Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
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Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (33)
7
Feb 20, 2024 @ 1:42am
Mod not appearing in mod menu
Mr. Weegee
4
Jul 13, 2019 @ 8:35pm
Does this mod work in Linux?
phil_prod_part
4
Jan 11, 2019 @ 4:18pm
Bug with mod
Shypigeon
2,522 Comments
General Tso  [author] May 31 @ 2:19pm 
No problem with asking the question.

This mod doesn't support multi-player. As best as I can tell it's not possible due to the way the mod works.
myislandearth May 30 @ 8:48pm 
Sorry if this question has already been answered but is there any way to do multi player with this mod?
General Tso  [author] May 24 @ 11:50am 
The Rock of Gibraltar was not included because it has graphic problems when added to the map after the map has already been created.

If I remember correctly. The Great Barrier Reef was also omitted for the same problem.

Both of these natural wonders can still show up in the usual manor via normal game play. But unfortunately you can't add them using this mod because they end up being invisible.
Skidee May 23 @ 2:35pm 
I don't see Rock of Gibraltar in the wonders section. Is that normal or am I just blind
friend robocat May 16 @ 8:20am 
ok, thanks for the help anyways!
General Tso  [author] May 16 @ 5:30am 
I never used autoplay. So any problems are caused by my lack of knowledge on the subject. I never took it into account when making the mod. Sorry about that.

This is somewhat of a long shot. But you might want to try clearing the Civ5 just in case that helps...

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. I recommend you just use this mod by itself for the first test after clearing the cache. Then add other mods later.
friend robocat May 16 @ 1:19am 
General Tso, whenever I play with your mod and enable autoplay through Firetuner, my starting Civilization disappears entirely. Moreover when an AI civ wins a Victory on the autoplay game, there is no option to continue Just One More Turn. Is this intended feature or bug?
General Tso  [author] May 13 @ 3:49pm 
If you are talking about the number of players in a map. That is dependent on map type and map size. So it varies depending on the settings and there is no single default.

You can add players using the "Add AI player" button at the bottom of the panel.

You can remove a player by clicking on the small x in the upper left corner of their panel.

The number of civs and city states are set back to their default level when you change the map type or size.

I thought they also changed when to panel reset button is clicked. But I guess it's possible I forgot to include that.
Rokusasu-13 May 13 @ 6:46am 
Hello!

I just accidentally changed something in the Player panel just now. Specifically, I moved the 'Count' option. I don't remember what the default is, and I don't have a great understanding of how it impacts gameplay - at least in terms of actual consequences upon multiple games.

I tried using 'Reset All Panels' but unfortunately the number stayed the same.

I wasn't sure how to track down relevant information, taking into account the mod detail vs vanilla, etc. So, I figured it was probably best to just ask the person who had made the mod.

So yeah - what was the original value of the setting in the mod?
General Tso  [author] May 1 @ 9:37pm 
Please make sure you are following the instructions to get to the Advanced Setup screen. If that isn't working. Here are a couple of suggestions...

You could try validating the game files in Steam.

If that doesn't help. You could try clearing the Civ 5 cache...

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. I recommend you just use this mod by itself for the first test after clearing the cache. Then add other mods later.