Sid Meier's Civilization V

Sid Meier's Civilization V

276 ratings
Militia Defense
 
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File Size
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0.011 MB
Nov 25, 2013 @ 11:50am
Feb 27, 2015 @ 8:03pm
7 Change Notes ( view )

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Militia Defense

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In 1 collection by framedarchitecture
Components by FramedArchitecture
11 items
Description
Militia units automatically rise up to defend against foreign invasions.

Mod Mechanics
* When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital.
* The number of Militia raised increases by one per era past the Ancient.
* Militia are much weaker when fighting outside friendly territory.
* Militia are disbanded after 20 turns (varies with Game Speed)
* Militia units that reach Level 2 may enter permanent duty for a small Gold fee.
* Minors and Barbarians cannot raise Militia, nor will they cause Militia to be raised.
* Occupied and Puppeted cities cannot raise Militia.
* Unhappy Civilizations cannot raise Militia.

Compatibility
*Vanilla, Gods & Kings, Brave New World

Changing Default Settings
You can easily change basic settings by editing Militia_UserSettings.lua, located the Militia Mod folder, which is in your Civ MODS folder. Open the lua file with any text editor (e.g. WordPad), make desired changes and then save and close the file.

Options include:
* Disable Militia for human players
* Allow unhappy Empires to raise Militia
* Force Milita to spawn near each city (not just the capital)
* Allow Minors to raise militia.
* Change the allowable Milita Eras (by default, Militia can be raised in any era).

v.14 is backwards compatible with v.13.
Popular Discussions View All (1)
4
Mar 23, 2016 @ 8:03pm
Guerilla armys
Lavafish
< >
120 Comments
One of the best mods ive used, it makes conquering other civs much harder
nenadantonic Oct 16, 2018 @ 3:45pm 
Nice,i was looking for something like that,one idea,i know its easy to say and much harder to be done,but can u do,religious units for authocracy or CIA,MI6 what ever for democracy,so,govrements and religions count more thanks
adkjake Nov 4, 2017 @ 3:24am 
good models too
Occam's Razor Apr 14, 2017 @ 8:23am 
dude you need to go work for firaxis and put this stuff in the games
Ramadhan Suami Somi Mar 28, 2017 @ 7:35am 
Does this include modern unit skins? Also, adding a unique image for the militia would be nice.
K938963866 Feb 4, 2017 @ 7:52pm 
Nice mod. Thanks for the upload.
Roof Korean Jan 15, 2017 @ 7:35am 
What are the militia models?
The Freedom Man (TIC) Jan 5, 2017 @ 4:28pm 
This really helps immersion and makes your cities feel more human. Thnx
jwleo54 Nov 8, 2016 @ 6:08pm 
I really love this mod. I have no idea how to change anything though. I opened the Lua folder and a bunch of goblegook popped up. I understand xml files but I cant figure out Lua for the life of me.
Reggin Aug 19, 2016 @ 12:26pm 
Is there a way to make it so that only City States can raise a Militia? I have a handful of mods installed and the city states struggle to last into the late game. And this mod seems like a perfect fix for that, but I don't want it on the other Civs.