Sid Meier's Civilization V

Sid Meier's Civilization V

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Saga Of Man 1
   
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88.815 MB
Mar 12, 2016 @ 10:38pm
Aug 13, 2016 @ 10:53am
4 Change Notes ( view )

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Saga Of Man 1

Description
I'm currently working on a complete overhaul of this mod. New Alpha version download is available here:
https://forums.civfanatics.com/resources/saga-of-man.27156/


Welcome to a world where resources are everything...

Please see the Instructions thread for alternate download links. Follow the steps otherwise you will have a broken mod.

!!!Features!!!

Resources are required to build your empire. Units, Wonders, and Industries all require resources.
19 new historically important resources that are generated on the map.
25 new historically important resources (commodities) produced by buildings.

Reorganized tech tree for better historical accuracy. Eras have been renamed using the Universal Era system that historians use. Each era must be researched in it's entirety before moving on to the next for improved immersion.

50+ new, carefully chosen world wonders. Wonders were chosen based on their global popularity, tourism, and what I call the WTF factor. Most wonders have a tourism value.

30+ new national wonders. Mostly infrastructure related buildings.

60+ new buildings. Including infrastructure and industries. Also included more unique buildings.

10+ new units for better immersion including the Supercarrier, Railgun Destroyer, Slaves, Wolves, etc.

New super long Gamespeed called Saga.

!!!Mods included for better gameplay and immersion!!!
(Mods are also found on the Steam Workshop and Civfanatics)

Wonders by Pouakai, Sukritact, regalmanemperor, and others
Colosseum and Amphitheater
Cure for Cancer
City States Leaders II
City-State Diplomacy Mod (CSD)
(3UC) - 3rd Unique Component
(4UC) - 4th Unique Component
Civ Names by Policies
Unique Cultural Influence
City Limits
Custom Advanced Setup Screen
Emigration
Events and Decisions
Health and Plague
Quick Turns
Calypso's Colored Religious Icons
New Beliefs Pack
Quotes from Civilization IV (Leonard Nimoy)
Amer-Asian Resources
Futuristic Improvements (partial)
Lake Improvements
Lake Victoria Fix
Natural Wonders Fix
Resources by Horem
Terrain Names Corrected
TimberMod
Trading Posts Grow into Towns
Drone UAV
Galleys for Civs
Great Prophet Historical Names
Krajzen's Great People Packs
Mechanized Infantry with Soldiers
Nimitz-Class Supercarrier
Slave Unit Pack
Tiny Death Robots
Wildlife

!!!Requirements!!!
Spain and Inca dlc
Polynesia dlc
Saga Of Man - Guns, Germs, and Steel - 2nd Component.

!!!Credits!!!
Pouakai, Sukritact, regalmanemperor, mikeburnfire, Sasquatch, Leugi, Sun Ce of Wu, Lex, Ryoga, kilandor, Gedemon, Ekmek, Krajzen, Mk Z, Tomahawk, Tim_the_Texan, Krzyzyk, Calypso, Horem, Emperor of Awesomeness, Alti Blue, bouncymischa, Snake, Janboruta, whoward69, FramedArchitecture, Gazebo, Tomathek, Deliverator, Tidal Resonance, GeorgeM, Salec, Androrc the Orc, Lt Judy Hopps, Chrissfniotis, Arbogli, Envoy, Walid, Morfasio, Artisanix, Asioasioasio, Ogenvi, Ambrox62, TofuSojo, Nutzzz, TPangolin, knightmare13, JFD, LastSword, davey_henninger, Hulfgar, Redox, Hypereon, Mentos, Moriboe, CharlatanAlley, Ahhuatl, elProfesor, mrc2022, Wolfdog, Kwadjh, Barathor, Alan H, wodhann, bernie14, JTitan, Patum333, ZeUplneXero, Meirai, danrell. Please let me know if I missed anyone.

!!!Compatibility!!!

Enhanced User Interface: Saga of Man is compatible with Enhanced User Interface if certain files are removed. CityView, NotificationPanel, TechTree, and TopPanel must be removed from EUI.

Ethnic Units: I have graphics issues when using this mod. But please give it a try, you may have a different experience.

Use other mods at your own risk. I have made many changes to the game. Any mod that makes changes to the tech tree will not be compatible.

Feedback is appreciated. I'm sure some balancing will be needed.

Saga of Man has been an on going project/hobby of mine for a few years. It started with historical research then teaching myself how to mod, and finally culminating in my first mod Resources Gone Wild. RGW was only part of my vision. My ultimate vision is to create something epic with a focus on historical accuracy. My main source of modding inspiration came from Rise of Mankind for Civ IV. This mod will always be a work in progress. I'm looking forward to making it even more epic!
Popular Discussions View All (7)
90
Aug 31, 2018 @ 5:14pm
Instructions for Downloading, EUI, Quick Turns, Decisions
UncivilizedGuy
74
Sep 11, 2018 @ 12:34am
To-Do List... Progress of Version 103... Report BUGS here.
UncivilizedGuy
18
Sep 26, 2019 @ 8:14pm
Game Changes made for Historical Accuracy
UncivilizedGuy
544 Comments
UncivilizedGuy  [author] Apr 23, 2023 @ 5:10pm 
If I recall the production issue is related to Macs. I never figured out why this happens because I don't have a Mac. If you don't have a Mac then it's likely a mod conflict.
TheIncredibleMr.Slim Apr 23, 2023 @ 1:44pm 
As others, I cannot select a production from my first city. Does anyone have a fix?
rogggelio Mar 9, 2023 @ 7:58pm 
I have a problem, since at the beginning of the game there is no production to do, so I can't change shift, and I stay in turn 1 indefinitely, is there a way to change shift manually? if not, it is impossible for me to play it, I have tried with all the keys on my keyboard, thanks
kensw Feb 20, 2021 @ 6:21pm 
@Thandius If you are still watching this thread there is a mod called " Extra-Slow Research" In the workshop That you could try
Thandius Feb 9, 2021 @ 7:49am 
I have to echo what @valtur_naa said: The concepts in this mods are really awesome and fun, but in practice it doesn't really work, as the AI doesn't know how to use them. Even on Immortal difficulty (which was the one I played at) they fall behind quickly. The resource system especially is way too complicated and the gold cost of buildings is too high at Saga speed, so the Ai can't even use that to catch up.
I know all that sounds very critical, but there is a really good mod underneath if you fix the broken parts. Too bad it doesn't look like that'S going to happen.
Thandius Feb 7, 2021 @ 12:54pm 
Warning: Don't upgrade your workers to Modern Workers - while those can build a few exclusive things, they take more than twice as long to do the same job as the normal worker. I don't understand the reasoning, as it makes no sense as game balance is concerned.
Thandius Feb 6, 2021 @ 10:54am 
I am currently running a game in Saga speed. Now I find that like in the vanilla game and many mods the research speed is way too fast for my liking compared to building speed and social policy aquisition.
Is there a way to slow down research in a running game?
I tried other mods and I also tried to adjust the research parameter from 900 to 1200 under Saga_Speed in the XML - all to no avail. I'd be grateful for suggestions.
Lornofteup Aug 1, 2019 @ 4:46pm 
nevermind i got everything figured out!
Lornofteup Aug 1, 2019 @ 4:39pm 
where is this saga of man guns germs and steel mod, i cant find it anywhere on the workshop and you havent put any link to the mod so i cant use this mod
Aurore Jul 18, 2019 @ 3:11am 
Having issues running this mod now. Used to work fine. When it loads, I build my first city and when i click on production there is nothing to produce. No list of units or buildings, so unable to build anything or end turn. have reinstalled game, deleted mods, checked integrity, but nothing changes it. Anyone have this working?