Sid Meier's Civilization V

Sid Meier's Civilization V

901 ratings
Quick Turns
File Size
0.006 MB
Jan 24, 2014 @ 9:14am
Feb 20, 2014 @ 2:30am
11 Change Notes ( view )

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Quick Turns

Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant to the player are shown. Replacement for playing with permanently enabled Quick Movement/Combat or in the Strategic 2D view when turn times slow down to a crawl. You can now enjoy the cool nuclear explosions and most* unit animations without major compromises!

*Some animations like air rebasing had to be disabled because they were a big reason why turns in late game were taking so long (they kept playing in the fog of war, for each unit one by one). The wasted time was just too big to justify showing the player moved air units, so I removed them.

Based on jcraft's original Quick Movement mod (QMMOD).

Direct download: Click here![]

-- Features

Term "AI" includes other civilizations, city states and barbarians unless stated otherwise.

- In-game interface for mod's customization.
- Toggle animations for barbarians.
- Toggle animations for city states you are at peace with.
- Toggle animations for city states you are allied with.
- Toggle animations for AI you are at peace with.
- Toggle animations for AI you are at war with.
- Toggle animations for AI you share enemies with.
- Toggle animations for AI at war with your allied city states.
- Speed up aircraft attack animations.
- Disable aircraft rebase animations.

- Toggle animation settings for individual AIs (points of interest).

-- Compatibility

Single player only. Doesn't affect saves.
Works with Vanilla, Gods & Kings and Brave New World.
The mod doesn't overwrite or modify any existing game files.
This means it should work with all other mods that don't share the same functionality.

-- Troubleshooting

The mod doesn't appear in the mods menu.
- Try unsubscribing and subscribing again (don't forget to restart the game).
- Try Google. It's a common problem not isolated to this mod.

The game crashes.
- Try deleting a database file with "QuickTurns" name in the "Documents\My Games\Sid Meier's Civilization 5\ModUserData" folder.

-- Known Bugs

- Enabling quick movement for the barbarians will disable animations of your trading routes.
- Disabling quick movement for the player will enable trading route animations for the next computer turn.

Not sure if those two above bugs can be fixed at all due to how the game's engine works. If this bothers you, uncheck all Quick Movement settings.

-- Optional

Converting mods to DLC (enables achievements):
Check this[] thread for more information.

Custom Lua engine:
To further decrease turn times follow instructions posted here[].
Warning: This may be incompatible with some other mods and will cause issues with multiplayer.

-- Extras

Workshop thumbnail icon from:
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higbort Nov 24, 2018 @ 9:18am 
this seems like it would cause crashes...
elotar Nov 17, 2018 @ 8:00am 
works fine for me
!BaDBoY! Nov 16, 2018 @ 8:03am 
uptade pls not working.
YukonMoose Sep 4, 2018 @ 6:35pm 
game keeps crashing
HellsBowels Jul 21, 2018 @ 12:03pm 
Anyone know if this is available for civ 6
no_offline_games_anymore Jul 15, 2018 @ 4:43am 
@Ultra-Violent Radiation
The options in Settings are all or nothing: all quick movement/combat, no quick movement/combat. This mod breaks it down so that you've chosen quick in some situations, like your turn, and not-quick i other situations, like the AI you are at war with. It's a handy mod.
Ultra-Violent Radiation Jul 14, 2018 @ 4:42pm 
Aren't these options already available in settings?
JonVonPax Apr 26, 2018 @ 12:33am 
For those of you who want to have the Plane animation and the Air Rebase animation, Go into the Mods folder and Delete de SQL folder, It is the one with the code for the Faster planes. So far, i've had no bugs playing without it.
capteuan Apr 21, 2018 @ 7:11pm 
So, can I see those cool nuclear booms even if I turn on this mod?
no_offline_games_anymore Mar 31, 2018 @ 10:54am 
Hi Alex. That's too bad. I, like other posters before and after you, find it to work and be a must-have. My only issue at the moment is that declaring a new war causes my quick movement/combat to turn off. A quick open and close of the Quick Turns menu fixes this. Not convenient, but also not a show stopper.