Sid Meier's Civilization V

Sid Meier's Civilization V

403 ratings
Cultural Diffusion
File Size
0.025 MB
Jun 6, 2012 @ 1:19pm
Aug 6, 2013 @ 2:42pm
6 Change Notes ( view )

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Cultural Diffusion

Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is slowed by crossing rivers, desert, snow, swamp or mountain and accelerated following rivers, roads or rails.


1/ Click the "subscribe" button and go back in game, in the mod section, it will be downloaded automatically.
2/ Once downloaded, click the checkbox on the right of the mod line to enabled it.
3/ After you've enabled all the mods you want to play with, click "next"


With the number of comments saying that the mods does not download automatically even after unsubscribing/restarting, here's detailled instruction to reset the download and try again.

- first, check your game files integrity, instruction to do so are here :

- then follow these instructions closely:

1/ unsubscribe to the mod
2/ close steam (not just the windows, the compete program, in doubt restart your computer)
3/ delete all the content (files and folders) of the civ5 cache folder ("\My Documents\My Games\Sid Meier's Civilization 5\cache")
4/ go into your civ5 mods folder ("\My Documents\My Games\Sid Meier's Civilization 5\MODS") and delete any file or folder named "Cultural Diffusion".
5/ launch steam then civ5 and subscribe again from ingame.
Popular Discussions View All (2)
Feb 25, 2014 @ 1:22am
Acquiring tiles
Jul 8, 2013 @ 4:32pm
Version History
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peppy May 13 @ 2:53am 
makes zero sense that this near perfect mod decided to have every uprising unit be a step above yours no matter what the rest of damn world is at the rebels always just magically have better shit than you even if the country they came from is still three steps behind
[PIGZ]MrTango Mar 30, 2021 @ 11:35am 
What governs city cultural diffusion output strength? City's: pop, culture yield, somethings else?
Vermilicious Mar 23, 2021 @ 3:26pm 
Sounds like a neat idea.
CandySeller74 Apr 14, 2020 @ 8:23am 
Whenever the game closes the culture in the tiles reset. So all tiles in my empire become feeble and all cities I took from another civ become 100% my culture and also feeble. It's a good mod but I don't know why this is happening.
TianTian May 5, 2019 @ 9:43am 
this is a great mod. Could someone take it over and fix it for BNW and EUI. Thanks a lot !
KARABOGA Dec 20, 2018 @ 8:05pm 
The culture percentages are trash to the extent that a city that has 10 wonders with 10+ great works can't influence an average nearby city. The tiles do not flip based on culture percentages either. Useless overall.
Yoda Nobunaga Dec 20, 2018 @ 4:06pm 
Could there be a way to make it so capturing the tiles around a city makes it capitulte after a period of time, with some mechanism to allow this method to fail? Like, I imagine populations 4 and below would capitulate after 4 or below turns, where as above have to starve to 4 and THEN capitulate, meaning you can still send caravans or cargo ships with food to keep your important cities fed IF you can keep the supply line open. I think it would be a cool way to conquer since Sun Tzu says to avoid sieging cities if you can and Civ V lacks much provision for that kind of play. Does this sound doable?
Kill3rCat [1st FORECON] Aug 9, 2018 @ 1:42pm 
How can I see the culture on a tile? The mod is enabled, but hovering over a tile it just shows me the tile type and the resources.
oeir Jun 16, 2018 @ 7:36pm 
This is such a cool mod - I've been using it for most of my Civ 5 games and it really improves the experience.

Any chance a similar mod could be made for Civ 6?
chef109 Feb 2, 2018 @ 1:53am 
Wow, really cool mod. Really like the new threat that cultural city states pose and the bigger effect that winning the worlds fair has.