Sid Meier's Civilization V

Sid Meier's Civilization V

48 ratings
Leadership Reformation
 
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0.200 MB
Jan 2, 2016 @ 1:46am
Aug 13, 2017 @ 6:14pm
27 Change Notes ( view )

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Leadership Reformation

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Description
This mod grants Great Generals and Great Admirals the capability to grant nearby promotions as their part of their new leadership bonus, as well as evolve these promotions as they level up.

Features

  • Revolutionize the concept of Greatness in generals and admirals.
  • Each Great General or Great Admiral birth may grant them a unique promotion along with a chance of a unique trait that help cities during peaceful times.
  • If granted a unique promotion, these people may earn experience through nearby kills. These experience vary in amounts.
  • For those with Vox Populi, all Great Generals and Admirals are unlocked with ideological promotions that will change the scale of war.
  • Do AIs know how to use them? Yes!
  • Maximum compatibility. As long as you have nothing that removes the Great General and Great Admirals. You should be fine with anything basically. But a mod that reworks Civ 5 might conflict with this mod in terms of balance but that's pretty much it.

If you use the Enhanced User Interface, Cut the UnitPanel.lua in Sid Meier's Civilization 5\MODS\Leadership Reformation\LUA\ClickHereIfEUI into the Sid Meier's Civilization 5\MODS\Leadership Reformation\LUA. If you are successful, then you should have replaced it.



Links

Wikia[civilization-v-customisation.wikia.com]

Civfanatic[forums.civfanatics.com]

Download the Community Patch that is not required, but recommended![forums.civfanatics.com]


Disclaimer and Acknowledgement

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

Got a complaint or a bug? Report it here or at the civfanatic website!
Popular Discussions View All (1)
5
May 15, 2016 @ 4:03pm
PINNED: Promotion Suggestion and Beta Testers Needed!
Techpriest Enginseer
< >
38 Comments
Mastul. Nov 23, 2018 @ 4:42pm 
A great mod
Lucius, the Heavenly Dragon Oct 15, 2018 @ 4:50am 
Thanks, great mod!
Techpriest Enginseer  [author] May 26, 2018 @ 7:53am 
Should be.
Valvts Aug 25, 2017 @ 6:22am 
I subscribed but I cant find this mods in the MOD directory! Where is it? Thanks!
Techpriest Enginseer  [author] Oct 4, 2016 @ 7:16pm 
The picture isn't wrong, but rather outdated. It was changed due to the Vox Populi's Tourism Rework months ago(Civilizations earned tourism from trade routes, great people creation, winning a war, etc).
1000 minus 7 Oct 3, 2016 @ 7:17pm 
My game says this get culture for killed unit. I prefer this over the tourism but I think the picture is wrong cause it says tourism
Techpriest Enginseer  [author] Sep 20, 2016 @ 6:59pm 
nearby kills.
Rabid Mongoose Sep 20, 2016 @ 3:01pm 
how do they gain experience?
Mk Z Sep 20, 2016 @ 1:52am 
great
i'm surprised this mod isnt very popular
maybe the picture and description arent very clear. i skipped this mod at first but got to it accidentally after almost a year.
Techpriest Enginseer  [author] Sep 2, 2016 @ 4:25pm 
Common cache mod just the delete the Civ5ModsDatabase.db file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache