割。
这个模组是完全兼容的新佛罗尼尔通行证(NFP)DLC。
https://steamcommunity.com/sharedfiles/filedetails/?id=3006070695
Thank you very much
Will you consider adding civilopedia entries for the resources?
After that this mod will achive completion