Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
 
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0.073 MB
Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

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Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (29)
3
Oct 5 @ 4:32pm
Bug with mod
Shypigeon
2
Nov 21, 2017 @ 4:30pm
Custom wonders/units/resources no longer appear
eYchung
1
Jun 5 @ 11:11pm
Does this disable Steam Achievements?
IronWarrior
< >
2,142 Comments
General Tso  [author] Nov 11 @ 3:52pm 
Yes it does.

What kind of problem are you having with your setup?
☭COMMUNIST☭KLAUSEN☭ Nov 11 @ 8:19am 
doesnt work :/
General Tso  [author] Oct 29 @ 7:15am 
Sorry this mod doesn't have a tech cap. Available techs can't be changed after the game starts so this mod can't change that. There may be another mod that does what you want by making the change before the game starts but I'm not aware of any.

The only option in this mod that comes close to doing what you want would be to start a game in the industrial era and disable research. The Disable Research option is located in the Game panel of this mod. But be warned the Disable Research option is somewhat buggy. It works for the most part but the AI still manages to acquire some techs during the game under certain conditions. Other people have reported to me that the AI will get techs from wonders and other special events during the game. Unfortunately that option is implemented using in-game code that I can't change so I can't do anything about the bugs.
Cold_Steel Oct 29 @ 3:47am 
does this mod allow you to put a technology cap (I mean no further reasrch after renisance) and if not is there a mod that does
General Tso  [author] Oct 28 @ 5:04pm 
You could try - exiting the game, unsubscribing from this mod, re-subscribing to this mod, and restarting the game.

If that doesn't fix it. Try clearing the Civ 5 cache.

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use.
winpowered1 Oct 28 @ 3:34pm 
Recently bought new laptop. upgraded from windows 8.1 to 10. was and am subscribed to really advanced setup but do not see it in my downloads prgrams or mod menu. please help.
panzer.tc Oct 24 @ 4:05pm 
Thanks General Tso I will try that.
Can I get an order of chicken and white rice...? Just kidding.
General Tso  [author] Oct 24 @ 3:15pm 
Your problem might be caused by something like a corrupted Civ 5 cache. This can happen with any mod. You could try clearing the Civ5 cache and see what happens.

To clear the cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use.

If that doesn't work you could also try deleting the data base file for this mod.
The mod will then rebuild it next time it's run. The file is located at My Games\Sid Meier's Civilization 5\ModUserData. And the file is named GTAS_AdvancedSetupMod-15.db.
panzer.tc Oct 24 @ 7:24am 
Anyone else notice a problem with this mod lately?
For some reason I can't manually select my opponents. The first two or three slots work and I can select civs I want to include, but then none of the slots below will allow me to select civs.
This just happened recently, I am at a loss as to why.
General Tso  [author] Oct 23 @ 9:30pm 
In order for my mod to change something it has to do it after the game has started. Unfortunately many of the in game attributes including things like leader traits can't be changed once the game is started. So I can't do anything with them. Sorry.