Sid Meier's Civilization V

Sid Meier's Civilization V

Revolutions
429 Comments
aaaaa142 Dec 17, 2023 @ 12:22am 
need VP version!!
Interm Jun 22, 2023 @ 12:55pm 
Works for me, somehow.
aaaaa142 Jan 30, 2023 @ 2:31am 
HOPE VP got this mod
FlamingFeather Jan 6, 2023 @ 2:51pm 
Guys, this mod was last updated in 2013. It was an amazing mod back in the day. But it's dead. It ain't gonna work.
Фронтовик Oct 7, 2022 @ 11:31am 
this shit doesn't work
Legodudelol9a Mar 29, 2022 @ 11:35am 
what mods does this mod require?
Mr. Bones Jul 19, 2021 @ 1:47pm 
I really wish this could be used without the advanced setup screen
Holy Order of PIZZASALAD Jul 14, 2020 @ 12:58pm 
cam anyone fix this mod plz????
StarfoxU Sep 8, 2019 @ 9:35am 
Game crashes it will not fucking work
FireBurn Oct 18, 2018 @ 1:53am 
How does this work with community patch?
ELTURO Apr 27, 2018 @ 1:19pm 
does this work?
Stromgarde Mar 31, 2018 @ 1:35pm 
The game crashes for me during every game, not before the Renaissance Era; the game just freezes during the Barbarian turn, the music keeps going, but every stops. I have no option but to flatly restart the computer. It's possible that the freeze happens when the first revolution takes place. Very unfortunate, as I really like the mod.
Usernamehere Jan 24, 2018 @ 1:17pm 
I was able to view the Empire Stability window earlier in the save file, but the more yields and resources I collected, the further back the button was shoved. I decided to give all my gold and all my resources to a Civ, (Creating a save to go back to just before of course,) and that made the fist of the button visible, allowing me to click it.

I'm going to leave these comments here in case someone else has this issue.
Usernamehere Jan 24, 2018 @ 1:10pm 
I'm having an issue with this mod. How do I view the stability overview without clicking on the icon in the top panel? I've got enough mods enabled to shove it to the back, behind the "Help" button presumably, and I can't see it. I also can't find where else I would click to view it.
The Senate Aug 24, 2017 @ 6:09am 
The game crashes each time a revolution happens. What can I do about it? Can I do anything? This mod seems great and I would like it to work!
Gedemon  [author] Mar 4, 2017 @ 10:31am 
I'm not updating my civ5 mods anypore, but try the DLL version: http://steamcommunity.com/sharedfiles/filedetails/?id=773976911
Katalysio Mar 4, 2017 @ 10:08am 
For me the culture table doesn't work.
Darktrooper119 Sep 1, 2016 @ 5:21pm 
I hate to say this guys... but i think this mod is Dead. last update was 3 years ago, and Gedemon has not been online to my knowlege for over 2 months (granted, i didnt stare at his account continuously, but i made a point to look regularly).
Unless someone can get ahold of him somehow, I think we either have to give up on having support for this mod, or find some way to support it ourselves.
Really upsetting:Nepgear:
Red_Oni_Nerd Sep 1, 2016 @ 4:39pm 
Is this only compatable with G&K? The only things that show up on the top bar is "stable" or "CULTURAL RELAITON". Every time I click it I get sent to the Faith screen.
Alexandros Phanariotis Aug 18, 2016 @ 11:08pm 
I swear I cannot see any city in the summary? Why is that?
there is the cultural summary that isn't showing a thing
Alex Elektroniker Aug 13, 2016 @ 2:05pm 
Would you localize your mod?
Big Bad Burf Aug 1, 2016 @ 4:01am 
I am not saying you should add this but i think it would be cool for like when a city flipped it created its own civilization, i know it would be increadibly hard idea to pull off but like it would be cool to have like colonies on another continet and then they turn into another civilization and your in a war of independence.
If anyone has a mode like it or know of something around the same idea could you tell me but i think this is a good mod and there is nothing that compares to it on the workshop.:steamhappy:
Sophia Snuggles Jul 21, 2016 @ 11:05am 
The reserved city states seem to randomly spawn in their settlers somewhere in the early game. I wouldn't mind this so much if it didn't mean that they couldn't be used for revolutions later on. Is this happening to anyone else?
VIETBOY Jun 29, 2016 @ 10:15pm 
it won't let me downloud it
Xherdos Jun 18, 2016 @ 9:59am 
my Game crash when in a City is going a Rebeliion or a Revolution thats rly annoying i just want that my big empire (50 Cities) going to split up :/
twocut May 15, 2016 @ 1:52pm 
This is broken and STUPID. I conquered two Mongolian cities, I have a courthouse in the bigger one, my empire is happy, and I have military stationed there, yet every single turn THREE (and more recently SIX) pikemen (an advanced unit for my era, more advanced than the Mongolians could even build) appear out of NOWHERE for NO GOOD REASON. Where are they coming from? Who's building them? Nowhere and no one. This was a cool idea but it's ruining my experience and I wouldn't recommend it to anyone.
CyberClown19 May 14, 2016 @ 9:26am 
its really annoying when your empire is happy, and everything is going ok, but you still get strikes that destroy your economy
EdgeLord McDaddyIssues May 10, 2016 @ 4:51pm 
started communist revolution

10/10
thenikus Apr 28, 2016 @ 6:27am 
I like this mod. Too bad it conflicts with Sukritact's Events and Decisions.
Darktrooper119 Apr 26, 2016 @ 3:44pm 
when i use this mod (and cultural diffusion), tile flips can occur, and cities can acquire tiles at obscene distances from themselves (which i like). However, it has no adverse effect on cities whatsoever, regardless of circumstances. furthermore, highlighting the stability button displays one of the tooltips for another button on the bar, and when clicked the window is blank. I also have the same issue ScottAnd mentioned where when loading a game the stability button is replaced with a big CULTURAL RELATION!
Thoughts? help would be appreciated. this mod would really compliment my playstyle.
Zerelm Apr 16, 2016 @ 1:16pm 
I need help downloading this
Rechinokov Apr 15, 2016 @ 2:51pm 
Gotta think how OP it is to play as the Colonialist Legaies Cuba with this mod.
Whisper Apr 15, 2016 @ 4:28am 
Doens't work in 2016. Game crashes at 312 turn, when AI try to make it's turn. Any issue?
ScottAnd Apr 12, 2016 @ 4:49am 
I'm playing a game with some custom civilizations. At first the revolutions mod worked fine, but when I loaded my save, now in place of the revolution icon there is CULTURE RELATION! and when I click in it and the empire stability window shows, there are no cities in it. What can I do to fix it?
shiggies713 Apr 11, 2016 @ 6:05am 
love the mod, but in its current state, I can't use it anymore, its broken.

1% rebellion chance it happens first turn, 15% strike chance = the city will strike forever until you raise happiness or bring more units. %'s projections are not even close to being correct. Not to mention the AI is unaware of it, so kind of a crutch.
Ligma Patient Zero Apr 8, 2016 @ 1:52pm 
is anybody plauing on mac
EldritchBlast Apr 7, 2016 @ 2:53am 
Mod works fine, until it begins to crash during medieval era
Ligma Patient Zero Mar 31, 2016 @ 3:10pm 
It seems like gademon just doesnt care about what is arguably his best mod.
DerigarsChairman Mar 28, 2016 @ 11:16am 
crashes in the medieval era
Sean Paul Mar 24, 2016 @ 1:18pm 
The mod does not show up in the mod menu therefore i can't use it, any one can help please?
Socrates Mar 18, 2016 @ 11:16pm 
my games keep crashing around 10-30 turns, I'm sure its he culural difuion mod thas crashing i but that mod is needed to run this one.
Cloneguytwo Mar 4, 2016 @ 6:42pm 
I am using this with a couple other mods such as the YNAEMP, Ingame editor, and RED modpack, advanced setup, info addict, plus some of JFDs civilizations and the Stability thingy up at the top bar says "Brief Description" and does not show any of my cities in the stablility menue... Anybody have a solution to this?? It seems to have worked in the past without the Earth mod.
seanth Feb 26, 2016 @ 11:22am 
I've been enjoying this recently, running AI-only "games". I dove into the code a bit. Anyone know why the spawned troops and the AI for a revolting city is a city state? Is there some technical limitation that stops them from being "real" civs?
Ligma Patient Zero Jan 15, 2016 @ 5:25pm 
Is this Mod Broken, It is a great mod, but for starters i dont see any cities in the revolutions screen, i could deal with that if it wasnt for the fact that after I reload it doesnt work anymore. I hate to complain because after all you are making this for free, but if you(or anyone)could provide a solution that would be great
zxcv Jan 1, 2016 @ 6:06pm 
This mod is amazing :) Thanks for making this! One suggestion though: maybe limit the maximum number of units spawned in a revolution and tie it to say the city population or something like that
Emrod Dec 30, 2015 @ 7:53pm 
Not sure this mod will be fixed one day...
James Dec 24, 2015 @ 1:45pm 
Is there a way to add the stability meter to the Additional Information button? Once you have a lot of strategic resources the menu is pushed over and under the turn counter. If that isn't possible maybe suggest a eui mod that will fix this?
awaltke Dec 21, 2015 @ 5:16pm 
Do you think that you could make it so when a city switches to another faction it could have a chance to create a new civilization that is not currently in the game?
Mmkay? Dec 3, 2015 @ 5:34pm 
Hey Legion of Scipio, has the mod been working with community patch? I'm not having the pop-up issue, though I'd be curious to know if this functions well with CP. It's a great mod :-).
Emperorm Ormik I Nov 13, 2015 @ 9:09am 
I have the same issue as palpatine34, help please?