Sid Meier's Civilization V

Sid Meier's Civilization V

445 ratings
Tags: Component
File Size
0.472 MB
Jun 6, 2012 @ 1:34pm
Jul 8, 2013 @ 4:55pm
6 Change Notes ( view )

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This mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city.

The Cultural Diffusion mod is required to calculate stability, and the Custom Advanced Setup Screen is required to reserve CS for revolutions. All mods are also available in the Revolution Modpack collection (link above the description).

'Culture' in this mod is not the same 'Culture' that allows the player to unlock social policies. The 'culture' from the mod is spreading from cities (based on the city output from buildings/wonders) and 'mark' the surrounding land, raising in value each turn if close enough from the city or other plots with higher culture value.

Neighbors civs have their culture mixed on some plots, and during wars the conquered land is still marked by the culture of the previous civ (even if values can be lowered/converted to new culture when a city is conquered)

Cities that are away from the Capital will create separatists. The allowed distance from capital raise with each new era and when the city is connected to the capital by road or harbor (but roads are better). Separatists create unrest faster than normal citizen.

Unrest raise faster in conquered cities until a Courthouse is build, and raise slower in puppet cities.

Revolt (city enter resistance), Rebellion (rebels unit spawning nearby) and Revolution (city flipping to rebel faction) can occurs if a city unrest is too high.

Cities in Revolution can decide to join another Civilization after a few turns, or create a new City State (check the option in the setup screen)

- Installation

1/ Click the "subscribe" button and go back in game, in the mod section, it will be downloaded automatically.
2/ Once downloaded, click the checkbox on the right of the mod line to enabled it, but you must have enabled the 2 other required mods first : Cultural Diffusion and Advanced Custom Setup Screen (see the Revolution Modpack collection for links).
3/ After you've enabled all the mods you want to play with, click "next"
Popular Discussions View All (9)
Sep 6, 2016 @ 6:19pm
[] ¬ []1 TEFLON DON 永遠のトランプ
Dec 15, 2015 @ 5:07pm
Incorporating Revolutions into a Scenario
Sep 24, 2014 @ 7:10pm
Version History
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Mr. President Jul 19 @ 1:47pm 
I really wish this could be used without the advanced setup screen
AFK PIZZASALAD Jul 14, 2020 @ 12:58pm 
cam anyone fix this mod plz????
StarfoxU Sep 8, 2019 @ 9:35am 
Game crashes it will not fucking work
FireBurn Oct 18, 2018 @ 1:53am 
How does this work with community patch?
Ordinary Farmer Apr 27, 2018 @ 1:19pm 
does this work?
Stromgarde Mar 31, 2018 @ 1:35pm 
The game crashes for me during every game, not before the Renaissance Era; the game just freezes during the Barbarian turn, the music keeps going, but every stops. I have no option but to flatly restart the computer. It's possible that the freeze happens when the first revolution takes place. Very unfortunate, as I really like the mod.
Usernamehere Jan 24, 2018 @ 1:17pm 
I was able to view the Empire Stability window earlier in the save file, but the more yields and resources I collected, the further back the button was shoved. I decided to give all my gold and all my resources to a Civ, (Creating a save to go back to just before of course,) and that made the fist of the button visible, allowing me to click it.

I'm going to leave these comments here in case someone else has this issue.
Usernamehere Jan 24, 2018 @ 1:10pm 
I'm having an issue with this mod. How do I view the stability overview without clicking on the icon in the top panel? I've got enough mods enabled to shove it to the back, behind the "Help" button presumably, and I can't see it. I also can't find where else I would click to view it.
The Senate Aug 24, 2017 @ 6:09am 
The game crashes each time a revolution happens. What can I do about it? Can I do anything? This mod seems great and I would like it to work!
Gedemon  [author] Mar 4, 2017 @ 10:31am 
I'm not updating my civ5 mods anypore, but try the DLL version: