Sid Meier's Civilization V

Sid Meier's Civilization V

475 ratings
Faster Plot Expansion
   
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951.000 B
Mar 18, 2014 @ 3:04pm
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Faster Plot Expansion

Description
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires.
87 Comments
Flazz Sep 28, 2024 @ 1:49pm 
This mod is just placebo. All it does is change PLOT_BASE_COST which is unused by the game.
cclloyd Jul 6, 2019 @ 11:06pm 
Does this stack with the Larger Cities mod (which lets cities expand up to 10 tiles and reduces cost by 60%).
Epicsk8r37x5 Jan 3, 2019 @ 8:34pm 
Five stars for developer responsiveness
Omnises Apr 30, 2018 @ 2:55pm 
Oh whoops a year and a half late on that response sorry there.
Omnises Apr 30, 2018 @ 2:55pm 
Well, the AI will recognize whatever territory it has, and will pay attention to when and what tiles they'll be getting. So in that sense, yeah it affects the AI. No brainer.
Otherwise no it doesn't mess with AI.
Roadsidebandito Dec 21, 2016 @ 11:47am 
too my understanding it does not affect the ai
QuantumPaws Dec 21, 2016 @ 11:40am 
Ok I might have seen a difference but it does not effect the ai, right?
QuantumPaws Dec 15, 2016 @ 8:53pm 
@student: didn't work for me either :/
StudentOfWelfare Dec 7, 2016 @ 3:11pm 
Am I the only one this doesn't work for? It doesn't crash the game or anything, it just literally doesn't do anything.
ITRYTOSAGBACON Nov 29, 2016 @ 1:07pm 
As someone who obsesses a lot about how borders look, thank you so much for this!