Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
 
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0.073 MB
Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

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Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (29)
3
Feb 26 @ 12:34pm
Does this mod work in Linux?
phil_prod_part
4
Jan 11 @ 4:18pm
Bug with mod
Shypigeon
4
Nov 24, 2018 @ 11:20am
Custom wonders/units/resources no longer appear
eYchung
< >
2,186 Comments
Elivango Mar 11 @ 1:38am 
esta bien, gracias por responder

Okay, thanks for answering :lunar2019grinningpig:
General Tso  [author] Mar 10 @ 11:45pm 
Sorry no. I thought about do it. But last time I checked there wasn't adequate mod support for Civ 6.
Elivango Mar 10 @ 10:47pm 
hay algun mod parecido para civi 6?
is there any similar mod for civi 6?
General Tso  [author] Mar 1 @ 2:00pm 
If the information in the previous post fixes the problem you can re-enable any mods. Just keep an eye out for any conflicts when you do so. You might want to re-enable them a few at a time then check to see if things are working.
General Tso  [author] Mar 1 @ 1:53pm 
That problem is probably caused by a mod conflict and/or corrupted data files.

If you are using any other mods or 3rd party maps. Try temporarily disabling all of them and see what happens.

If that doesn't fix the problem keep the stuff disabled and try the following while the game is not running.

Try clearing the Civ5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use.

If that doesn't work you could also try deleting the data base file for this mod.
The mod will then rebuild it next time it's run. The file is located at My Games\Sid Meier's Civilization 5\ModUserData. And the file is named GTAS_AdvancedSetupMod-15.db.
SilentSkye Mar 1 @ 11:50am 
I've been having an issue on the "# Players" tab(first tab) with mod civs. When ever I select a civ. The whole panel glitches out. Icons, names etc do not load. I can get a screenshot if you need clarity.
General Tso  [author] Feb 8 @ 5:21pm 
@jastrzab 331: Sorry no hot seat is available. As far as I can tell it's not possible to make this mod work in multi-player.

@Major Tom: I think that is a general problem with Civ 5 and not my mod. I've had it happen several times over the years. It's happened both with my mod and other mods. It seems like I have never fixed the problem the same way twice. Sometimes disabling/re-enabling the mod fixes it. Sometimes clearing the cache fixes it. Sometimes it starts working after several tries at clearing the cache and subscribing/unsubscribing to the mod.

You could try this in this exact order. Close the game if it's running and unsubscribe from the mod in Steam. Then clear the Civ 5 cache. Then resubscribe to the mod in Steam. Then start the game and see if it appears.
jastrzab 331 Feb 8 @ 12:17pm 
Is there any option to play on hot-seat?
Major Tom Feb 7 @ 9:32pm 
I can't seem to find the mod in my list when. I've unsubbed and reset my cache and tried again to no avail. It doesn't show up for me.
General Tso  [author] Feb 2 @ 10:53am 
This mod does nothing to effect the AI directly. There is some code that gets called every time a city is created but it's extremely basic and hasn't caused any known problems. The only other possibility I can think of is if you are making massive changes to the map and it's causing the AI to get confused. I regularly add well over a thousand resources to maps with no problem. But maybe you are doing something different?

Sorry but since I can't recreate the problem after playing hundreds of games with this mod. I can't think of anything else to help with this problem. If I think of anything else I'll mention it.