Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
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Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (30)
4
Jul 13, 2019 @ 8:35pm
Does this mod work in Linux?
phil_prod_part
4
May 2 @ 8:18pm
Mod not appearing in mod menu
Hillary "Rod Ham" Clinton
4
Jan 11, 2019 @ 4:18pm
Bug with mod
Shypigeon
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2,354 Comments
General Tso  [author] Sep 24 @ 5:48am 
They are the same. Both mods are version 15.
RedSnt Sep 24 @ 3:31am 
Why isn't this version the same as the one on Civfanatics?
General Tso  [author] Sep 8 @ 5:03pm 
Thanks for trying.
MrTauntaun Sep 8 @ 4:45pm 
Ok, so the game loads ok but unfortunately all units are stuck and you can not make any choices or selections. So, unfortunately, yep MP still a bust.
General Tso  [author] Sep 3 @ 6:08pm 
Sounds good!
MrTauntaun Sep 3 @ 6:06pm 
Well you did an excellent job. I created a game and hacked the save to flag it as a MP game. My friends and I are going to try it tomorrow, I'll let you know how it goes.
General Tso  [author] Sep 3 @ 8:21am 
I haven't heard of anything like that. I do not play multiplayer. But I think I would of heard something if that worked with this mod.
MrTauntaun Sep 3 @ 7:25am 
In regards to multi, is there a way to start a game, save it and then load that save in mp? I tried moving the save to the mp folder but the load button stays disabled. Is there a way to mark the save non modded or some trick to see if they could work in mp?
General Tso  [author] Aug 19 @ 5:59pm 
Sorry this mod doesn't work with any kind of multiplayer. The way its implemented makes that impossible (I think).
AdamXMX Aug 19 @ 2:48pm 
Is there any way to make this work with Multiplayer Mod DLC-hack? https://forums.civfanatics.com/threads/mpmpm-multiplayer-mod-dlc-hack-updated.533238/