Sid Meier's Civilization V

Sid Meier's Civilization V

1,557 ratings
Middle Earth Civilizations
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
59.571 MB
May 8, 2014 @ 11:27pm
May 17, 2016 @ 10:32pm
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Middle Earth Civilizations

In 1 collection by [SSU]yenyang
Official Middle Earth Civilizations Collection
8 items
Description
The primary goal of this mod is to create new and unique civilizations based of the Lord of the Rings mythology while still keeping true to the game of Civilization.

If you Like the mod remember to give it a Thumbs Up Rating! If you Love the mod you should make it a Favorite too! If you don't know how to do those things, the buttons for Thumbs up Rating and Favorite are below the slideshow of pictures.

Required Mod
Middle Earth Soundtrack

Required DLC
Gods and Kings
Brave New World

Recommended Mods
Middle Earth Barbarians
Middle Earth City States
Middle Earth True Start Location
Middle Earth Wonders, a colleciton of mods made by regalmanemperor
Middle Earth Only
For Links to these please see the collection above

Eras Mods
Eras - Medieval by Blou Blou

For the best Medieval Timeline Experience I recommend:

Irn's Medieval Version
MEC : IMV is significant overhaul/rewrite of MEC to provide the best experience with Era's Medieval and the Middle Earth mods.
A Downloadable link and further information is available in the discussion.

Civilizations and Leaders in Version 9
Gondor - Aragorn
Goblins - Azog
Isengard - Saruman
Mordor - Sauron
Harad - Suladan
Rohan - Theoden
Silvan Elves (aka Wood Elves) - Thranduil
Dwarves - Thror
Hobbits - Bandobras
Eldar Elves - Elrond
Angmar - Witch King
Arnor - Elendil
Umbar – Angamaite
Easterlings - Khamul

Others may be added later.

Quick Manual Fix
I'm sorry but I tried to fix this with v10 but it failed misserably and I do not yet know how to fix it.

In order to fix the issue where your cities disappear upon building certain buildings.
Go to C:\Users\[User Name]\Documents\my games\Sid Meier's Civilization 5\MODS\Middle Earth Civilizations (v 9)\XML\MEC_UnitArtInfoCulturalVariation.xml and delete the 6 lines that start with <Buildings> and end with </Buildings>.

In order to fix the issue where as the Wood Elves you cannot capture cities with Melee Units. Remove
<Row>
<TraitType>TRAIT_MEC_KING_OF_THE_WOODLAND_REALM</TraitType>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<PromotionType>PROMOTION_MEC_WOOD_ELF_INVISIBLE_OFF</PromotionType>
</Row>
From ...\MODS\Middle Earth Civilizations (v 9)\Wood Elves\XML\Wood_Elves_Traits.xml

Multiplayer Compatibility
Versions 9 of this Mod utilize LUA. They may be compatible MPMPM - Multiplayer Mod DLC-hack[forums.civfanatics.com] by Gedemon and updated by cicero225.

Version 8 and earlier version of this mod only uses XML, and should be compatible with multiplayer if you can figure out how to get it to work. One method is called Civilization 5 Multiplayer Modding by Biux. The easiest method to use but with the most restrictions is MP Mod Manager[forums.civfanatics.com] by JdH. There are instructions on how to setup a multiplayer LAN game in one of the discussions below. Special Thanks to Captain Bligh for spending his time to figure it out for everyone.

Special Thanks
Extra special thanks to Civitar and Nomad or What for their efforts to create and distribute fantasy units. Civitar has provided the Elf, Dwarf, and Gondor Models. Nomad or What has provided the Goblin and Orc models. Uruk provided the Orc Catapult. Their work can be found within the civfanatics forums.

The mod is available in English, Italian, and for the most part Polish. Special thanks to vadoalmax for providing the Italian translation. Special thanks to PeaCross for providing the Polish translation.

There is a soundtrack for the 'evil' civs, and one for the 'good' civs. There are also individual War and Peace themes for some of the Civs. The soundtrack and other music were taken from EA's Battle for Middle Earth 2. For a full list of special thanks please see the MEC Special Thanks PDF included with the mod. There is also the MEC Documentations PDF that details out the specifics about each civ.

Scenario and True Start Locations
Middle Earth True Start Location features two maps that aim to provide the best True Start Location experience possible for the civilizations from my main mod Middle Earth Civilizations. See its Mod Page for full details. Links available in the collection above.

Hermur has created a scenario. You can find it on CivFinatics.[forums.civfanatics.com]

Chadowz has made a map with True Start Locations. You can find it on Steam Workshop.

Additional Information
The newer civs may still need to be balanced. Please download the mod and play it all the way through before making comments about the game balance. Also try to judge the civilizations in a wholistic manner. Some civilizations may have Overpowered Traits but weak UUs. (I.E. Korea and in my mod the Hobbits). You should discuss game balancing in the appropriate discussion below.

I have attempted to keep most of the mod accurate to the lore by using The Lord of The Rings Wiki, Wikipedia, David Day's Book "Tolkein A Dictionary", and Karen Wynn Fonstad’s book “The Atlas of Middle Earth.” When I couldn't or decided not to use a canonical source I usually used a non-canonical but relevant source like other Lord of the Rings Games (BFME2 mostly) and the Movies.

Development of this project ended more than a year ago. I encourage you to learn how to mod and produce any additional civs that you desire. You are welcome to use my mod as a reference, but please thank me for it and provide a link to this mod or my collection.

Windows Installation Instructions
Steam Subscription
1. Thoroughly read the desciption above.
2. Make sure that you have all of the required DLC and/or additional mods
3. Press the Subscribe button on either this Mod or the Subscribe All button on the collection
4. Wait for the download to complete
5. Start the game
6. Click Mods and agree to the terms (if you want to actually play the mod)
7. Wait for the mod to decompress and then Activate the mods you wish to use
8. Click Next to begin using the mods.

For those without a windows operating system you are welcome to use this Direct Download [drive.google.com] The Please note that I cannot provide those people with technical support but I can direct you to this website Installing Mods on Civ5 for Mac[forums.civfanatics.com]

For general troubleshooting of issues related to mods please read The Incomplete Guide to Mods before asking me. If this or any of my other mods does not show up in your mods list after subscribing you should try deleting your mods database cache Its located at C:\Users\[User Name]\Documents\My Games\Sid Meier's Civilization 5\cache\Civ5ModsDatabase.db. Then restart the game and the mod may redownload. If you have trouble with that you can use the Direct Download and put it into you mods folder at C:\Users\[User Name]\Documents\My Games\Sid Meier's Civilization 5\MODS\. Let me know if you have any questions, but please try each method first before asking me.


I appologize for having such a long description.
Popular Discussions View All (8)
130
Dec 31, 2019 @ 8:52pm
PINNED: Middle Earth Civilizations Bug Report
[SSU]yenyang
71
May 5, 2020 @ 8:19pm
PINNED: Middle Earth Civilization - Game Balance Discussion
[SSU]yenyang
5
Jul 6, 2020 @ 12:30pm
Overriding Prereq Techs for use with Eras Mods
[SSU]yenyang
1,433 Comments
[SSU]yenyang  [author] Apr 20 @ 5:45am 
@Soilderith Try the Quick manual fix section above. If that doesn't fix it, I'm sorry but this mod has long been done with development.
Soilderith Apr 20 @ 5:41am 
Crashed my game at like turn 94, some ai civ built a wonder and then my entire game crashed. One of the ai was using the middle earth civs. Current mods installed are Gaia and Sapiens and future worlds I guess.
[SSU]yenyang  [author] Mar 11 @ 11:47am 
@nathanieljbrill That's odd, do you want to try the direct download? Are you able to select one of the middle earth characters to play as? Just want to make sure you're not backing out of the modding menus.
nathanieljbrill Mar 11 @ 11:28am 
I keep unsubscribing and resubscribing but my civs don't have any unique units or buildings?
Punished Eric Jan 25 @ 5:08pm 
If only we could mod Sean Bean to replace the narrator in this game, then we'd have Boromir telling us the tale of civilization
[SSU]yenyang  [author] Jan 25 @ 12:35pm 
@Joel_fcl I think it has to do with the colosseum building or something similar. I don't remember if I ever provided a permanent fix for that.
joel_fcl Jan 24 @ 2:47pm 
My game alwyas crash at Round 164 any idea why ?
ShrekTheMusical25 Oct 26, 2023 @ 3:09pm 
Love it :drewhappy:
[SSU]yenyang  [author] Sep 15, 2022 @ 7:37am 
@yomamathicc you can use the direct download for both mods if the workshop is giving you trouble.
yomamathicc Sep 15, 2022 @ 4:31am 
the mod doesn't even appear in my modlist and did download the soundtrack....so please help