Sid Meier's Civilization V

Sid Meier's Civilization V

2,492 ratings
Really Advanced Setup
File Size
0.073 MB
Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
13 Change Notes ( view )

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Really Advanced Setup

This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information:
Popular Discussions View All (27)
Jun 5 @ 11:11pm
Does this disable Steam Achievements?
Jul 25 @ 2:16pm
Bug with mod
Nov 21, 2017 @ 4:30pm
Custom wonders/units/resources no longer appear
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Sepiablitz Aug 17 @ 6:24am 
I started a new game without RAS, so its gonna be a while until I retry. I understand that about the rules, indeed El Dorado only spawns in jungle, however there was no jungle on the map. Fair enough. What I can say for sure is, that when I wanted to have 2 tiles of grass in the vicinity, it spawned below floodplains. Floodplains however should only exist on desert. Normally it wouldnt matter, however I use a mod which makes desert tiles yield something and floodland add +2 Food, making grass floodplains yield 2 food extra. It'd be nice if you could make it so that the floodland feature is removed when the desert terrain is replaced.
General Tso  [author] Aug 16 @ 6:32pm 
Hey Sepiablitz please see the other post for more information.

Here are a few things you might want to try to solve the problem.

1. Clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use.

2. Verify the Civ 5 game files in Steam.
There should be plenty of directions around to do that. Let me know if you have problems with them.

3. Delete the data base file for this mod.
The mod will then rebuild it next time it's run. The file is located at My Games\Sid Meier's Civilization 5\ModUserData. And the file is named GTAS_AdvancedSetupMod-15.db.
General Tso  [author] Aug 16 @ 6:28pm 
Item placement only happens if the mod can find a valid spot to place the item. An extreme example would be trying to place fish on a map that's 100% land tiles. It will never happen. Most natural wonders have more rules than other items so they can be even more finicky than other stuff.

Most of your problems are probably caused by what is mentioned above but the problems with city states and ancient ruins wouldn't be caused by that. Since I have never heard of those problems being encountered and this mod has been heavily used over the years I'm guessing they are not being caused directly by the mod.

Please see the separate post for some suggestions on how to solve the problem.
Sepiablitz Aug 16 @ 12:32pm 
Nice UI and all, but nothing works for me. I tried to put marble and a mountain next to me, that worked, but not a single city state (set to 41) or ancient ruin (not disabled) spawned on the map. I also could not find the El Dorado wonder which I wanted to spawn. In addition to that for some reason marsh had the texture of tundra. I removed the mountain, and the other issues where fixed, but no more marble next to me despite 5 map restarts. It is the only mod influencing map generation btw.
General Tso  [author] Aug 12 @ 12:25pm 
Thanks, I'm glad you like the mod.

The mod should work in the the Chinese version of the game but it will only display English text.

Somebody asked permission to make a Chinese version of the mod back when I was still working on it and I said yes. I was expecting them to send the translations to me so I could make them part of the standard mod but I never heard back from them so I don't know if they ever completed it.
热的叟不了 Aug 11 @ 7:35pm 
thank you,this is great,but i hope it can support Chinese
General Tso  [author] Aug 7 @ 2:50pm 
Thanks. I'm glad you like the mod. Unfortunately as far as I know it's not possible to make this mod work in hot seat mode.
SkullHeart Specter Aug 7 @ 2:36pm 
Fantastic mod, but could we possibly get a hot seat option? Please?
General Tso  [author] Jul 25 @ 8:21am 
I'm glad you like it.
sougo Jul 25 @ 4:56am 
This is a great mod thank you.