Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (215)
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Gushis's Trump Empire
Created by Hegel
A more serious, balanced, and definitely better quality mod which lets you play as Donald Trump in Civilization V! This mod is actively being balanced and tweaked, and questions are responded to within minutes! NOTE: People like Trump, people hate Trump. T...
Nuclear Expanded 3 [Discontinued]
Created by Indigo
DISCONTINUED - Indigo http://cloud-3.steamusercontent.com/ugc/111859597170251813/B0937C25FC453FDBCE963C5EDEC214AD015E7EDD/ I am become death, the destroyer of worlds. - J. Robert Oppenheimer This mod aimes to make Nukes more realistic and difficult to obta...
Chemical Warfare [Discontinued]
Created by Indigo
DISCONTINUED http://cloud-3.steamusercontent.com/ugc/111859597170251813/B0937C25FC453FDBCE963C5EDEC214AD015E7EDD/ This mod brings Chemical Weapons to the battlefield. Chemical Weapons are by far the most effiecent way to kill enemy infantry. This mod adds ...
More City-States Luxuries
Created by CapitãoRolinho
Requires G&K Compatible with BNW Adds 13 new City-States luxury resources Beer Champagne Cheese Chocolate Cigars Furniture Glass Honey Infusions Manuscripts Olive Oil Paintings Statues Also updates yield changes for Jewelry and Porcelain Special thanks to ...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Quiet Diplomacy
Created by Krzyzyk
Replaces some of the annoying leader screen popups (where decisions don't have any effect on the game) with notifications above the minimap. This results in much faster AI turns since you don't have to click them to resume turn processing. Direct download:...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Civ5 Gold Rush
Created by mrTin00
This mod significantly increase money income from Gold and Silver luxury. Here is a full list of changes: - Removed any gold bonuses for Gold and Silver without mine. - +3 bonus for mined Gold - +2 bonus for mined Silver - Mint produce +8 for gold and +6 f...
Mercenaries
Created by JFD
http://i.imgur.com/h0X6mLh.png Overview: Mercenaries is a mod that introduces a system of recruitment for high-leveled and sometimes unique Mercenary units. Mercenaries are recruited by spending Gold (or Faith) on 'Contracts,' time-sensitive periods during...
The United States of America (Lincoln) (BNW)
Created by JFD
http://i.imgur.com/MV8NZ9F.png http://i.imgur.com/JTF7lrk.png Installation Requires Brave New World Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's f...
Superintelligence (BNW)
Created by DireMungBean
Add the element of artificial intelligence research to the game. Artificial intelligence can initially provide some benefits, and eventually can turn into superintelligence that brings mastery of science to its discoverer. However, if too much artificial i...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
MC's Jerusalem
Created by Pouakai
Born out of a sacred desire on the part of the Christian nations of Europe to liberate the Holy Land from those whom they perceived to be heathens, the Kingdom of Jerusalem was the largest of many Crusader states established in the levant by the armies of ...
Superintelligence
Created by DireMungBean
Add the element of artificial intelligence research to the game. Artificial intelligence can initially provide some benefits, and eventually can turn into superintelligence that brings mastery of science to its discoverer. However, if too much artificial i...
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
(5UC) 5th Unique Component
Created by Keukotis
The 5th Unique Component Project extends 3UC and 4UC and gives every civilization a 5th unique unit, building, or improvement. A full list of all changes is available here: https://forums.civfanatics.com/threads/5uc-5th-unique-component-project.622760/ For...
Halo - The Flood
Created by Usernamehere
Adds the Flood parasite from Halo into Civilization V as a fully playable Civilization, ruled by the Gravemind. The Flood are a terrifying parasitical lifeform from the Halo games, now welcomed into Civilization V as a Civilization revolving around numeric...
R.E.D. WWII Data Files
Created by Gedemon
This mod contains all data files (pictures, speeches, new units) needed for R.E.D. WWII Edition. (it can't be used alone, the core mod is in the R.E.D. WWII collection listed below the screenshots) see the topic here for installation problem....
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Global Relations
Created by Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
[v.4] Renaissance Era Revised
Updated to v.4 2016/9/28 - all the icons are clearer now - 2h swordsman, Pikeman and Tercio have new running animation - 2h swordsman and Rodelero have no more bouns against Landsknecht - a UserSetting file is added into the mod folder, which allows player...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
New Buildings
Created by Stren
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: Buildings - Well: +1 food, unlocked in mining. (gold maintena...
New Units
Created by Stren
Adds new units to the game, which can be built by any civilization, throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: - Cavalry Archer: Required Technology: Horseback Riding Combat: 5 R...
R.E.D. WWII Edition Revived
Created by bacononaboat
RED WWII is back and better than ever! What is RED WWII? RED WWII is a total conversion wargame based in World War II. It changes many features of Civilization V to create fun WWII strategy. Features: -Front Lines: Units can capture enemy tiles -Supply Lin...
Advanced Air-Naval-Ground Units Megamod
Created by Fist-25
Advanced Air, Sea & Ground Units MEGAMOD Version 7 THIS MOD IS NO LONGER SUPPORTED. IT WILL NOT BE UPDATED, PLEASE DON'T ASK. This mod incorporates over 300 units from my Air, Naval and Ground Units Mods. Requires BRAVE NEW WORLD This mod is STANDALONE, ho...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
Revolutions
Created by Gedemon
This mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city. The Cultural Diffusion mod is required to calculate stability, and the Custom Advanced Setup Screen is required to reserve CS f...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Advanced Ground Units
Created by Fist-25
Advanced Ground Units Version 4 THIS MOD IS NO LONGER BEING SUPPORTED. DON'T ASK, YOU WON'T GET IT. FEEL FREE TO EDIT ANYTHING IN THE XML YOURSELF. Requires BRAVE NEW WORLD This mod is STANDALONE, however it was designed to be enchanced by DLL - Various Mo...
R.E.D. WWII Edition
Created by Gedemon
R.E.D. WWII Edition is a total conversion wargame Frontline: units can capture tiles (or liberate your allied/friends tiles) Supply lines: units that are not connected to a city won't get reinforcement and a malus in combat Fuel: oil is stockpiled and some...
(1) Community Patch
Created by Gazebo
Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mods th...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Reform and Rule (GK)
Created by Machiavelli
Replaces every Social Policy with unique, innovative and subtly synergistic options! Reform and Rule is compatible with most other mods and allows you to play with only the new social policy branches you want. How will you reform your civilization in its q...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Great Spy (Brave New World)
Created by Tomatekh
Inspired by the unit in Civ IV and the more personal mission based espionage systems of Civs IV, Rev, BE & VI, this mod adds the Great Spy as a new great person type to the Brave New World base game. The unit is designed to function independent of (but als...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs. A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of j...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Saga Of Man 1
Created by UncivilizedGuy
I'm currently working on a complete overhaul of this mod. New Alpha version download is available here: https://forums.civfanatics.com/resources/saga-of-man.27156/ Welcome to a world where resources are everything... Please see the Instructions thread for ...
Saga Of Man 2
Created by UncivilizedGuy
I'm currently working on a complete overhaul of this mod. New Alpha version download is available here: https://forums.civfanatics.com/resources/saga-of-man.27156/ Saga of Man is a mega mod that seeks to achieve historical accuracy. If you enjoyed the book...
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Krajzen's Buff - Ballista
Created by Krajzen
Buffs Roman Ballista unit, which previously was almost indifferent from Catapult. Now, Ballista can fire without set - up - this is interesting from gameplay point of view and historically accurate, because Roman ballistas were relatively easy to transport...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) Unique Trait: Army with a State Great People Points from Specialists increase the starting XP for Land Units and contribute toward generating Great Generals. Enemy Units near your Great Generals have their own Great General bonuses n...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Covert Operations - Making Spies Great Again
Created by S-Man
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in eve...
Xia - Erlitou (Brave New World)
Created by Tomatekh
Adds Xia(夏朝)to the base game. 包含中文版: 夏朝 (BNW) 商朝 (BNW) This mod is also available as part of the Cradles of Civilization Pack (BNW). The Erlitou culture of China's central plain marks the decisive shift out of East Asia's Neolithic period, ushering in the ...
[BNW] Colonialist Legacies (and Senshi) - Australia (Bob Hawke)
Created by Senshi
Happy (belated) Australia Day! In this mod you'll play as Bob Hawke, 23rd Prime Minister of Australia! After a decade as ACTU President, Hawke announced his intention to enter politics, and was immediately elected to the House of Representatives. Hawke bel...
DMS' The Ethiopian Civilization Pack
Created by DMS
http://i.imgur.com/u7ro22x.png This pack adds six custom civilizations to Civ V, including a reworked version of the official Ethiopian civilization led by Haile Selassie. For full support, please see the Civfanatics Homepage. Aksum led by Kaleb http://i.i...
The Papal States (Innocent III)
Created by JFD
http://i.imgur.com/oYQCOCF.jpg Adds the Papal States led by Innocent III as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the yea...
The United States (Teddy Roosevelt)
Created by JFD
http://i.imgur.com/y86ieWd.jpg Adds the United States of America led by Teddy Roosevelt as a playable civilization. Does not replace Washington's America. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed th...
Russia (Vladimir Putin)
Created by JFD
RUSSIA (VLADIMIR PUTIN) Unique Trait: Maskirovka Expanding borders claims an additional tile adjacent. +2 Influence per turn with bordering City-States, which do not enter Resistance if conquered. Unique Unit: Spetsnaz This Russian unique unit replaces the...
Austria (Joseph II)
Created by JFD
http://i.imgur.com/GGSjlL4.png AUSTRIA (JOSEPH II) Unique Trait: Josephinian Enlightenment Each new Social Policy Branch increases Golden Age length by +10%. Great People Points also contribute toward Golden Ages. Unique Building: Realschule A unique Publi...
North Korea (G&K)
Created by kingchris20
Adds the North Korean civilization to the game. This is the modern version of North Korea, and has Kim Jong-un as its supreme leader, with civilopedia entries. Unique Ability: (Nuclear Bully) Unit maintenance cost reduced by 33%, Uranium resources doubled....
[BNW] Confederate States of America
Created by Kramer
http://i.imgur.com/ywtMwgC.png This mod adds the Confederate States of America to the game, under the leadership of Jefferson Davis! Rebel Yell: Infantry units receive a random, unique promotion upon entering combat for the first time (like in the Civil Wa...
Great Britain (Winston Churchill)
Created by JFD
GREAT BRITAIN (WINSTON CHURCHILL) Unique Trait: Blood, Toil, Tears, and Sweat Upon the outbreak of war, the Capital enters into a 'We Love the King Day.' While the Capital is in 'WLTKD,' +20% Military Production in all cities and Combat Units fight +25% mo...
Days of Sadat - U.S.S.R - Leonid Brezhnev
UPDATED 22/10/2015 This is a Mod of Modern U.S.S.R led by Leonid Brezhnev. This is part of a collection called Days of Sadat. In this Edition includes two unique Units and four unique skins which resemble the Soviet Union. BRAVE NEW WORLD Trait – The Red E...
Maginot Line
Created by elia bruzzone
The Maginot Line, named after the French Minister of War Andre Maginot, is an integrated complex of fortifications, military works, anti-tank obstacles, machine-gun posts, defensive flooding systems, barracks and ammunition depots built from 1928 to 1940 b...
Civ Advanced .1
Created by Hugh
The Advances Civ Mod expands on the Civ V themes by adding additional buildings to the Economic, Scientific, Happiness, Production and Growth building chains and adds new resource improvement buildings. Some new resources have been added as well as resourc...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
Fantasy Army - Wandering Monsters Expansion
Created by S-Man
Fantasy Army – Wandering Monsters Expansion Mod. This mod adds 53 new Wandering Monsters to the game. These monsters appear throughout the game, from the Ancient to the Information Eras. Some are weaker than their normal Barbarian counterparts, while some ...
Raze Capitals and City States
Created by teslaTrooper
Allow razing of captured capital cities and city states. Tested with BNW and latest patch, no DLC required. (This does not override the "No City Razing" game option or allow you to raze cities you founded)...
New Policies Complete
Created by elia bruzzone
Supported languages: English and Italian. This mod changes the 9 branches of the policies. It changes more than 90% of the already present policies and adds 15 policies. The policies in the figures are just some of the policies that are in the mod (sorry i...
Exotic Units Pack
Created by S-Man
After playing Civ V for years now, one thing I believe is missing is a variety in combat units throughout the tech tree. Something a little more exotic than the basic Musketman – that every other civ has and it always looks the same, no matter what part of...
Wonders Expanded (Vox Populi)
Created by infixo
New version 2.0 (posted 2018-02-07) - balance changes, Solomon's Temple! 29 new World Wonders for Vox Populi Each Policy Branch gets an additional alternative Wonder when finished, but they are mutually exclusive. You have to choose which one you want to b...
Haradrim Civilization
Created by elia bruzzone
This mod adds Harad Civilization with leading Suladan. The trait is +20% combat near Desert Camps. +1 food from desert (not flood plains). +1 culture from flood plains and oasis. +1 ivory in every city. The Unique Improvement is Desert Camp that repleces C...
Gondor Civilization
Created by elia bruzzone
This mod adds the Gondor civilization with leading Aragorn, King Elessar. The trait is: the cure in friendly tiles is +50 instead of +20 and, in addition to the settler and the warrior, it starts with a Dunedain. The Unique Unit is Dunedain that replaces t...
Mordor Civilization
Created by elia bruzzone
This mod adds Mordor Civilization with Sauron. The trait is: -33% land unit maintenance, each time you found a city, a Nazgul appears, +33% land unit production. The Unique Units are: Orcs, Warg and Nazgul. Nazgul is a melee unit that is upgraded each era ...
Erebor Civilization
Created by elia bruzzone
This mod adds Erebor Civilization with Thror. The trait is: you start with mining, +2 production from manufactory, +1 gold and +1 production from specialist, +33% unhappiness from number of cities, -10% unhappiness from population. The Unique Unit is dwarv...
The Shire, Hobbit Civilization
Created by elia bruzzone
This mod adds Hobbit Civilization with Sam as Mayor of the Shire. The trait is: +50% Golden Age duration, +100% Great Writer rate modifier during Golden Age, it starts with a Hobbit, all archer units receive burglar promotion. Unique Building is Smials: re...
Noldor Civilization
Created by elia bruzzone
This mod adds Noldor civilization with leading Fingolfin, High King of the Noldor. The trait is: +25% against stronger civilization and one free policy every era. The Unique Building is Nargothrond that replaces Walls giving more defense and +1 culture fro...
Mandos Civilization
Created by elia bruzzone
This mod adds Mandos Civilization. The trait is: when you make a prophecy (building a national wonder), you receive a free tech. Like Venice, you cannot build a settler or annex a city. The Unique Unit is Elven Spirits that replaces composite bowman with o...
Aule Civilization
Created by elia bruzzone
This mod adds Aule Civilization with the Valar Aule. The trait is +2 production and +2 food from manufactory. +2 food from engineer specialist. You can't annex neither found cities. With the mathematics tech, you receive an engineer. The Unique Unit is Dwa...
Lothlorien, Mirkwood and Rivendell Civilizations
Created by elia bruzzone
This mod adds three civilizations: Lothlorien, Mirkwood and Rivendell. Lothlorien, with Galadriel, has the trait: 25% of combat of each kill become culture and faith, three Unique Buildings. Mirkwood, with Thranduil, has the trait: +20% combat strenght nea...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Tommy Wiseau's The Room
Created by TheMH06
Oh hai, Civilization V! Play as Tommy Wiseau, famous director of the equally famous film The Room, and lead your Civilization of art, film and footballs! Inspire the world with your incredible cinema! Have friend and foe 'TEAR YOU APART'! Inquire about peo...
Middle Earth Map Pack
Created by MrCarlton
A civilization 5 map adapted from Tolkien's Middle Earth. This is not 100% accurate to the illustrations for aesthetic, gameplay, and technical limitations. Some elements have been moved or resized to make landmarks more exaggerated, or to accomodate bette...
Middle Earth Soundtrack
Created by [SSU]yenyang
This is a separate mod to handle the soundtrack for Middle Earth Civilizations. If you Like the mod remember to give it a Thumbs Up Rating! If you Love the mod you should make it a Favorite too! If you don't know how to do those things, the buttons for Thu...
Middle Earth Civilizations
Created by [SSU]yenyang
The primary goal of this mod is to create new and unique civilizations based of the Lord of the Rings mythology while still keeping true to the game of Civilization. If you Like the mod remember to give it a Thumbs Up Rating! If you Love the mod you should...
Middle Earth Only
Created by [SSU]yenyang
Removes the Firaxis Civilizations, City States, and Unique Units from the game so that one can get the best experience while using my other mods Middle Earth Civilizations and Middle Earth City States. You can find links to my other mods in the collection ...
Middle Earth Barbarians (GK or BNW)
Created by [SSU]yenyang
The Primary goal of this mod is to provide cosmetic and nominal changes to the barbarian units in Civ 5 to enhance role playing while using my main mod Middle Earth Civilizations. It is recommended that you use this mod with either Gods and Kings or Brave ...
Middle Earth True Start Location
Created by [SSU]yenyang
Middle Earth True Start Location features two maps that aim to provide the best True Start Location experience possible for the civilizations from my main mod Middle Earth Civilizations. If you Like the mod remember to give it a Thumbs Up Rating! If you Lo...
Barad Dur
Created by regalmanemperor
Barad-dûr, also known as the Dark Tower, was the Dark Lord Sauron's sanctuary fortress in Mordor, serving as his base of operations. Over 1400 meters high, and held together by dark magic, it was the largest fortress in Middle-earth. It was originally buil...
Enlightenment Era (Vox Populi)
Created by infixo
This mod is discontinued. Please subscribe for a new version, courtesy of Nice Bird: https://steamcommunity.com/sharedfiles/filedetails/?id=2494271981 Thank you all for subscribing and kind words :) Enlightenment Era is now fully compatible with Vox Populi...
Improved City View (Vox Populi)
Created by meister.maggi
Based on previous work by Sneaks, this mod aims at providing a much nicer CityView Screen (for Vox Populi). Details: - Specialists grouped together in one box; - Considerably smaller City Focus box; - Smaller and nicer GP-meter. Requires Brave New World an...
Ancient Techs Rebalanced - Vox Populi
Created by =Tri[Force]=
Adds a new level of depth the to the ancient era with hunting, fishing, mysticism, stone tools and wood working. Monument and shrine require these new techs. New buildings include furrier, carpenter, fish traps, apiary and the Lascaux Caves and Knossos won...
Enhanced Naval Warfare for Vox Populi
Created by infixo
New version 1.6 posted 2018-11-19 - Range 2 back again. For all warmongers out there - new naval units in late-game eras so in each one there's a complete set of specific units (no gaps): - Dreadnought - Modern Era, naval ranged. - (early) Destroyer - Mode...
Donald J. Trump
Introduces Donald J. Trump to Sid Meier's Civilization V. Leader: Donald J. Trump - Make America Great Again Cities generate +15% Food, Production, Gold, and Science during Golden Ages. Cities in WLTKD generate +25% Gold. (Vox Populi: Cities generate +15% ...
JFD's Civilizations - Prussia (Frederick) for Vox Populi
Created by Nice bird!
General information This mod requires the 08/10/2019 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki. It is highly recommended to use this mod together with ...
Unique City-States
Features Inspired by Civilization 6's Suzerain concept, this mod intends to bring that concept into Vox Populi a modular modpack, allowing City-States to feel unique when forming an alliance with them. This mod includes: Completely compatible with City-Sta...
JFD's Civilizations - United States of America (Roosevelt) for VP
Created by Nice bird!
General information This mod requires the 20/05/18 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki. For the original version of this mod by JFD, go here. The...
Sukritact's Chinookan Civilization VP Compatibility
Created by Fokinell
Mod makes Sukritact's Chinook Civ compatible with Vox Populi Requires BOTH Vox Populi and the original civ by Sukritact More info here...
More Civs' Kilwa Sultanate VP Compatibility
Created by Fokinell
Mod balances More Civs' Kilwa Sultanate with the strenght of Vox Populi Civs Requires Vox Populi. More info here...
JFD's Civilizations - Papal States (Pius IX) for Vox Populi
Created by Nice bird!
General information This mod requires the 16-08-20 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki For the original version of this mod by JFD, go here. The ...
JFD's Civilizations - Great Britain (Victoria) for Vox Populi
Created by Nice bird!
General information This mod requires the 14/03/19 version or later of Vox Populi (also known as Community Balance Patch). If you have not heard of VP or CBP, you can check it out its forum or wiki For the original version of this mod by JFD, go here. The ...
The Canton Pirates - Ching Shih
Created by Scissor_Fingers
Adds the Canton Pirates Civilization to the game VERSION 2 Update: NEW UA and ART and MUSIC and AI http://i.imgur.com/JVy4jFy.png Mod Design, Lua, XML - Scissor_Fingers Leader and Map Art - TPangolin Icon Art, Unit Flag, DoM, Atlases - DarthStarKiller Lua,...
Canton Pirates CBO Compatibility
This compatibility pack requires the Vox Populi/Community Balance Overhaul and the Canton Pirates. In this pack, it provides balances for the Canton Pirates Civilization for the Vox Populi. UA: Coastal Cities generate Great Admiral Points. Great People gra...
Leadership Reformation
This mod grants Great Generals and Great Admirals the capability to grant nearby promotions as their part of their new leadership bonus, as well as evolve these promotions as they level up. Features Revolutionize the concept of Greatness in generals and ad...
Civic And Reform
Civic Reform and Rule is designed to bring back the old experience of enacting civics in the previous predecessor of Civilization V at managing a nation's domestic and foreign affairs. This mod requires everything about the Community Patch and Community Ba...
World Congress Reformation
Features SEVEN new World Projects for your World Congress. Puppeting a City-State now grants you two options of letting you liberate or actually puppet the city-state. (Important when you want to conquer a city-state to release it from its alliance. Libera...
Worker Mountaineering
Created by Nice bird!
General information This mod requires Community Patch, but not the rest of Vox Populi. When Dynamite is researched, Workers and Settlers, (as well as Pioneers and Colonists), will gain the Mountaineer promotion. They will then be able to cross mountains, a...
Ancient Techs Rebalanced
Created by =Tri[Force]=
Adds a new level of depth the to the ancient era with hunting, fishing, mysticism, stone tools and wood working. Monument and shrine require these new techs. New buildings include elder council, furrier, carpenter, fish traps, apiary, various myths and 3 n...
[BNW] Colonialist Legacies Vietnam CBO Compatibility
This compatibility pack requires the Vox Populi/Community Balance Overhaul and the Colonialist Legacies' Vietnam Civilization. In this pack, it provides fixes for all the problems the Vietnam civilization was badly coded with while balancing them for the V...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
City-State Diplomacy Mod (CSD) for Brave New World
Created by Gazebo
City-State Diplomacy Mod (CSD) is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence. Players are now encouraged to build and use diploma...
Mercenary Army Expanded
Created by Stephen
For BNW This mod expands the roster of units that can be purchased when you adopt the Mercenary Army policy in the Commerce tree in order to make it relevant past the Medieval Era. The units now available through this policy are: Landsknecht: Raiding Unit ...
World Wonders Pack 256
Created by artisanix
If you are of Ramesses' lineage, or if you just simply love that sound of notification when different civ finishes to build the same wonder sooner than your tribe, well... this may be the mod for you. Otherwise there are other, or none. This mod adds 256 n...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
C15's Iroquois Rework
Created by Chrisy15
-- C15_Iroquois_Description -- Author: Chrisy -- DateCreated: 12/29/2017 1:31:50 PM -------------------------------------------------------------- It's not exactly an uncommon opinion that the Iroquois aren't the best civ. Although there have been many att...
Rome (Julius Caesar)
Created by JFD
CIVILIZATION: ROME (JULIUS CAESAR) TRAIT: DICTATOR PERPETUO +25% Combat Bonus vs. Barbarian Units and earn Great General Points from defeating them. Receive Culture when a Great General is born. UNIQUE UNIT: PRAETORIAN (SWORDSMAN) The Praetorian is the eli...
Great Qing (Cixi)
Created by JFD
GREAT QING (CIXI) Unique Trait: Self-Strengthening Reforms Combat Units yield Culture when promoted and are upgraded for free as new Social Policies and Branches are adopted. Unique Unit: Peking Field Force The unique Peking Field Force replaces the Great ...
The Empire of Spain (Philip II)
Created by JFD
Adds the Empire of Spain led by Philip II as a playable civilization. Renames Isabella's Spain to Castile. For more information, please see the wikia or the mod's homepage on CivFanatics. !!!IMPORTANT!!!: This mod works best with the lastest beta of Gazebo...
Exploration Continued Expanded (BNW)
Created by JFD
http://i.imgur.com/G8ZUjdU.png Overview: Exploration Continued Expanded, or ExCE, is a mod aimed at deepening the experience of exploration. It is composed of, at present, three distinct components (Exploration, Attrition, Tribes), each focusing on a parti...
Normandy (William I)
Created by JFD
NORMANDY (WILLIAM I) Unique Trait: Doomesday Survey Courthouses are automatically built in conquered cities if you possess the original owner's Capital. After peace is declared, all cities captured from the opponent grant a burst of Gold. Unique Unit: Chev...
Future Worlds
Created by bouncymischa
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units! What's included: 31 new technologies 1 new strategic resource, Nanomaterials (please read note below) 11 new improvements 31 new units 52 ...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Atlantean Civilization - New Atlantis Version
Created by Oranos
Towards the end of the last Ice Age a great maritime nation arose.. Atlantis. http://images.akamai.steamusercontent.com/ugc/251466029779458939/748E522326F6488A2D250AED5BCE47DDD9B1678F/ Leader: Thoth Ampheres - Children of Poseidon +2 movement to all naval ...
Faerun for BNW
Created by framedarchitecture
Explore a Dark Fantasy Realm Set in the fantasy world of the Forgotten Realms, inspired by the European-style continent of Faerun. New in v.18 Spellplague * New city, resource and terrain graphics. * The Spellplague, a world-altering event, enabled via the...
Faerun Soundtrack
Created by framedarchitecture
Adds a custom, fantasy soundtrack to the game. All music drawn from the Baldur's Gate II Soundtrack. See readme.txt for more information. Mods that require Faerun Soundtrack * Faerun: Sword Coast * Faerun for BNW * Faerun for GnK Compatibility Vanilla, GnK...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
STSQ Happy Victories
Created by StompySquirrel
Gain temporary global happiness when capturing a city. Don't you hate it when you finally start *winning* a war and only then do your faithful subjects get unhappy with you? Especially when you *know* you can't expand further and remain harmonious and are ...
R.E.D. WWII National Anthems
Created by Gedemon
Historical National Anthems for R.E.D. WWII Edition...
SMAN's The World at War
Created by S-Man
The World at War: Global Conflict in the Twentieth Century and Beyond The World at War (WAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the second half of the game. Usually when I play Civ V, I'm often take...
SMAN's The World at War - Unique Units
Created by S-Man
The 'World at War – Unique Units' Companion Mod adds 291 unit models to 14 different Civilizations that come with Brave New World. These new unit models are based on historical units and seek to provide a more rich, immersive gaming experience. The main 'W...
More City Connections
Created by Washi
Rivers, trade routes, and airports generate city connections. Rivers require river harbor in both cities and an unblocked river Trade routes require a caravansary in both cities Airport connections two airports. The river harbor is the new building, that c...
All Promotions Dynamic Tooltip BNW
Created by Mavoc
A rework of the mod All Promotions description tooltip by Gilestiel Description: Show all the descriptions and effects of the promotions that a unit has earned in a tooltip. Group ranked promotions that have ranks like I, II, III. And display current forti...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
PerfectWorld3
Created by FantomFx
Before you ask: YES, this mod works with Brave New World. ---------------- "This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers a...
[BNW] Senshi's Antarctica (Robert Scott)
Created by Senshi
Happy Holidays! Introduces Antarctica into the game, under the intrepid Robert Scott! https://i.imgur.com/9f9UrYc.png Heroic Age of Exploration: Cities founded in Snow or Tundra gain additional Food equal to their Science yield. Snow and Tundra tiles grant...
Ayyubid Civilization
Created by Pouakai
The Ayyubid dynasty was a sultanate centred in Cairo between the 12th and 14th centuries. At its peak, it rules swathes of North Africa and the Middle East, from Sana'a to Tunis to Damascus. The dynasty was founded by Saladin, a man known throughout the wo...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
SMAN's The World at War - Modern Terrain Improvements
Created by S-Man
The World at War (WAW) `Modern Terrain Improvements` companion mod adds many new terrain improvements -- to extend the use of terrain in order to better support the overall war effort. The goal of this mod is to complement the main World at War mod. Howeve...
Jarcast's The Samnites
Created by solargeist
https://i.imgur.com/Sk39yBx.png UA: Ver Sacrum Settlers can be purchased with Faith. Upon founding a City, all land animal resource tiles in the workable radius are claimed; one animal can be chosen as sacred totem, granting Faith and a unique bonus to the...
SMAN's Privy Council - The Monarchs
Created by S-Man
"The most radical revolutionary will become a conservative the day after the revolution…" -- Hannah Arendt "After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given pla...
Grant's Pontus (Mithridates VI)
Created by grant
Adds the Kingdom of Pontus under its most famed ruler, Mithridates VI 'the Good Father' https://i.imgur.com/D0DHc9d.png Supports: Additional Achievements, JFDLC, RtP, Events and Decisions, Ynaemp V25, Tomatekh's Historical Religions, and many more Credits:...
The Republic of Carthage (Hannibal) (BNW)
Created by JFD
Adds Carthage led by Hannibal as a playable civilization. Does not replace Dido' Carthage. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please...
Units of Wonder
Created by RetroA
OVERVIEW This mod adds 8 new World Wonders, one for each era that gives the civilisation a unique and powerful unit based on history's most enduring legends and incredible inventions. SPECIFICS This mod adds the following World Wonders and the associate un...
Better Marines
Created by Ragamuffin
Changes to the Marine unit to make it more useful in the game. The Marine is now available upon the research of Plastics, and it now has two more promotions that allow it to ignore terrain costs and have +1 Movement while Embarked. Obsolete upon researchin...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Super Power: Clash of Civilizations
Created by lincoln_lyf
Super Power: Clash of Civilizations A Total Conversion Mod of Sid Meier's Civilization V for a better late game experience and realistic modern warfare. A fully upgraded version of my previous mod: SuperPower Complete Edition. Author: Lincoln_lyf ---------...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
The Sea Peoples (Brave New World)
Created by Porkenstein
Adds a playable Sea Peoples civilization to the game under the legendary general, Sisera. The Sea Peoples are mobile, militarily powerful and technologically advanced from turn 1, making them a terrifying foe in the ancient and classical eras. In later era...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Only Mod Civs
Created by Elusive Ellie
Removes non-mod civs from play, allowing only the civs you have modded in. Have you ever started a mod game with several fan-created civilizations you wanted to play as/against, and had to go through and individually select all of the leaders so that the r...
[GFC] Cultists
Created by xalauch
New civilization "Cultists" for fantasy-themed maps. The Dark Priest as their leader. This is a conquest/destruction based civ. Special Traits: - Hellfire: Cannot gain settlers. Raze cities at double speed. Units fight as though they were at full strength ...
[GFC] The Undead
Created by xalauch
New civilization "The Undead" for fantasy-themed maps. The Lich King as their leader. This is a war/conquest based civ. Special Traits: - Raise the Dead: All land units heal every turn even if they perform an action. Maintenance cost for land units reduced...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEPH STALIN) Unique Trait: Warsaw Pact Receive bonus Military Production for each enemy in your borders, the borders of allied City-States, or of Civilizations you share an Ideology with. Gain Influence per turn with City-States you could d...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Seleucid Empire
Created by Hiram
Adds the Seleucid Empire to the game as a playable civilization. Direct Download: http://forums.civfanatics.com/downloads.php?do=file&id=22418 Leader: Seleucus I Nicator Unique Ability: Katoikoi - Barracks provide additional food and happiness. +15% pr...
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
ASOIAF Wonder Pack
Created by IlMatteo
Adds several wonders from A Song of Ice and Fire, by George R. R. Martin, complete with quotes and artwork. Iron Throne: Provides +1 Culture and +5 Delegates. Great Sept of Baelor: Must be built in a Holy City. Provides +5 Faith and spawns 1 Pikeman for ea...
ASOIAF White Walkers
Created by IlMatteo
Adds the White Walkers(Others) to the game, led by the Night's King. Based on the book series A Song of Ice and Fire, by George R. R. Martin. The White Walkers/Others are mysterious beings of magical origins. They were thought to be gone once, but now they...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Resources Expanded
Created by framedarchitecture
Adds four map-based resources and buildings that produce three additional luxury resources. Map resources will be automatically distributed on any random map type. Map Resources Coffee Trees Bonus Resource, only found near the equator. Olives Bonus Resourc...
Shrek's Ogre Empire
Created by AshenStarMage
An updated version of my Shrek mod that was released several years ago. Updates include an art upgrade and the Donkey Cavalry unit....
Resource Rebalance
Created by elotar
Luxury resources in this game are terribly unbalanced as well as boring as hell. Somehow, while we have lots of mods changing many other aspects of the game, there are very few efforts to fix this key issue. So here is mine. Points which was taken into acc...
Artificial Unintelligence Lite
Created by Delnar_Ersike
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Lite version of the mod: it contains XML modifications exclusively, so it is maximally compatible with other mods, especially ones that modify the...
Ancient Ruins Expanded
Created by monju125
A complete rewrite of the Ancient Ruins system allowing for new and updated rewards. Adds the following new rewards: - Food growth in the capital city (alternative to population growth used in higher difficulty games) - Production boost in the capital city...
Composite
Created by Bear
This DLL component for my mods, putting it into single modes for compatibility between my separate projects. Subcriple or download and manual install. Compatible with Vanilla, G&K and BNW. Include: 1. PlotIterators.lua (thx WHoward) 2. UnitPanel.lua (Modul...
Wars of religion
Created by Bear
Reqiured Composite mod Or use old version 13 (without Composite and for manual install) This mod changes the distribution mechanism of faith points. Compatible with G&K and BNW. (G&K-version without new beliefs - thx Civ5 developer for uncompatable religio...
Corporations
Created by Envoy
As businesses grow, they often find it necessary to raise large amounts of operating capital in order to expand their operations beyond a certain point, or to meet operating expenses. In these cases, one option available is to form a corporation and "go pu...
Great Heroes
Created by Smig
The premise of this mod is to change Great Generals in a way that makes them more interesting to use and valuable. The Great Generals are now called Heroes, and they'll behave like direct combat units, with a base strength comparable to the standard units ...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
High Elves Civilisation
Created by RSJ-87
Adds the High Elves, led by Finubar the Seafarer, as a playable civilisation. // REQUIREMENTS Requires both Gods and Kings (for the Quinquereme model) and Brave New World (for Trade Routes). // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/n07rs7z20voafq...
Chaos Civilisation
Created by RSJ-87
Adds Chaos, led by Archaon, as a playable civilisation. // REQUIREMENTS Both Gods and Kings and Brave New World. If you're having trouble running the mod, this is probably why. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/rvwe67j11rjp8zx/AABEFsfsTfeJ...
Ogre Kingdoms Civilisation
Created by RSJ-87
Adds the Ogre Kingdoms, led by Overtyrant Greasus Goldtooth, as a playable civilisation. // REQUIREMENTS Requires Gods and Kings. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/oax0axtkykjd9rw/AABxMH9zq7hDK30dpbsTWgB3a?dl=0 If you're having trouble wit...
Greek States - Sparta
Created by Rosenthorn
(Removes Alexander) Sparta - Leonidas UA - Warriors from Birth: For every citizen, gain +2 xp and +5% military production (up to 50%). Land Military units has the Agoge promotion (20% combat strength). Can't build settlers UU - Elite Hoplites (Spearman): +...
Corporations - American Domination Plugin
Created by Envoy
Corrects the trait description for Washington when using the American Domination mod with the Corporations mod. Requires Brave New World. Requires both the American Domination and Corporations mods. - American Domination: http://steamcommunity.com/sharedfi...
Corporations - Fuel the World
Created by Envoy
Adds two new Corporations: Cereal Mills and Standard Ethanol. Requires Brave New World. Requires both the Corporations and Amer-Asian Resources mods. - Corporations: http://steamcommunity.com/sharedfiles/filedetails/?id=171044751 - Amer-Asian Resources: ht...
JFDLC - (Core) Utilities
Created by JFD
JFDLC UTILITIESThe core utility mod needed for all gameplay mods. It does nothing on its own. Will be incompatible with other mods that replace the same files. Important note:This mod was formerly the (Core) Utilities mod for Rise to Power. The change to J...
(RTP) (UI) Social Policy Screen
Created by JFD
SOCIAL POLICY SCREENThe Social Policy Screen replacement mod needed for some Rise to Power gameplay mods. Will be incompatible with other mods that replace the same files. LINKS See below for troubleshooting and more info. Home Page Modding Blog Guide to C...
(RTP) (Gameplay) Ideological Values
Created by JFD
IDEOLOGICAL VALUESIdeological Values now determine the kinds of Ideological Tenets that you can adopt later in the game. Each Social Policy is associated with one of three Ideological Values: Authority, Liberty, or Equality. Your proportion of these Values...
Mutually Assured Destruction (MAD)
Created by VDNKh
Tweaks to nuclear play to make mutually assured destruction almost inevitable. ____________________ DOES NOT REQUIRE ANY EXPANSION, WORKS WITH ALL EXPANSIONS. ____________________ Direct download link for Mac users / manual installation: Download _________...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Medical Civilian Units
Created by Darth Nihilus
Medical Civilian Units Now You can separately use the medical units from my Dawn of Mankind mod Units: Female Shaman - Agriculture - Can Heal Adjacent Units 3 points per Turn Max units for Civ - 4 Sister of Mercy - Construction - Can Heal Adjacent Units 6 ...
Star Wars Darth Vader - Galactic Empire
Created by Darth Nihilus
Star Wars Darth Vader - Galactic Empire Trait: Military Units require 25% less experience to acquire a new promotion. +25% Military Production in Capital. Building: Imperial Consulate Replaces Police station. +2 Happiness. +1 Culture. Unit: Stormtrooper Re...
(RTP) (Content) Additional Policy Trees
Created by JFD
ADDITIONAL POLICY TREESConservation, Industry, and Intrigue are three new Social Policy Trees, focusing on Food, Production, and Espionage. They offer an alternative path before pursuing an ideology. LINKS See below for troubleshooting and more info. Home ...
(RTP) (Content) Great Relics
Created by JFD
GREAT RELICSRelics are a new type of Great Work that can be acquired by expending a Great Prophet once you have enhanced a Religion. They can only be slotted into the Great Relic Slots provided by the Monastery and Solomon's Temple World Wonder. PATCHNOTES...
Grant's Defence Expanded
Created by grant
Adds several new Defensive Buildings and mechanics to Brave New World. This mod aims to expand the imaginations of your empire, fleshing out defensive mechanics beyond walls and cities. Four new buildings, the Palisade, the Hillfort, the Keep and the class...
Cthulhu Civ
Created by cicero225
Adds a Cthulhu-ruled civ to the game, focused on faith and conquest. Brave New World Only Civ Traits: Leader: Cthulhu Trait: 33% of faith per turn is added to capital science. Holy sites produce double yield (including Piety bonuses), +1 production and +1 ...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamcommunity.com/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
Bronze Age Units
Created by Novu
This mod adds four strategic units to the Ancient Era. Light Spearman: Requires Mining. Fast, unarmored melee unit that has extra movement. Upgrades to Horseman. Light Pikeman: Requires Civil Service Horse Bowman: Requires Trapping. A fast moving mounted a...
Hattusa City
Created by Novu
Hattusa was the capital of the Hittite Empire in the late Bronze Age. Archery Tech Must be built on a plain Gives culture from walls and castles Manual Download http://forums.civfanatics.com/downloads.php?do=file&id=25088...
Gobekli Tepe Wonder
Created by Pouakai
Gobekli Tepe predates even Agriculture, and is the oldest known man-made religious site on Earth, with an estimated date of construction at around 8000 BCE. Built in Turkey near the Syrian border, the site wasn't identified until the 1960's, when it was th...
Qin Empire
Created by Captain
Add a Civilization: Qin (Qin Dynasty was the first imperial dynasty of China), led by Shi Huang Di (Qin Zheng, Qin Shi Huang), - the first Emperor of China. If you want to get more information about the Qin Empire/Dynasty and Shi Huang Di, please search re...
Celtic Civilizations (Brave New World)
Created by Hiram
Removes the Celtic civilization and adds the Irish, Welsh, Pictish, Cornish Iceni civilizations to the game. Requires Brave New World, Gods and Kings and the Denmark and Wonders of the Ancient World DLCs to play. http://i.imgur.com/Ss9W5fv.png UB: Mên-an-T...
Sukritact's Sami Civilization
Created by sukritact
This mod adds the Sámi Civilization to the game, available for anyone with Brave New World. http://i.imgur.com/QBKwSBp.png Siida Culture: Founding cities reveals all tiles within its working radius. Cities founded on or adjacent to Snow or Tundra receive a...
Prehistoric Era Reborn
Created by Novu
Start the game in 20,000BC. Over 300 turns worth of new content. A dozen new units, new wonders, new technologies, and more.... BUG FIX patch and gameplay enhancement of the old mod Prehistoric Era (v13) Current version: Prehistoric Era Reborn (v28) Build ...
Linked collections (3)
JFD's Civilisations
Contains 150 items
Middle Earth Wonders
Contains 7 items