Sid Meier's Civilization V

Sid Meier's Civilization V

319 ratings
Cultural Diffusion
 
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File Size
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0.025 MB
Jun 6, 2012 @ 1:19pm
Aug 6, 2013 @ 2:42pm
6 Change Notes ( view )

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Cultural Diffusion

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Description
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is slowed by crossing rivers, desert, snow, swamp or mountain and accelerated following rivers, roads or rails.

Installation
=========

1/ Click the "subscribe" button and go back in game, in the mod section, it will be downloaded automatically.
2/ Once downloaded, click the checkbox on the right of the mod line to enabled it.
3/ After you've enabled all the mods you want to play with, click "next"


Troubleshooting
=============

With the number of comments saying that the mods does not download automatically even after unsubscribing/restarting, here's detailled instruction to reset the download and try again.

- first, check your game files integrity, instruction to do so are here :

https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335


- then follow these instructions closely:

1/ unsubscribe to the mod
2/ close steam (not just the windows, the compete program, in doubt restart your computer)
3/ delete all the content (files and folders) of the civ5 cache folder ("\My Documents\My Games\Sid Meier's Civilization 5\cache")
4/ go into your civ5 mods folder ("\My Documents\My Games\Sid Meier's Civilization 5\MODS") and delete any file or folder named "Cultural Diffusion".
5/ launch steam then civ5 and subscribe again from ingame.
Popular Discussions View All (2)
1
Feb 25, 2014 @ 1:22am
Acquiring tiles
lukaszg
0
Jul 8, 2013 @ 4:32pm
Version History
Gedemon
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168 Comments
AnKemHD Feb 2 @ 1:53am 
Wow, really cool mod. Really like the new threat that cultural city states pose and the bigger effect that winning the worlds fair has.
TR33NINJA Sep 4, 2017 @ 9:12am 
Yeah I've noticed that I can only make it about 150 to 200 turns and then the save file corrupts and I can't play anymore. Hope it can get fixed, I really like the idea of this mod!
betaALPHA Apr 8, 2017 @ 12:22am 
Any chance that this mod could be changed so that attacking units don't convert the culture directly to their own? It's kind of annoying that I can't pillage enemy improvements and immediately refill HP if the fighting is taking place within 6 tiles of my cities. Would be better if it "destroyed" culture of enemies instead of converting, then only if one of your own cities are close enough can your culture take over.
哎德布洛丝得捏去德 Oct 17, 2016 @ 7:37pm 
The tile culture tooltip is broken when used with enhanced user interface. Could you make it compatible with EUI? Thanks!
Vence16 Oct 3, 2016 @ 3:47am 
Same, it crashes me early on like 30-50 turns in and i cant go back in:steamsad:
(((Goldberg))) Sep 17, 2016 @ 4:17am 
For me the mod just reached a point where it will crash on that turn no matter when you load back in and try again
WickedWarFight Sep 4, 2016 @ 9:26pm 
Does anyone know how the mod does calculations? I testing it and it does not seem to be working properly. Spawned two cities 5 tiles away from each other, surrounded by grassland, and eact same buildings. Two replicas of each other. Yet they grow at different rates. When they were contesting for a tile equidistant to each city, one was increasing faster. I added culture buildings to the city that was losing the tile, but it still couldn't keep up. Maybe I just didn't understand how the mod is supposed to work. (like is the production of culture in the city relevant at all?)
Crymson Fluffsune Aug 16, 2016 @ 11:35am 
I do believe this mod doesn't function as it originally intended any more. I played a duel sized map where I was pressed against another empire for a majority and there was never any change to 'influence' on tiles. Always just 100% my side and feeble. With a city outputting over 600 culture a turn I would have expected more of an effect.
Tiber Aug 8, 2016 @ 9:47am 
So does this essentially recreate the ability we had in Civ4 to conquer a city via superior culture?
sniperk119 Jun 18, 2016 @ 8:36pm 
the option to enable the mod doesn't show up and im trying to use this with the revolutions mod.