Sid Meier's Civilization V

Sid Meier's Civilization V

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Advanced Air-Naval-Ground Units Megamod
   
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File Size
Posted
Updated
74.811 MB
Jun 19, 2015 @ 4:43pm
Dec 18, 2015 @ 2:04pm
8 Change Notes ( view )

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Advanced Air-Naval-Ground Units Megamod

Description
Advanced Air, Sea & Ground Units MEGAMOD Version 7

THIS MOD IS NO LONGER SUPPORTED. IT WILL NOT BE UPDATED, PLEASE DON'T ASK.

This mod incorporates over 300 units from my Air, Naval and Ground Units Mods.

Requires BRAVE NEW WORLD

This mod is STANDALONE, however it was designed to be enchanced by DLL - Various Mod Components, which can be found at http://www.picknmixmods.com

For a complete
UNIT LIST
Check out this each Page's Unit list in their discussion tabs.
Advanced Air Units
Advanced Naval Units
Advanced Ground Units


Manual Download Link: - For Current Version
https://www.dropbox.com/s/qzqh5h8vdzy4xcx/Advanced%20Air-Naval-Ground%20Units%20Megamod.7z?dl=0

For Manual Download for Version 1.0 with LUA coding still in for Amphib ships loading amphib units (might cause save game corruption) manual download here---
https://www.dropbox.com/s/sn2mstfwbnnk6fx/Advanced%20Air-Naval-Ground%20Units%20Megamod%20%28v%201%29.7z?dl=0

Troubleshooting
Please Ensure you are specific is asking for help on the forums. Try running just my mod and see if it works, odds are you have a mod conflict or your computer is underpowered.
Try clearing your my documents/my games/sid meiers civilization v/cache directory, restart your game, lets all your mods redownload.. exit game, validate local files on steam, then restart game.. this resolves 80% of all issues. TRY THIS FIRST BEFORE QUOTING A BUG TO ME THAT MIGHT ONLY EXIST FOR YOUR SET-UP.

If you experience issues using IGE and my mod, follow the crashes/freezes section on the IGE mod page. This is an issue with your graphics card and Firaxis, not my mod.

A Great Troubleshooting Page that might help if you have issues
http://pcgamingwiki.com/wiki/Civilization_V

Compatibility
This mod won't play well with RED modpack, Ethnic Units.

If using Yet (not) Another Earth Map Pack for your map, use JFD's new version (version 23). It can be found at the following link --- http://forums.civfanatics.com/showthread.php?t=397387&page=86
(you will have to do some manual work to install it, follow the directions)

FEATURES with DLL - Various Mod Components
This mod was designed to use promotions and features from DLL - Various Mod Compoenents by WHoward69. They have been taken out of my mod in an effort to help those with save game issues. They can however be downloaded and installed by themselves if you so wish to have them in your game.
Steps - Create a new folder in My Documents/My Games/Sid Meiers Civiliziation V/MODS directory with the name of the mod you are going to download. Once mod is downloaded, extract into created folder, check as active in mods menu in game, and tada, there ya go.


Saved Game Crashes
From what I have seen on the forums, if you save the game every time you load it (including on the first turn) without doing anything else, the saves will work. I haven't verified this yet to work however. Another way to check if you save is going to be valid is to ALT+TAB out of the game after you save, and check the filesize of the save itself. If it is around 15 kb in size, it is not a valid save, and you will have to either reload to an old stable save, or finish your game without any more saves (and pray the game doesn't crash)
In addition I have made an update to help stabilze the saves (See changelog)


Links to WHoward's Mods
DLL - Various Mod Components[www.picknmixmods.com]
3 Units Per City[www.picknmixmods.com]
Airbases[www.picknmixmods.com]
2 Units Per Fort[www.picknmixmods.com]
Air Routes (Trade)[www.picknmixmods.com]
City State Airbases[www.picknmixmods.com]
Magellan[www.picknmixmods.com]
Allies Block Block Blockades[www.picknmixmods.com]
Subs Immune Under Ice[www.picknmixmods.com]
Terrain Crossing (most of my units, have default terrain crossing promotions built in)[www.picknmixmods.com]
Tunnel (through mountains)[www.picknmixmods.com]
Raze Major Capitals[www.picknmixmods.com]
Popular Discussions View All (8)
2
Jan 14, 2022 @ 8:55pm
Help/explenation?
NickTaylor
1
Nov 27, 2019 @ 10:03pm
Mod support of any kind for JFD? (Soviet Union)?
Vietcong
0
Dec 27, 2017 @ 11:42am
bug need help
yamato
681 Comments
阿林 Jul 18, 2023 @ 3:00am 
LOOOOOOOOOOVE IT!
Monteagle Jun 27, 2023 @ 4:22pm 
For anyone having issues with glitched squares for the unit icons; turn off GPU texture decode.
macfly973 Dec 16, 2022 @ 4:04am 
Thx mate
Fist-25  [author] Dec 11, 2022 @ 4:04pm 
Go for it @macfly973
macfly973 Dec 10, 2022 @ 4:25am 
Hi Fist-25, is it possible to modify your mod for my personal use (your agreement first and tecnicality in second)? id like to make some changes about tech tree, attacks value, name of units etc...
Fist-25  [author] Nov 23, 2022 @ 3:02pm 
it may be available with just the ship version of the mod and can be retrofitted
Fist-25  [author] Nov 23, 2022 @ 3:01pm 
hmm, I believe I had an issue with the LHA's and I had to remove that capability because it was causing crashes... the amphibious stuff never really worked
JP Nov 23, 2022 @ 2:04pm 
The LHA unit just doesn't exist right now on the Steam version of it and there's no lua file for it either.
JP Nov 23, 2022 @ 2:03pm 
Hello Fist, I understand. That's fine if you can't. Great mod, thanks!
I've had a look at the mod folder and the only LHA named files are the Icons for it unfortunately.
Fist-25  [author] Nov 22, 2022 @ 11:39pm 
To be honest, I don't even have the mod on my pc anymore. You can probably grab it from Steam after it downloads in the modding folder