Sid Meier's Civilization V

Sid Meier's Civilization V

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Superintelligence (BNW)
 
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0.812 MB
Dec 1, 2017 @ 6:21am
Feb 11 @ 6:37am
3 Change Notes ( view )

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Superintelligence (BNW)

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Description
Add the element of artificial intelligence research to the game. Artificial intelligence can initially provide some benefits, and eventually can turn into superintelligence that brings mastery of science to its discoverer. However, if too much artificial intelligence research goes uncontrolled, rogue superintelligence can destroy humanity and bring an instant loss of the game.

Since it affects only the late game, we recommend starting the game in the modern era to get a quick look at the mod.

This mod requires the Brave New World DLC to play. For a version compatible with the basic game, see here: http://steamcommunity.com/sharedfiles/filedetails/?id=1215263272

Note: This mod includes modified versions of some basic game files, and therefore might have compatibility issues with other mods that do the same. If you try this mod together with other mods, especially more complicated ones, keep in mind there might be problems.

To learn more about superintelligence, try the following sources:

https://www.cser.ac.uk/research/risks-from-artificial-intelligence
https://en.wikipedia.org/wiki/Superintelligence:_Paths,_Dangers,_Strategies

Developer: Shai Shapira
Project manager: Shahar Avin, Centre for the Study of Existential Risk
Special thanks: Jaan Tallinn
Popular Discussions View All (4)
6
Mar 7 @ 1:54am
PINNED: Version 2 is online
DireMungBean
4
Feb 15 @ 6:46pm
Cant activate BNW mod
All your Cheese belong to me!!!
1
Feb 3 @ 4:22am
Cool mod, but it could be better.
Angle
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74 Comments
RElentless May 16 @ 8:44am 
So you're telling me that I should just nuke everyone into dust as that's far safer than AI. Good thing I got Okuu. The bombing begins in three turns!
Nocx May 2 @ 4:54pm 
It's universial isn't it? that really doesn't make sense as a.i.'s wouldn't interact wtih others unless they were suposed to (you have a.i. research agreement), or it already went rouge(which doesn't mater since the gaem would've already ended).
Nocx May 2 @ 4:29pm 
i built deep blue, but movedal the great works out of that city, i only have 2 a.i. labs (neither have workers) and two a.i. safety labs, and 6 ai safety researchers, yet my rouge ai chance is stil going up by 13 per turn. I'm on quick speed btw.
Myself Mar 27 @ 3:06pm 
I wish instead of buildings and tech, they made the game's AI better... But thank you for the content modders.
viper Mar 24 @ 1:48pm 
Is there anyway to disable the science victory this causes? I think it may be a bug that disabling science victory dosent really disable it with this mod.
Jakaze Mar 22 @ 7:50am 
look up Asimov, helkn
hellkn Feb 28 @ 4:21pm 
Did you get those AI laws from Robocop trilogy?
marcinkowsky4 Feb 22 @ 12:30am 
tour with this mod is very long, too long
Canadian Hobbit Feb 13 @ 1:20pm 
@Iskai It's honestly not the worst mod except for the instadeath part. It's a neat concept, and far more fun than the vanilla Science Victory. I just wish there was some way to "fight the AI", so to speak.
Iskai Feb 13 @ 11:33am 
Recommended by all the garbage "games journalism" websites. I think I'll pass.