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Corporations (Brave New World)
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2.889 MB
Aug 19, 2013 @ 6:32pm
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In 1 collection by Envoy
Corporations
4 items
Description
Adds Corporations to Civilization V, Brave New World.

This mod provides an alternate way for your civilization to amass a fortune in Gold, including:
- 8 new Buildings, 1 enhanced
- 7 new World Wonders
- 7 new Luxury Resources
- 3 new Religious Beliefs
- 3 new Ideological Tenets
- 3 enhanced Social Policies
- 2 new Technologies, 1 enhanced
- 2 new National Wonders
- 1 enhanced Leader Trait

As businesses grow, they often find it necessary to raise large amounts of operating capital in order to expand their operations beyond a certain point, or to meet operating expenses. In these cases, one option available is to form a corporation and "go public", or sell shares of the business to investors. This arrangement allows the business to expand rapidly, while spreading the risks of the expansion among many people, reducing individual risk. Corporations also have legal advantages such as the right to sue, and the limitation of liability for the corporation's debt to the amount originally invested by the owners. Corporations as legal entities have existed since ancient Rome, although the joint-stock company as it is known today didn't begin operating until sometime in the 16th century.

This mod attempts to translate the Corporations concept from CIV 4 to the world of CIV 5. Some of your old favorite Corporations return and are joined by new Corporations developed specially for this mod.

Be sure to check out the new entries in the Game Concepts section of the Civilopedia, under Gold and the Economy, to learn about the new mechanics introduced.

This mod overwrites several UI components to enhance gameplay. If these overrides conflict with one of your favorite mods, you may delete the files from the UI/InGame folder manually without causing the mod to break.

Architected and designed with a database centric view, this mod is built to enable other modders to quickly and easily incorporate Corporations game mechanics into their mods through easy to use XML tags. No Lua coding required!

Requires Brave New World.

The code for this mod can be found on GitHub: https://github.com/Envoy/civ5-corporations

Alternate download site: http://forums.civfanatics.com/downloads.php?do=file&id=21731

Follow me on twitter @fourfourhero to get notifications about updates to this mod as well as others.

Special thanks:
- EUGENE
- DJ_MD5
- Pazyryk
- framedarchitecture
- killmeplease
Popular Discussions View All (1)
1
Sep 1, 2013 @ 10:54am
Plugins
Envoy
174 Comments
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!This Terroist Guy! Apr 10 @ 3:37am 
When I first start a game, I cant see any tech's and I can't select any. HELPZ!
Rocospi Apr 6 @ 4:20am 
Am I supposed to get the "HQ of XX Corp" marker as soon as I build the corporation? Because I already built the Civilized Jewelers Corp in my city, and I'm not seeing anything about HQs or "pressure".
Allright so I am baisically clueless. How would I run this multiplayer? When I go to the mods section, check the file and hit next, it only says I can start a singleplayer game!? Is there a workaround that isn't an additional client?
The Trannosaur Union 88 Apr 1 @ 2:19pm 
im pretty shure that some of the corps in game are parodies
gundampheonix Feb 12 @ 4:54am 
hey the mod is no longer showing up for me. is it not compaible with civs anymore.
Krajzen Feb 4 @ 3:21pm 
Hi Envoy, unfortunately in order for this mod to be ocmpatible with another, I would have to disable TopPanel and CityBannerManager (both lua) - which problems would that cause? :l
Saint Judas Jan 31 @ 3:03pm 
I enjoy this mod it adds to the late game of long marathon runs.
Chairman Wang Jan 31 @ 10:38am 
@venusaisha
If you can sustain civ at a playable framerate, you can run alot of mods.
venusaisha Jan 18 @ 2:46pm 
nice thou for safe side to my computer i rather not. since too many mods may slow the game. i just gonna go with what mods may be best in my sense. been mod testing and geting to my list of top best
sndoria1 Jan 17 @ 9:11am 
buildings not improvements*