Sid Meier's Civilization V

Sid Meier's Civilization V

1,960 ratings
Future Worlds
 
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File Size
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25.180 MB
Jan 9, 2016 @ 9:43am
Mar 11, 2017 @ 9:26am
16 Change Notes ( view )
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Future Worlds

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Description
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units!

What's included:
31 new technologies
1 new strategic resource, Nanomaterials (please read note below)
11 new improvements
31 new units
52 new buildings
2 new UN resolutions
24 new Wonders

Compatibility:
The mod should be compatible with other mods that modify the tech tree before the Atomic era (such as the Enlightenment Era and Prehistoric Era mods), as long as Future Worlds is loaded last. It may or may not be compatible with other mods that modify the tech tree in the Atomic and Information ages, due to the way it modifies the tree and units.

For the time being, people who want to fully experience Future Worlds should probably turn off the Diplomatic and Cultural victories, as these may end the game prematurely. There are various ways to generate culture in Future Worlds that may help stave off Tourism pressure to avoid losing to Culture, but I haven't found a way to slow down the world leader votes required for the Diplomatic victory.

Important note:
Please note that Nanomaterials, while listed under the Nanomaterials tech as being revealed on the map, is not actually spawned on the map but produced by certain buildings.

Credits:
ArbogLi for several icons
TPangolin for several unit flag icons
Pouakai, Sukritact, and Janboruta for the Shanghai World Financial Centre and Tokyo Sky Tree wonders
Rorschach for his Mega Buildings Reduced
Ekmek for the Drone UAV unit
TIHON for the T800 model
Deliverator for the EE2 Future Units Kit, which gave me models for several units converted from Empire Earth 2
Premier Valle for the Crysis VTOL model
Civitar for the Mutant model
Phaedris for the model used to make the Nanohives
Kramer and Wolfdog for the Special Forces unit
Wolfdog for the Airborne Forces model
Zerver for the Battlesuit model
Vicevirtuoso for the Automaton model
Deliverator for the dinosaurs
Skajaquada for the Bio-Titan model
Nomad or What for the conversion of Deliverator's Scorpion model
labriejp for the Missile Destroyer
Danrell for the Supercarrier
The Eco-Commune, Support Node, Arcology, Biotrooper, Chimera, Crawler, and Hovertank models were converted from Beyond Earth

Note regarding updates: Users should be aware that updating the mod will most likely interfere with saved games, and thus should only be done if you're planning to start a new game!

Also, given the large size of the mod be careful not to navigate away from the mods window when downloading, as it may interrupt the download/unpacking process, meaning the mod won't show up in the mods list. If having difficulty downloading the mod, the Steam Workshop Downloader can provide a copy you can unzip yourself and add to the mods folder manually.
Popular Discussions View All (24)
4
Apr 21 @ 2:38pm
Potential Bugs
hoptoadinmud
6
Feb 23 @ 2:58am
Tech tree broken and starting units are mechs
Bread
2
Jan 30 @ 3:06pm
how to create a dinos
HulkGamerPL
< >
964 Comments
Kerovanka Dec 7 @ 10:30am 
cant see the mod in game! help
Invictus123 Nov 30 @ 5:50pm 
Can you make this compatible with the Advanced Air-Land-Sea Megamod for Modern/Atomic/Information Era units please!!!
foley0612 Nov 17 @ 7:30pm 
it works but has bugs and can not able to load research screen
Nieemaah Nov 13 @ 8:57pm 
Clever!
midwest103927 Nov 9 @ 6:53pm 
No SCP Foundation wonder at memetics 0/10
LegionerTRS Oct 29 @ 9:49am 
модельки не поменялись
❤erufu❤ Oct 14 @ 5:59pm 
probably the best mod for this game there is, gj my dude
12rt78 Oct 7 @ 7:32am 
Would love this to be compatible with Vox Populi.
janda Sep 16 @ 1:56pm 
can't upgrade automatons but otherwise it works just fine
lobotomizeme Sep 15 @ 8:28am 
it should be compatible with vox populi
please? <3