Sid Meier's Civilization V

Sid Meier's Civilization V

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Exploration Continued Expanded (BNW)
   
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11.709 MB
May 6, 2015 @ 12:54am
Nov 12, 2016 @ 5:46am
24 Change Notes ( view )
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Exploration Continued Expanded (BNW)

Description

Overview:
Exploration Continued Expanded, or ExCE, is a mod aimed at deepening the experience of exploration. It is composed of, at present, three distinct components (Exploration, Attrition, Tribes), each focusing on a particular aspect of exploring new lands.

It is recommended that you take a moment to look over the mod's CivFanatics Homepage[forums.civfanatics.com], where you can find further information and installation instructions.
I will generally not be supporting any queries made to this page.

!!!IMPORTANT!!!:
This mod requires the lastest beta of Gazebo's Community Patch[forums.civfanatics.com].

If you wish to donate, you may do so to my Paypal[www.paypal.com].

Credits
  • JFD: Author
  • Janboruta: Artwork
  • Sukritact: Artwork
  • Tomatekh: Artwork
  • Viregel: Research
  • Pouakai: Research
  • Reedstilt: Research

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
Popular Discussions View All (1)
0
Jan 21, 2016 @ 7:54am
Jungle/Pathing(?) Bug
Mbanza Kongo
136 Comments
ropestring3 Jun 20, 2022 @ 12:00pm 
anyone else have a problem with trade deals when using this mod?
abberant warlord Feb 9, 2021 @ 2:39pm 
it's good but i don't like how it requires another mod. especially 1 that's not on steam
Lucius, the Heavenly Dragon Mar 14, 2019 @ 10:05am 
Hello,
I'm posting this here on the slight chance that you might see this. In this mod with the Community Patch, just the base patch required for the mod to function, Tribes spawn very very infrequently. I say infrequently because the only time I've seen them was in a game with a large oval map and there was only 1. If the spawn rate for them could be increased that would be great. I don't expect a response, but just in-case. I've also only played seven games with this mod so I might just be really unlucky.
Sincerely,
Lucius
Raptor Jesus Jul 15, 2018 @ 1:03pm 
What this mod do please ? There is no description even with the link. Thumb down.
low IQ haver May 14, 2018 @ 7:30pm 
what does this mod even do? there's no information here, it just says to go to another webpage that also gives no information about what it does.
Gehenna Mar 28, 2017 @ 12:01pm 
So barbarians are born immune to all attrition. Is it possible to make civilians (e.g. workers and settlers) similarly immune at least while under barbarian control? My captured workers keep dying after being brought back to an encampment in the desert.
Gehenna Jan 4, 2017 @ 5:22pm 
The only barbarians I've seen for fifty turns have been wave after wave of zeppelins charging across the desert. I love it.
hrafninn Nov 30, 2016 @ 7:20am 
dos dis requier dll? Ja bro!
zachary.deca.stl Sep 8, 2016 @ 3:43am 
JFD, I use alot of your mods, mostly yours honestly, but I was hoping you could tell me how to just use the Attrion part of this mod. also I like to play with the Battle royal DLL, Ive tries the CBP with is beyound cool, But if you could can you lest me now if the attrion part of this mod require the CBP DLL.