Sid Meier's Civilization V

Sid Meier's Civilization V

376 ratings
Global Warming
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14.576 KB
Nov 25, 2013 @ 11:35am
Mar 27, 2015 @ 12:29pm
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Global Warming

In 1 collection by framedarchitecture
Components by FramedArchitecture
11 items
Description
Late Game Climate Simulator
This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, Global Warming Events will happen more frequently and will tend to be more destructive.

Global Warming is affected by the world's population and some buildings (e.g. Factories), technologies (e.g. Combustion), and improvements (e.g. Manufactories). Global Warming is mitigated by certain map elements including Forests, Jungles, Ice, Snow, Tundra and Fallout.

Includes a graphical Global Warming Meter (available via the Diplo Corner pulldown menu).

If you have BNW, consider adding Global Warming Resolutions, a World Congress addition.

Global Warming Events
* Melting Snow and Ice
* Desertification: Land tiles may become drier, which may lead to lost features and resources.
* Warming Seas: Coastal waters may gain or lose resources
* Flooding: Flat tiles near coasts and rivers may lose improvements.
* Hurricanes: Affected city will lose population and lose many improvements.
* Jungle Expansion: A region will be overrun by jungle and marsh, destroying previous improvements and resources.

Compatibility
* Vanilla, GnK, BNW
* Any map type.
* Any saved game.
* Any mod, as long as it includes the Industrial Era.

Supported Languages
English, German and French (provided by Balthichou)

Troubleshooting
Some tile changes will not accurately display on the map until you save and reload the game. Tooltips will always display correct terrain information.

If you have trouble downloading or installing this mod (i.e. the mod does not display in your Mods list), see this guide. MAC Users should consult this CivFanatics forum thread[forums.civfanatics.com] for help on enabling mods.
Popular Discussions View All (1)
1
Sep 10, 2017 @ 10:54am
Suggestions
HL+UT=Awesome, Change My Mind
177 Comments
blagmire Sep 18, 2022 @ 8:39pm 
Really cool idea, but not great in execution. You'll get messages about terrain changes that don't happen, and the global warming index can't handle larger maps with more civs, more than five or six factories mapwide can push it to 100% immediately. If this could get recoded and updated, I think it'd be a must-have, and it's a feature I wish they'd kept in vanilla.
whynotzoidberg Sep 25, 2021 @ 9:28am 
I remember the original Civ on SNES had this. I loved watching the map change every time I built a new factory.
bluhspizo Sep 3, 2021 @ 9:55am 
This would be really good if "flooding" actually replaced tiles with water
marynowana.lasica Jun 30, 2019 @ 5:45am 
no downloading via steam, is there direct link?
Invictus123 Jun 25, 2019 @ 8:48am 
How do I download? When I subscribe it doesn't appear in my mods section!
Crazy Old Vet May 28, 2019 @ 3:51pm 
what file do you copy this tp manually
Sisyphos Mar 21, 2019 @ 11:38am 
"Global Warming is fake" I hate gamers
Toren H May 8, 2018 @ 1:48am 
This mod seemed to work but many of the stated events occurred in really wierd and unrealistic ways. I could not identify coastline changes even where it said there were some. Just as bad - the mod mostly just creates random resource changes - some go away, some appear - and the changes do not seem to have any realism vis a vis what we know about global warming. If you can change what comes and goes, it would be more realistic - some deserts might get more rain whle many plains may become deserts. The description says it will do stuff like that, but it doesn't.
It also should have migrations of people (or barbarian creation) as people are displaced from lost agricultural resources or coast land. Those migrations then would put a strain on civilizations that are already struggling with resource instability. That would make global warming really bite. Finally, there needs to be a way to counter global warming, like there was in Civ III (or was it Civ II?).
bear16 Feb 9, 2018 @ 2:01pm 
@ Radical Islam - It isn't working for me either.
Alterd-Rushnano Feb 8, 2018 @ 9:37pm 
I downloaded the mod through the old path. And came up with a another way way to use this.
framedarchitecture, I want to apply your mod to Beyond earth!