Stellaris

Stellaris

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!Fallen Empire Pop Job/Purge Fixes
Created by TechSY730
This mod aims to fix various issues with fallen empires not putting pops to work or purging undesirable or enslaving gestalt pops, especially upon awakening. WARNING: Likely on maintenance only mode until the 3.0 Stellaris release on April 15th, where I wi...
~More Corporate Authorities/Venture Politics Compatibility Patch
Created by kuyan-judith
Compatibility patch for More Corporate Authorities and Venture Politics Most new megacorp civics are now available to all three megacorp authorities. Several have restrictions. One, Employee Ownership, is now no longer available to countries with Corporate...
Additional Repeatable Techs [3.8*]
Created by Jame
Additional Repeatable Technologies Because nothing is quite as exciting as repeatable technologies, RIGHT? Here is the nerfed version! One will overwrite the other if you have them both at once! Localization was assisted with by my best friend, Toya (contr...
Aesthetic Cinematic Gameplay (ACG)
Created by Ajey
Compatible with Stellaris 3.14.* --- NOT COMPATIBLE WITH Stellaris 4.* and BioGenesis DLC NOT Save game compatible NOT Achievement compatible https://i.imgur.com/ajgZ95k.png MOD LOAD ORDER 1. UIOD (required) 2. UIOD Extended Topbar (required) 3. other mods...
Change Ethics
Created by 総帥閣下
日本語版はこちらから(Japanese version is here); http://steamcommunity.com/sharedfiles/filedetails/?id=829739520 Have you got tired of your current ethics? Let's change it! This simple mod add a new edict that enables you to change your empire's Ethics. Attention; Th...
Expanded Starbases
Created by Tovius
Beefs up starbases and orbital rings, and introduces new buildings and modules. Please see the discussion post for a full list of features. General Features - New level of starbase and orbital rings - Starbases and orbital rings get additional weapon slots...
Galactic Community++
Created by MrArcaneGates
*Updated for Stellaris 3.9!* TL;DR: This mod adds a new tier to vanilla resolutions and sanctions as well as three entirely new resolution trees (check out the screenshots). It also reduces the time the senate takes to pass a law. In addition, it makes cri...
More Corporate Authorities for 3.x
Created by kuyan-judith
This mod now requires Scripted Triggers Undercoat The AI personalities that used to be part of this mod are now in Diagrapher's AI Personalities Due to my dislike of the advanced authorities in Machine Age, integration of this mod with that feature is func...
Psionic Hive Minds
Created by Klarac
IMPORTANT: This mod is no longer being supported. If you are a modder and would like to update it, you have my full permission to do so. YOU WILL HAVE TO START A NEW SAVE AFTER SUBSCRIBING FOR THIS MOD TO WORK AS INTENDED! Have you ever wanted to play as d...
Honorary Species
Created by Tnynfox
7-1-2021: Honorary options now available to Spiritualists and Egalitarians. Kinda self-serving. Feeling Xenophobic but still want those useful Xeno traits and cute Xeno portraits? Enact planetary decision “Honorary Decree” to start legally declaring planet...
Ruler Agenda and Traits
Updated for 3.6 Usable for 3.7, but new traits are not updated. Features Choose agenda and traits for your rulers All vanilla ruler traits and their technology requirements are included Rulers can slowly level up (to your leader level cap). First bonus tra...
Expanded Starbase: No Bastions
Created by Tovius
Removes the Stellar Bastion from my Expanded Starbase mod. For compatibility with other starbase mods....
Viable Feudalism and Imperialism - Empire Federation
Created by MrFunEGUY
Have you ever wanted to play as a feudal/imperial empire, but found that Stellaris was lacking quite a bit with that play-style? This mod aims to fix that. This mod edits the game so that you're allowed to form federations with your subjects. It then utili...
What Does This Tech Unlock (WDTTU)
Created by lyra_tcm
When looking at what techs to research it can be a pain to decided what techs you need to reach your to your intend techs or just wanting to know what other techs a tech unlocks, this mod allows you to check that with out having to bring up a full tech tre...
No Performance Hit Auto-Migration
Created by Mial42
The mod allows you to designate a planet as an organic migration source and a migration target. Designed to allow for pseudo-auto resettlement of enslaved organics without an additional performance hit. Alters checksum. Note: immigration does not apply to ...
Galactic Community Expanded Defines
Created by Mial42
This mod contains the defines changes that used to be part of Galactic Community Expanded. Specifically, it overwrites the following defines: RESOLUTION_VOTE_TIMER = 100 CHANGE_VOTE_COOLDOWN = 20 EMERGENCY_MEASURES_COOLDOWN = 360 CATEGORY_VOTE_COOLDOWN = 7...
Godly Traits Redux
Created by IamSagittare
For Stellaris 3.2.* Addon for civics and ascension perks: https://steamcommunity.com/sharedfiles/filedetails/?id=2479031671 Addon with minor changes: https://steamcommunity.com/sharedfiles/filedetails/?id=2479068093 For more trait points and picks: https://...
folk's Tiny Outliner
Created by AlphaAsh
Yet Another Tiny Outliner Forking, forking, forking. I've been forking forking. Fork ho! This version is about 25% wider, so there's less truncation and overlap of the elements. If you don't like that, you can still use the other one instead. It's all good...
Machine & Robot Expansion
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A few years ago, I made my first big mod for Machine Intelligence and Synthetic Ascended Empires. This mod is a rework of that. Click the screen...
OP Traits & Civics
Created by Molten Ring
This mod was created with the intent of providing extremely powerful bonuses so one can create an empire with great advantages over the others, as well as to help with roleplay content. Note that the intent of this mod was never to be balanced in any way, ...
Advanced Space Production (discontinued)
Created by Agress0r
Mod updated and optimized for version 3.3 ✔️ Not achevement compatible ❌ and I do not give a guarantee for work with versions below 3.0 https://i.imgur.com/fVVaDCS.gif ‼WARNING‼ ️ ⚠️The mod is at the testing stage (I'm still adjusting the values of random ...
More Authorities - Deprecated in Favor of Ethics and Civics Alternative FunEFork
Created by MrFunEGUY
These authorities have been integreated into my other mod: Ethics and Civics Alternative - FunEFork. 3 New Authorities: Democratic Autocracy: - This system of government democratically elects a dictator for life. When your ruler dies, a new one will be ele...
Alessia Gateway control
Created by Yuuki
Gateway customs to control who can use your gateway. my gateway, I'm in charge. you can open gateway control menu in edict now....
Clerks Delenda Est
Created by Mial42
Clerks are terrible. There's no two ways about it: you're better off having an unemployed pop who will migrate to a real job then one stuck in a useless clerk job. This goes double for the AI; a player can easily just disable all clerk jobs (although this ...
Nanobot Diffuser for Materialists REDUX
Created by Dragon of Desire
A simple mod that makes it so that materialists can research the Nanobot Diffuser. If Spiritualists get their God Beam, then we should get our Robot Beam! Original mod by Jlakshan and is located here: https://steamcommunity.com/sharedfiles/filedetails/?id=...
Upper Limits V3.0+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Primitive Galaxy
Created by Dark
Primitive Galaxy aka Faster Primitives or Advanced Player or Headstart This mod aims to enhance primitives in Stellaris by making them much more likely to become spacefaring empires and join the galactic community over time, to supplement or even replace t...
Advanced FTL
Created by Anthro
Aerospace RnD brings you: Advanced FTL - a warp drive mod. This mod reintroduces Warp Drives back into the game. To start off with, you will need Hyper Drives II and an ascension perk slot. The techs are expensive, but worth it. Thanks to Paradox removing ...
The Caretaker SE (3.0)
Created by AlphaAsh
Updated for Stellaris 3.0.x This Special Edition for The Caretaker includes a few compatibility tweaks and bits of extra content over that of the version included in #ModJam 2020, some that did not make the competition's deadline, or required over-rides of...
[JP localize patch]Aggressive Crisis Engine
Created by Rio_Mizuhoshi
Stellaris Ver3.12.x対応 MOD本体 2024/5/12更新対応 MOD Ver2.8.1 危機AIを改善したり、発生時期などを変更できるMOD「Aggressive Crisis Engine」の 日本語化MODです。 言語ファイルのみなので、本体と一緒にご利用ください。 判別用に接尾辞(ACE)がついています。 削除・変更は、「acemod_0_l_japanese.yml」で出来ます。 (MODが更新されると戻ります) ▼備考  ・MOD本体更新時の更新はこちらの時間の空いているとき...
Corporate Dominion with MegaCorp
Corporate Dominion is a base game civic that becomes unavailable if you purchase the MegaCorp DLC. With this mod Corporate Dominion becomes available again even if you own MegaCorp. Fixes: Unlocks the Corporate Dominion civic and makes the hidden Iferyx em...
Inflection Point
Created by Hansetron
Overview Have you ever wanted your empire to start on an overcrowded Ecumenopolis? Ever wished your megacorp could be more like Buy'n'Large from Wall-E and totally mess up your homeworld with untrammeled consumerism? Now you can! Inflection Point starts yo...
Leviathans: Rewritten
Created by Obscuris
The Leviathans are among the strongest creatures to exist in the void, and usually have unique, valuable treasures. But, often times, they fall relatively easily before midgame and are easy to plan against, making them somewhat boring to deal with. So, I d...
Higher Base Intel
Created by Jmcgee1125
Originally built for 3.0.3, "updated" to 3.1.1 (I changed the version number) ------------------------------------------------------- Since the intel update, I was annoyed that I could no longer compare myself to enemy empires. This mod aims to fix that wi...
UI Overhaul Dynamic - Ascension Slots
Created by Orrie
For 4.2✔️ - Compatible with save games. https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that increases the ascension slots from 8 to a maximum 100, depending on user selection. The vanilla UI ca...
z Expanded Traits, Civics, Pops, and More
Created by Tovius
For Stellaris 4.1 This mod adds a large number of new traits and civics, among other things. Please see the discussion post for a full list of features. Special Thanks to Kuyan-Judith for allowing me to integrate their Trait Upgrader and Better AI Trait-Mo...
Sensor Expansion
Created by Ariphaos
This is a simple mod that makes sensors fail at seeing into or out of more systems than just nebulae, space storms, and sealed systems / the L-Cluster. It also adds sensor jamming and a (very late game) way to breach it. As of 3.13, it also reduces sensor ...
Shielded Origin - Stellaris ModJam 2020
Created by akeean
Standalone release of the Shielded Origin from the Stellaris ModJam 2020. Updated and expanded for 3.0! Start out on a Planet that's surrounded by a malfunctioning Pacifier Shield. ****** ......
Psionic Synths (Retired)
Created by Machina Mystica
Sincerest apologies but my interests have moved elsewhere and I no longer have the time or inclination to continue maintaining my mods. I hereby authorize anyone who wishes to do so to utilize my mods for their own as they see fit, provided you attribute t...
Zro Lithoid Trait
Created by texashokies
Adds a new lithoid trait that produces zro just like the other lithoid strategic resource producing traits. Intended for lithoids of an a more magical orgin. Feel free to use any of this mods assets in your mod so long as you credit me....
Enhanced Gene Modding
Created by ParasiteX
Enhanced Gene Modding by ParasiteX This mod will give you an extra menu that will pop-up after successfully gene modding a species, and will give you extra customization options. These options include: Rename species. Change appearance of species. Modify a...
Expanded Gestalts: Forgotten Queens
Created by Complex
https://i.imgur.com/85HPEwW.png Hive Expansion Pack - New Mainscreen - 4 New Rooms - 2 New Origins - 8 New Civics - 2 New Planet types - 2 New Ascension Perks - 4 New Personalities - 4 New Portraits - New Advisor - New Sound Effects - New jobs - New events...
Never Empty L-Cluster (3.14)
Created by FirePrince
A (more or less small) stand-alone mod which increases the chance of an invasion by the Gray Tempest through the L-Gates to 66% (and for the Dessanu the rest). The actual version is still backward compatible to pre 3.0. /i.imgur.com/h6cFkn5.png As two (L-...
[DEPRECATED] Overharvest - Unsustainable Development
Created by Toaster
Deprecated No longer supported - it was too hard to stop the AI killing itself. Version 2.5+ Ever wanted to play a devouring horde of galactic locusts, that sweep across the galaxy leaving nothing but burnt-out husks in their wake? Or how about just playin...
Automatic Station Builders
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION If you are tired of having to send a construction ship to deal with every single orbital deposit in the territory that you have captured then you have come to the right place. https://i....
LLX's Mods - Resorts Unrestricted (3.0 'Dick')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Removes planet size and pre existing buildings/discrict limits on Resort Worlds, Archologies/Ecunopolis, Thrall Worlds, and Penal Colonies. Want multiple resosts spreads across space? Go for it? Want a size 10 frozen astero...
LLX's Mods - Assimilation for Everyone (3.2 'Herbert')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Follow up to Livestock for everyone... No vanilla FILES are changed (I used a different file name) but "citizenship_assimilation" in common\species_rights are changed https://i.imgur.com/0iGSAIV.png https://i.imgur.com/4Und...
LLX's Mods - Biotrophies for Everyone (3.0 'Dick')
Created by nekollx
https://i.imgur.com/fVVaDCS.gif/ Follow up to Livestock for everyone... No vanilla FILES are changed (I used a different file name) but "citizenship_organic_trophy" in common\species_rights are changed https://i.imgur.com/0iGSAIV.png https://i.imgur.com/4U...
L-Cluster Access (3.14)
Created by FirePrince
This mod let you control the L-Cluster access by open / close and build L-Gates, if you are the ruler of Terminal Egress. This is a addon and stand-alone mod from A Deadly Tempest. /i.imgur.com/QV4FTm5.png Once you researched the “L-Cluster Access Control...
Kath's Detailed Diplomacy (2.8)
Created by kathith1234
KATH'S DETAILED DIPLOMACY This mod is outdated and will not work on current versions of Stellaris. No current plans to update it, but perhaps someday in the future. ### OVERVIEW ### A mod that changes the way AI weighs galactic resolutions, making the AI m...
[TNG] Factions Matter
Created by TheNextGuy
Factions Matter adds dozens of truly dynamic events to factions, making them far more dangerous and engaging. No more can you set factions and forget them. Now, factions build momentum and if they become powerful and angry, they will slowly unlock more des...
[TNG] Moderates and Radicals
Created by TheNextGuy
Moderates and Radicals adds Radical Factions and Moderate factions that more accurately depict government politics. Changes Factions whose ethics are opposed to your governing ethics spawn as Radicals As long as you aren't fanatical, moderates factions occ...
Independent Colonies
Created by Needle_Fingers
Independent Colonies Updated to 3.0! I am of the opinion that not all of your species should sit idly by and let you have all the fun at the galactic stage. Every typical empire is likely to have some sort of discontent, and when things get large people ca...
Open Borders
Created by NightshadeXL
Space is HUGE. It should be impossible to "Prevent" someone from entering your space. Hence, OPEN BORDERS. This mod allows you and the AI to move freely through anyones space with any ship type. ......
MVG War Exhaustion - Updated + Tweaked
Created by MrFunEGUY
Updated and slightly tweaked version of MVGs Logical War Exhaustion. Credit to MisadventuresVG for most of the work. To update it, I just had to change one variable. As for my tweaks, I'll just post all the variables in a discussion so you can see exactly ...
Relytor's Empire Governance - Redux
Created by LordOfLA
This is a fork and update of Relytors Empire Governance based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1 Changes over the original version: * Brought in relevent vanilla changes from 2....
Vassals Expanded and Reworked - FunEFork
Created by MrFunEGUY
Short Description: - This is a fork of the Vassals Expanded and Reworked mod by lpslucasps. New Contract Terms: - Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose fr...
More Default Origins
Created by Mr_Wizz
! - For now this mod is "frozen". No updates expected in near time, but I'll try to update some time in the future. Inspired by Cybrxkhan’s Basic Ordinary Origins mod I have created a similar mod that adds 17 simple, default origins similar to “Prosperous ...
Even More Origins
Created by nighthawk
Federations brought us the fancy new Origin system! You want more? - I've got you covered: This mod adds Even More Origins to the number of vanilla ones! Origin Description & Features Below is a list of all included Origins, describing their features. Due ...
Masters of Nature
Created by starchitec
Discontinued/Out of Date This mod was made when there were not many ways to increase district size and play tall... now vanilla has added plenty of options to do just that. I make mods that I want to play with in my own games, and I don't really feel the n...
Engineers of Life - 1.3.7 [DEPRECATED]
Created by Neko
https://i.imgur.com/mmstPp7.png Introduction This mod enables you to fill the galaxy with more life by creating new primitive civilizations or breeding your own space creatures. I constantly work on and update the mod. Below you'll find a list of planned f...
Government Variety Pack (for v3.0)
Created by LittleRaskol
A grab bag of new civics and government types. This is a backup/legacy version for Stellaris v.3.0.* (D!ck). The current version can be found here: Government Variety Pack (Current) New Civics A total of 72 new civics, broken down into 7 origins, 20 normal...
L-Cluster Plus
Created by Klarac
You can support my work via Ko-fi! <3 https://i.imgur.com/W1eBYy6.png The L-Cluster never really felt that rewarding considering how much preparation it takes to open the L-Gates, and that it's literally the longest and most complex event chain in the game...
Signature Weapons [4.0]
Created by Dragatus
This mod aims to increase the individuality of empires while maintaining the highest possible level of compatibility with other mods and without changing how weapons work. All it does is make the first technology in every line of weapons into a rare techno...
Smarter Ship Design [4.0]
Created by Dragatus
This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. If you use auto-generated ship designs those will also be improved. Currently it only impacts mechanical ships. I will event...
xors Better Diplomacy
Created by xor
Latest update for Stellaris 3.3.* Also try the mod addon: xors Better Diplomacy - Lebensraum AddOn This mod aims to make diplomacy in Stellaris at a bit more interesting and realistic. The basic idea came from me thinking how in real life opinions about ot...
Machine Leader Repairer
Created by jasonpepe
MLR fix your Toaster leader breakdown problems! With the update toward synth/machine leaders, this mod no longer update and stay at 3.11 version. ----------- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/X7HPbxE.png https://i.imgur.com/4Z8X68t.png Yo...
Red Light Demeanor (3.8.*)
Created by The Paragon
New computer, new mod page. Original Mod by Thauma' : https://steamcommunity.com/sharedfiles/filedetails/?id=1598699516 Old 2.8.* Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2064493897 The Red Light+ Addon by Cephalon Sithalo (allows Re...
Slaves Can Auto-Resettle for 3.2
Created by Mial42
For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) mi...
Banned! (3.0)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
We Require Borders
Created by MrFunEGUY
Certain diplomatic actions are now only possible if you are bordering the recipient empire (or if they are bordering a subject/federation member of yours). This includes wormholes, gateways, and L-Gates. These actions are: - Subjugation Demands - Pledging/...
Wormhole Generation (3.0)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still nee...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Fatal Foundations Story Pack [3.0]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? Features: -New Mid-game Crisis: Overgrowth -New Event Chains -New Anomalies -New L-Gate Event -...
Planetary Designations Adjustments
Created by Everfar
Compatible with Stellaris 3.7.x Helps standardize planetary designations across world types and slightly buffs the weaker designations as well. You can compare them to the vanilla designations here. = Modder Commentary Urban World: (Added Specialist output...
Origins Expanded
Created by Askil
Compatible with Stellaris 4.0 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again? Maybe you feel like roleplay takes a hit because default origins are ver...
Unemployment Demotion Time Fix
Created by Ajey
Compatible with 3.12.* !! no need for an update !! - please ignore the message that this mod was made for a previous version - this mod is and will most likely always will be working just fine - i am only going to update this mod in case it's really going ...
Ancient Juggernaut Origin
Created by jasonpepe
The Origin of the Ancient Juggernaut. For Stellaris version 4.0+ Require Federation DLC. ------ https://imgur.com/pUuUhYp.png https://imgur.com/LHmtg9G.png https://i.imgur.com/gCvW7CF.png https://i.imgur.com/4Z8X68t.png This origin is made for #MODJAM2020,...
More Home Systems [OUTDATED] New version is separate workshop item
Created by Malthus
Compatible with Version 3.0.* Do you think the randomly generated starting systems lack character? Then this might be the right mod for you! This mod aims to add more interesting starting systems to use for the player and custom AI empires while keeping ev...
Ethics and Civics Alternative - Redux
Created by LordOfLA
This started out as a rework of my edit and fix patch for Petruxa's original mod Ethics and Civics Alternative. However, I ended up touching so many files I was only a few short of re-publishing the mod, so that's what this is. This is standalone from Petr...
Ethics & Civics Overhaul/GVP Sanity Patch
Created by LittleRaskol
This patch will no longer be maintained. Ethics and Civics Alternative - FunEFork by MrFunEGUY has built-in compatibility with GVP so I encourage you to just use that instead. Anyone who wants to make a successor to this patch for any purpose can do so. Th...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
More Authorities - GVP Patch
Created by MrFunEGUY
Patch for More Authorities and Government Variety Pack...
Factory Automation
Created by James Fire
https://i.imgur.com/daBft2H.png This mod has now been rolled into Rise Of Cosmic Industry. This version will no longer receive updates. Ever since the Industrial Revolution, this species has been obsessed with increasing automation in their factories. Achi...
More Authorities - EST Patch
Created by MrFunEGUY
Patch for More Authorities and Expanded Stellaris Traditions...
(ABANDONED) ECA - Espionage Operations
Created by Dukkokun
Patches Espionage Operations to support ECA - Redux new ethics. Put this below Espionage Operations or bad things will happen to you and your dynasty....
Realistic Species Growth [3.14]
Created by danielthelaw
Check also: Archetypal Human Empires Archetypal Fantasy Empires Archetypal Space Opera Empires Archetypal Gestalt Empires Archetypal Extra Empires 3.14 Compatible Intro Have you ever noticed how your main species quickly becomes a minority as soon as you a...
Robot Rights
Created by Ratzfatz
This simple mod allows xenophobic empires to give their robots full citizenship and allow them to participate fully in the armed forces. They no longer consider their own creation as "too alien". This mod affects the following files under Stellaris/common/...
Espionage Extended <Eng/Rus ver.>
Created by KBY1123
이 버전은 영어권/러시아어권 친구들을 위한 영어버전 입니다 우리나라 사람들은 원래 모드를 받아주세요! https://steamcommunity.com/sharedfiles/filedetails/?id=2463863846 ------------------------------- ## If you're using the Starnet/tech AI mod, Please put this mod below the Starnet or Startech AI mod ...
Repeatable Trade Technology
Created by cool duck wizard
Ever felt your repeatables failed to address the monetarily profitable heartbeat of society that is trade? Well, with our latest product, you can! Introducing the Optimized Trade Networking technology, the answer to your lacking trade-focused ecumenopoleis...
Upgradable Resource Refineries
Created by Saxon
https://i.imgur.com/gvoTFYV.png https://i.imgur.com/3wsFrbs.png https://i.imgur.com/aXoWV0x.png This mod adds two new tiers of strategic resource refinery buildings to the game, they function the same as the vanilla refineries except with higher output and...
Federations Expanded
Created by Markellus
UPDATED 26/04/2021 (see changelog) DISCORD: https://discord.gg/sbd3nWnAud This mod adds a bunch of new federation types, perks and laws. Here's a short description for Federation types: PROSPERITY BLOC (Egalitarian): This federation emphasizes on mutual co...
VF EF - Federations Expanded Patch
Created by MrFunEGUY
Patch for the 4 new law categories that Federations Expanded adds. Removed one of the law categories for Empire federations, because it just transfers diplomatic weight, which my mod already does. So this patch deals with 3 category additions....
Gods & Guardians (3.0)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
[Deprecated] The Zenith of Fallen Empires 3.0
Created by Kolyn
The Zenith of Fallen Empires 4.0 is now LIVE They were promising once. The big-eyed, fluffy primitives that pleased our ancestors were uplifted, in hopes they would contribute to galactic community that we built. But all things must end. Our ancestors were...
Complex Origins
Created by Complex
https://i.imgur.com/g7w7vid.png Origins - 4 New Origins - 1 New Archeological Site Exodus Forced to leave their homes, this civilization comes from afar in search of a new and better life. It is unclear how many started this journey, but only a few have ma...
(DISCONTINUED) RPG Traits Revived - LITE [Unofficial Version]
Created by NoSleeper
Preface: This was initially for my own use, RPG Traits was one of my favourite mods, and I didn't want it to get left behind. So I thought I might as well upload it for others who want to see it back. Minor Modifications: I've removed the insanely large tr...
More Trait Points and Picks
Created by IamSagittare
For Stellaris 3.1, Still works just fine in 3.2 Recommended for Godly Traits. Does not require any mods. This mod increases the amount of base species trait points and trait picks available. DOES NOT ADD ANY TRAITS - SEE MY OTHER MOD FOR CONTENT BESIDES TR...
Orbital Bombardment Adjustments
Created by Everfar
Compatible with Stellaris 3.7.x = Modder Commentary Adjusts/buffs bombardment stances into something that makes planetary shield generators more than just decoration. You can brush up on how bombardment works on the wiki. Bombardment (Vanilla): Stance Plan...
Synthetic Evolution Fix
Created by LordRoscoford
Fixes the problem with no available ruler jobs if you take Synthetic Evolution as a Spiritualist empire. Once you take the first ascension perk down the path, enables spiritualist empires to set Fu......
Neutraits 2.8.1 - Neutral and negative traits
Created by Edcrab
A standalone 2.8-friendly version of my old Neutraits mod. 7 New Neutral Traits and 5 New Negative Traits Monstrous +10 Leader lifespan +75% Morale damage -25 Ruler Opinion impact Obsessive +2.5% Specialist output +15% to Research output -20% Happiness -No...
Trait Upgrader
Created by kuyan-judith
Allows species with the Strong, Enduring, or Adaptive traits to be given Very Strong, Venerable, or Extremely Adaptive with only regular gene-modding; in vanilla this requires first removing the inferior trait with advanced gene modding. After the species ...
Just More Traits 3.x
Created by DaTroll
Last Update: 2024.03.05 This mod was originaly created by EdFromEarth. I decided to continue his work because he didn't update for 2.6.x yet. Features Mod Adds various Traits Traits fixed up for Lithoids Known Issues none Compatibility NO Ironman NO Achiev...
GAPS: Traits
Created by GwenBlanketSpecter
This mod adds traits with special effects, conditional bonuses, or planet and country wide bonuses per pop. Traits work for robots/lithoids/etc everything if it makes sense for them to. I am currently splitting my mod into traits, civics, and origins and t...
Precursor Traits
Created by zulu9812
TEST UPDATE for 3.10.2: Please give feedback! UPDATED for 3.3.2: Finally, I had to change the code because of a Stellaris update! I would appreciate some testing feedback. UPDATED FOR 3.0.1: Just a version number change. This mod will probably always be co...
Trait Diversity
Created by Lylant
https://imgur.com/FPaS7X9.png This mod adds 220 new species traits to the game: ■ 169 Biological Traits 113 common traits 46 non-lithoids only 10 lithoids only ■ 51 Robotic Traits 33 common traits 7 robots only 11 machines only https://imgur.com/Hszt1bo.pn...
Market, no more normalization
Created by Vilcoyote
PSA : Until devs annonce a change in the market, you can safely ignore the yellow warning of outdated mod. It's just a reminder that the game version number has changed which could impact your mod. On the market side, nothing has changed since several year...
Inverse Square Balancing
Created by TetchyPorpoise
An attempt to make the space battles a little more dependent upon fleet composition and weapon selection rather than simply running Tachyon Lances with Neutron Launchers and one Kinetic Artillery. Tired of paradox not respecting the inverse relationship be...
Ethics & Civics: Bug Branch
Created by Bug Behemoth
This mod has now been updated to Stellaris 4.2 "Corvus"! https://i.imgur.com/VKeSAvb.png Ethics and Civics: Bug Branch is a continuation of the everpopular Ethics and Civics Classic (2.8) by Petruxa, but with a number of additions such as gestalt-specific ...
Fleet Transfer Mod
Created by Dimuch62 [RUS]
You have an outdated, extra fleet and you don’t know where to put it, and disband or modify is stingy? Your vassals suffer from internal feuds or external threats and they lack the fleet, and to solve their problems yourself - laziness? You want to covertl...
Potent Rebellions (3.3 currently discontinued)
Created by Caligula Caesar
This mod significantly expands the Vanilla rebellion mechanics to make them a more significant threat to established empires. As it is, rebellions are fairly rare and pose virtually no threat whatsoever to your empire, as the revolutionaries start with hug...
Slower First Contact [3.14 / 4.0]
Created by Dragatus
Mod works with both 3.* and 4.* version of Stellaris. This simple mod doubles the time it takes to establish first contact by doubling the number of rolls required. This also gives you a higher chance of getting first contact events. Additionally the mod d...
Separate Peace Treaties
Created by Markellus
Tired of fighting wars against hugboxes? Well, this mod is for you! Peace out any secondary attackers/defenders and enforce your will across the galaxy. DISCORD: https://discord.gg/sbd3nWnAud HOW DOES IT WORK? PLEASE READ! IMPORTANT! The 'SUE FOR PEACE' op...
Worker's Unions - Stellaris Hard Mode
Created by TopLain
>>> WORK IN PROGRESS <<< Preface Is Stellaris too easy and the AI too weak, but do you hate just giving the AI a bunch of free stuff, by playing on a higher difficulty than Ensign? This might be the mod for you. I believe one of reasons the AI is weak in S...
Civil Wars
Created by MrFunEGUY
Civil Wars: So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong. This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choo...
Three Civics Start
Created by Meltup
Three Civics Start for Stellaris v3.5.* While I appreciate the idea of government's evolution over time, it always irritated me that at some point game forces player to improve their government. Not in a good way. We are past the era of "Advanced Governmen...
Jumpn't Strategy
Created by GonDragon
This mod makes a few thing to make the player less dependent on Jump Drives to subjugate its enemies, without entirely removing them from the game. I designed it around a Multiplayer that I am planning. * First, it removes the normal Jump Drive from the re...
Individualist Machines
Created by Nyan
Description This mod allows you to start as a machine empire without requiring a machine intelligence authority government. This allows for the selection of all ethics for machines during empire creation. Current Features Removes Machine Intelligence autho...
Fallen Empire Awakening Tweaks
Created by TechSY730
Some tweaks to make Fallen Empire Awakening conditions to make it more likely to occur. Because it was silly that you could roll over Fallen Empires and the others wouldn't care at all just because some date on the calendar hasn't been met yet. Likely brea...
At War: Defense Platform Longevity(3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
End Truce & Close Borders
Created by MrFunEGUY
End Truce & Close Borders: I've had it with enemy construction ships being allowed through my territory after a war and then blobbing where they have no right to be. I wanted to just make it so that borders wouldn't be forced open by truces, but this appea...
(BROKEN) !Meaningful Crime Alternative (with even more Meangingful Crime)
Created by TechSY730
This hasn't been updated since the Stellaris 3.0 days, and thus is very broken. However, there is a newer fork of this mod. A fork of Muggins' Meaningful Crime to update it to 3.0, as well a several other changes to make it even more meaningful. Note: 3.0 ...
At War: Better Admiral Experience (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
MegaCooperative
Created by EnnuiSports
A mod intended to add in a corporate version of the "shared burdens" civic, to better realise the concept of a worker-owned megacorp. Current features: 1. The "Shared Profits" civic, available to egalitarian, non-corporate-death-cult, non-criminal-heritage...
More Origins Mod
Created by Malthus
This mod adds multiple new origins to the game, most of which are once per galaxy and may appear in randomly generated ai empires if all conditions are met. List of content: by Malthus: A House Divided You start out with your two starting colony targets al...
More Origins - Planetary Diversity compat [unmaintained]
Created by Urun
This mod is unmaintained. Compatibility mod for More Origins Mod to work with Planetary Diversity. Makes the Climate Catastrophe origin work with new planet classes. This mod has to be loaded after the More Origins Mod. 3.0.1 Compatibile Known issues: Some...
Additional Balanced Repeatables
Created by Everfar
Compatible with Stellaris 3.7.x Stellaris's tech tree can be viewed here for reference (e.g. checking draw weights, prerequisites, etc). Tech tree reference not made by me. For those wanting less late game micromanagement, a variant of this mod with all in...
Get Off My Lawn!
Created by 282xvl
Get Off My Lawn! Very simple mod that bans fallen and awakened empires from simply ignoring your and other nations' borders. You will no longer have your own unfortified gateways turned against you or watch filthy xeno fleets sail right through your totall...
Trader Enclave Starbase Buildings
Created by Shrooblord
A small mod that adds a new Starbase Building called the Trader Caravanserai, which will give you 1 Envoy when you build it in a system that has a Trader Enclave system. The Starbase Building can only be built if: - The local Trader Enclave has >= 50 Opini...
Subtle Polish: A Collection of Fixes and Enhancements
Created by corsairmarks
Overview This mod is a compilation of most of my other fixes and balance mods. Please see the description of each individual mod for what the effects are. Individual mods update first, then changes are merged here. Special thanks to Pietas in pinpointing c...
More Primitives x10
Created by Dustreaper
This mod will increase base spawn rate of primitives by 10 times. This doesn't mean you will get 10 times the spawns because some will be blocked by certain other things that spawn. The test i did vanilla was 82 primitives with this mod it went to 355. Upd...
More Primitives 3.0
Created by Dustreaper
This mod will increase base spawn rate of primitives by 2 times. This doesn't mean you will get double the spawns because some will be blocked by certain other things that spawn. The test i did vanilla was 82 primitives with this mod it went to 125. Update...
Miasma Origin
Created by Cosmo
3.4.* ok ------ The base functionality of Miasma is pulled from the Starclaimers Origin from Alphamod 3.0 made by AlphaAsh, all credits for underlying code goes to him: https://steamcommunity.com/sharedfiles/filedetails/?id=2462833836 ---------------------...
~ Dice Roll Combat !
Created by Shiori
I like my space battles less predictable. When entering combat a fleet rolls 2 dice to get random buffs or debuffs lasting 30 days. It happens in the background without any notification, because that would get spammy real fast. You can see the current effe...
Endless Frontier: An Event Mod
Created by mzilli
Endless Frontier is an event mod that adds dozens of new anomalies, events, archaeological sites, and more to the galaxy, adding tons of new content to your Stellaris games. Some of these are harmless fluff and world-building, some are moderately useful, a...
Better Orbital Bombardment
Created by FGRaptor
Updated for Stellaris 3.8 https://i.imgur.com/fVVaDCS.gif Makes bombardments more powerful, as they feel too weak and slow to me Description Orbital Bombardment is painfully slow, even though dozens of ships are dropping nukes on planets... gotta go faster...
More Bombardment
Created by TechSY730
MOAR BOMBS! This mod increases the maximum fleet size that adds to bombardment rate from 200 to 1000. A max of 5 times faster bombardment. This allows big fleets to inflict bombing damage at not such an agonizingly slow rate. It doesn't make bombardment ac...
Migratory Fleet
Created by SODI
A new origin where you can play as a civilisation that refuses to settle down. Explore the galaxy, exploit the systems you find and expand your fleet. Features: Only manage one system and planet representing your fleet Designate any of your fleets as Vangu...
Psionic Species Expansion
Created by jasonpepe
PSE extends the playstyle of Psionic Empire! For Stellaris version 4.0+ Require Utopia DLC for full content. ------ https://imgur.com/ON8TOzV.png https://i.imgur.com/gCvW7CF.png https://i.imgur.com/4Z8X68t.png ------ Compatibility namespace = pse global_fl...
Midas Apocalypse Golden Colossus (Retired)
Created by Machina Mystica
Sincerest apologies but my interests have moved elsewhere and I no longer have the time or inclination to continue maintaining my mods. I hereby authorize anyone who wishes to do so to utilize my mods for their own as they see fit, provided you attribute t...
Basic Ordinary Origins
Created by cybrxkhan
Current Version 3.2 (Released 11/28/25, Compatible with 4.2) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Basic Ordinary Origins adds in several new origins that are just that - basic and ordina...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
Faster Army Experience [3.12]
Created by Sterling Archer
https://i.imgur.com/7XWvIPN.gif This mod makes it considerably quicker to level your armies up from Regular to Elite. These are the default values. As you can see, it takes a lot of fighting to get to Elite. Most soldiers would be either dead or retired be...
Faster Ship Experience [3.12]
Created by Sterling Archer
https://i.imgur.com/7XWvIPN.gif This mod makes it considerably quicker to level your ships up from Regular to Elite. In 3.4 Paradox increased the exp gained per day while in combat for a ship from 1 to 5. This makes my mod mostly obsolete. However, as the ...
Gateways Policy/Federation/Imperium
Created by ZokRadonh
Based on mod Gateway Policy (1599481695) by Terberlo Features: New policy to allow vassals to build gateways in your space or in co-vassals space New federation law to allow all members build gateways in other members space New galactic imperium resolution...
Guilli's Technologies
Created by Guilliman
Guilli's Technologies For version 3.12/4.0+ of the game. Compatible with all DLC. DLCs not required. Compatible with all mods. English and German Localisation 125 new technologies Vanilla-like technologies Some rare technologies Some gestalt, hive or machi...
Intervene: Help Friendly Nations - FunEFork
Created by MrFunEGUY
Short Description: - This mod grants all empires an edict that allows them to enter into wars being waged by their allies. - In a Federation, only the Federation leader can suggest joining an ally's war. For the purposes of this mod, an ally is an country ...
Galactic Community Expanded (3.2)
Created by Mial42
Note: I do not plan on updating this mod, however the content has been incorporated into a new mod that merges this with Galactic Community++, found below. https://steamcommunity.com/sharedfiles/filedetails/?id=2928840618 The Galactic Community in Vanilla ...
AA's Starbase Overhaul (3.0)
Created by AlphaAsh
Starbases Overhauled Changes module and building slot scale to max out at 10 each. Changes Outposts to have a building slot. Adds a new policy for automating building in that slot. Buffs starbase buildings. Buffs starbase building auras. Adds a few new sta...
Additional Repeatable Techs [3.8*] NERFED
Created by Jame
Additional Repeatable Technologies Because nothing is quite as exciting as repeatable technologies, RIGHT? Here is the normal version! One will overwrite the other if you have them both at once! Localization was assisted with by my best friend, Toya (contr...
Venture Politics
Created by Hansetron
Expands gameplay options for Megacorps by adding a dozen new civics. Designed to help Megacorps play up their advantages in trade value generation while remaining balanced with standard empires. New Civics You can see the ingame descriptions in the image a...
Starscraper
Created by Hansetron
Looking for "3.0 Shattered Ring but for an Arcology start?" Then this mod is for you! Overview Your starting planet is a size 22 Ecumenopolis, just like the Remnant start. You get +5 farming jobs from a special planetary feature, the Hydroponic Arcology. (...
Hands of State (3.0)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
Underground Realms
Created by Zefnar
Welcome to Underground Realms ! (v3.3.3 Compatible) The purpose of this mod is to make several empires templates actually playable to make them having a meaningful impact on the game. This mod provides the followings : Criminal Heritage gameplay - Branch o...
The Great Khan Expanded [3.14.☠]
Created by FirePrince
⚠️ This mod just works stable for v3.14 ('Circinus') ⚠️ Ever felt like the Great Khan doesn’t really do anything great? Then this mod is for you! Prologue This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhaul...
[4.0] Claims Decay - Dynamic Diplomacy
Created by Toaster
Version 4.0.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago? ...
Ah yes, L-Gates
Created by Rodahtnov
This mod adds a early galactic resolution to vote a complete ban on L-Gate activation for any member of the galactic community; members outside it can still do it. While the ban is up, any lclue will be stored, and the open tech will show up, but the proje...
A Deadly Tempest [3.14.☠]
Created by FirePrince
/i.imgur.com/QV4FTm5.png Ever wanted to be able to shut down access to the L-Cluster while an Awakened Empire, Horde, Crisis, or some other empire threatening you is ongoing? Just want to be Tall but isolated in the L-Cluster? Ever wished that the Gray Te...
War Diplomacy Rebalance
Created by Sumrex
Current Supported Game Version: 2.6.* Current Mod Version: 1.2 Thanks to Absorbing Woodpecker for upkeeping the rebalance of this mod in past updates! I have incorporated some of his rebalances into this mod now as well! This is a mod designed to balance o...
Magnum's Mods - Resource Storage Research
Created by Magnum
Updated to version 2.6.* (Federations) Adds 50 times repeatable endgame tech to increase the storage by 5000 for all resources but influence....
Interstellar Incorporated: Space Corp [3.10.*]
Created by TheFlyingPotato
Ever felt like the economy and space in Stellaris is far too bland and boring? Do you want to experience a living space and economy? You've come to the right place! Interstellar Incorporated: Space Corp adds corporations as sub-national entities within you...
ABANDONED Decentralized Empires 3.4b (Regentmaker) [currently discontinued]
Created by FirePrince
This mod gives you an opportunity to reform your empire into something like the Holy Roman Empire or the Galactic Republic where every system is relatively autonomous while they still remain your subject. This mod is an updated version of Decentralized Emp...
Ecology Mod
Created by Metadigital
3.1.* Compatible Overview Ecology Mod is a gameplay overhaul designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire....
Universal Paperclips
Created by Atlas
------------------------------------------------------------------------- Clip it good! ------------------------------------------------------------------------- Big Update! Paperclip worlds are now habitable, and a new building has been added. -----------...
[Outdated] Skalla's AI & Gameplay Overhaul - Stronger, better, less tedious!
Created by Skalla
This mod is outdated and I don't have time to keep it up to date anymore. If anyone wants to take over, here are the files. You're free to do as you please: https://github.com/Skalha/skalla_ai What does this mod do? The aim of this mod is to provide a less...
Neutral Zone (3.0)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an ...
Traditional Thinking (3.0)
Created by AlphaAsh
New Tradition Tree Choices This mod provides eight additional tradition trees. You can still only take a total of 7 tradition trees in a game. Choose which you adopt carefully - some trees exclude taking other trees. Once you adopt a tradition, there's no ...
Planetary Assault Army & Ship
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png This mod adds exclusive ship types which can invade planets automatically. It also adds a component which let military ship to invade planet by ...
Interplanetary Agriculture [3.5 -- NO LONGER UPDATED]
Created by Isilanka
WARNING: THIS MOD IS NO LONGER MAINTAINED Ever wished you could grow more than simple food? Ever wished your planets could harbor spice fields, tea greenhouses or drug plantations? Ever wanted to turn your food supplies into something more useful? Then loo...
Extra Buildings - All in One
Created by Thane-Stus
Compatible with 3.5 This is a combined mod that includes, Extra Buildings - Upgrades, Extra Buildings - Storage, Extra Buildings - Housing, and Extra Buildings - Strategic Resources. Building List Extra Buildings Mods 2.3 Versions Here 2.4/2.5 Versions Her...
Plentiful Traditions 4.x - Extra Perks
Created by Abominus [GER]
Welcome to Plentiful Perks! This is an addon for Plentiful Traditions. Dependency: Plentiful Traditions 4.x Plentiful Order If you use Planetary Diversity Patch for Plentiful Perks and Pl-Di Features: 28 new Ascension Perks (some are for machines only etc....
Patch for Plentiful Perks and Pl-Di
Created by Abominus [GER]
If you use Plentiful Traditions 3.x - Extra Perks and Planetary Diversity, you could use this patch. Perks: https://steamcommunity.com/sharedfiles/filedetails/?id=1333526620 Diversity: https://steamcommunity.com/workshop/filedetails/?id=819148835...
Private Void Mining Consortium
Created by taylorj4437
Hey, this is a fairly simple mod. The Private Mining Consortium is unable to be built on mining habitats. This mod creates a new building that is identical to the Private Mining Consortium but called a Private Void Mining Consortium. This particular Branch...
Classic Advanced Ascension
Created by scroll
Support 3.12 Added advanced ascension to all vanilla ascension The maintenance of this MOD has been taken over by 史黛拉芮丝の鼬子, no additional changes will be added If you need this MOD Remake Version Compatibility: ①Most Ascension MODs and tradition MODs are c...
All Tech Researchable [3.*]
Created by Rance Club
Description This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. Also this mod gives alternative ways of getting some ...
Exo Political Theory
Created by joseph_anthony_king
Exo Political Theory This mod contains a new technology and a new building: Exo Political Theory: Our classical political theories must be updated to account for alien psychologies. Exo Affairs Institute: An institute of public and private specialists to c...
Grand Custodianship
Created by CursedAuroran
3.0.* compatible Grand Custodianship For as long as the custodian has been around there were questions. Questions about increasing the power of the custodian. Now, they shall be granted to their fullest extent. What this mod adds It adds an option for the ...
Space Exploitation
Created by James Fire
"Space mining done right." -Riddle78 https://i.imgur.com/daBft2H.png This mod has now been rolled into Rise Of Cosmic Industry. This version will no longer receive updates. https://i.imgur.com/jOg9Tu3.png You ever wanted to mine that system with 3 asteroid...
Planetary Ringworlds (3.8.*)
Created by The Paragon
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=924672448 ATTENTION: All credit for this mod's creation should go to Fervid Dragon ( https://steamcommunity.com/id/ferviddragon ) UPDATE 5/21/23: Removed the out of date tag. If something...
xors Better Ethics Attraction
Created by xor
Latest update for Stellaris 3.3.* This mod aims to make the ethics attraction mechanic a bit more interesting and realistic. Did you ever wonder, why your pops don't care about the fact that they are living next to a very dangerous empire? And yes, pops wi...
Classic Advanced Ascension - English Localisation Overhaul
Created by explodoboy
Load Order: Advanced Ascension (Original Mod) AA: English Overhaul (This Mod) Now endorsed by the original mod's maker! Welcome to (classic) Advanced Ascension's unofficial English localisation overhaul! This mod improves the English localization of Advanc...
Ship Component Adjustments
Created by Everfar
Compatible with Stellaris 3.7.x = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) t...
Magnum's Mods - Auto Close Border
Created by Magnum
Updated to version 2.6.* (Federations) This mod will allow you to close the borders automatically with any nations. It will still respect the 5 years of forced access after a war. To enable set the policy to "yes"....
Formidable Star Eater - The Companion Cube
Created by Chirumiru ShiRoz
Formidable Star Eaters!! Summary Are you disappointed in the Star Eaters in the base game? Do you think the Cube is too underwhelming compared to what the game advertises it as? Well try this one for size! Features Much improved Star Eaters, with higher hi...
Plentiful Traditions 4.2.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
Invasion! (3.0)
Created by AlphaAsh
Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds n...
Rapid Evolution for 3.7+
Created by kuyan-judith
Inspired by a suggestion by Marble in the Stellaris Modding Den, this mod causes presapient species to randomly spawn and develop sapience. It also increases the variety of presapient species portraits at the expense of decreasing their typical quality. Pr...
Healthcare++
Created by MrArcaneGates
2.8.x Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2459766581 TL;DR: Makes healthcare great again by buffing the amenities provided by medical workers, adding stability on planets with a clinic, adding a healthcare related civic for mega...
Planet Raider
Created by jasonpepe
PR let you raid your enemy's planets! For Stellaris version 4.0+ ----------- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/00ePPtm.png https://i.imgur.com/4Z8X68t.png This is the remake of my very first mod - Raid Empire Resource V1.4. And it's alrea...
Merged Leader Levels
Created by jasonpepe
4-in-1 merge mod of leaders. For Stellaris version 4.0+ ------ https://i.imgur.com/gCvW7CF.png https://i.imgur.com/dIRB1s9.png https://i.imgur.com/4Z8X68t.png This is a merge mod of RLS, ALS, SLE, and GLE. Binding them all into one. ------ Why does this mo...
Vassals and Tributaries - Exalted Domination [3.3]
Created by Mog Kupo
This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. See screenshots for new tradition effects. ...
Vassals Expanded and Reworked - Exalted Domination Patch
Created by MrFunEGUY
This is a compatibility patch between Mog Kupo's Exalted Domination and my updated version of Vassals Expanded and Reworked. I have slightly altered the vassal types from Exalted Domination to make them pay some taxes to bring them more in line with the VE...
Compatibility - Guilli's Techs & Planetary Diversity
Created by anaphysik
steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=2091161991 This version of the mod is compatible with 3.0.*+. It should ALWAYS remain compatible - the only updates it needs are to account for any added normal planet classes in Planetary ...
Expanded Mandates (3.7)
Created by Tovius
For Stellaris Version: 3.7 Adds additional mandates for democratic empires. Now you're not just limited to building mining or research stations. General Changes -All mandates give 10 months worth of unity -All mandates give an additional reward that lasts ...
Planetary Wonders
Created by Namfoodle
For Stellaris: 4.1.* Adds many new Planetary Wonders, with custom icons, images and events. Wonders are buildings that take up a district slot, a lot of resources and time, but provide many jobs and bonuses. Only one allowed per planet, more can be unlocke...
Imperial Projects
Created by Smug
Compatible with Stellaris 3.2 OUTDATED Imperial projects adds 5 Emperor tier megastructures, each unlocked through the galactic empire Unleash a lethal bioweapon on your unruly subjects, infuse the hyperlane network with the anguished screams of zro dosed ...
Improved Transport Ship Behaviors and Transport Upgrades!
Created by Chirumiru ShiRoz
NOTE : This mod adds only transport-related techs. Anything else you see on the image previews are from other mods!! "Improved Transport Ship Behavior and Transport Upgrades" Pilot : OMG! There's a corvette incoming....WHAT DO I DO??? WHAT DO I DO?? I AM P...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
!Additional Traits AI Patch
Created by TechSY730
A modification to Additional Traits to tell the AI that bad traits are bad and it shouldn't try to gene-mod them in. You still need the original mod, this is just a patch on top of it. This mod used to be a compatibility patch for Glavius AI, but it is now...
Subterranean Origin
Created by Omega
Subterranean Origin Mod that was submitted for the #MODJAM2020. This mod's origin mechanics are heavily based around planet modifiers. You start out with a planet with a rank V subterranean modifier that gives +25 housing, +5 building slots, and +10 max di...
At War: Planetary Cannons (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Planetary Defense Fleets (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
Additional Traits
Created by Granhyt
Stellaris is a game with infinite possibilities and an infinite potential. So why not start by adding more species traits to your game, for a more diverse galaxy ? This allow you different options and more varied handicaps .. and advantages. One of the obj...
Asari and NSC Patch
Created by Gyn Steel
Updated for patch 3.6 and the Season 7 of NSC. If something is missing, a model too much or such that I might of miss.. Unaligned stuff the list goes on please tell me. If the scale seems off, the same goes. Load order should be: __________________________...
[TNG] Faction Personality
Created by TheNextGuy
Faction Personality changes factions so that they have views on every ethic divide. No longer is there a simple "imperialist" faction, now imperialists are "Human Peoples Brotherhood for Imperialism". This mod is a proof of concept. This mod doesn't suppor...
Slow Speed Battles [Abandoned]
Created by kaityomoke
This mod is Abandoned. You are free to modify and redistribute this mod. This mod reduces the speed of ships during battles to prevents confused fight at least in the first half of battles. Movement speed during non-combat isn`t reduced. This mod does not ...
[Deprecated] Prison and Thrall Habitats
Created by Pilgrim
Deprecated -- The newer version of this mod has been created by FrozenParagon Link to new version: https://steamcommunity.com/sharedfiles/filedetails/?id=2905474716 If you have researched the normal thrall world and penal colony techs it will now be possib...
Galactic Policies
Created by LastLeviathan
http://i.imgur.com/V3Z5O15.png This mod provides several policies inspired by Victoria II that help add flavour to the inner workings of your empire. Other empires will utilize them varying by ethos and government, and their opinions of you will shift depe...
Planetary Shields
Created by Malthus
For a purely visual, updated and compatibility friendly version look here https://steamcommunity.com/sharedfiles/filedetails/?id=3037435877 ***Achievements will be disabled*** This mod is a standalone version of the planetary shields feature of the More Ev...
Space Communism Updated
Created by Quanto
This is a mod that aims to create a fun and detailed socialist roleplay aspect for Stellaris. In many mods (and by Paradox themselves) socialism in stellaris has been only been in the form of 20th century space gulags and central planning. Well, when I pla...
Prethoryn Playable - Swarm Overhaul
Created by BOT Lord
Progress Paused (3.0.* Compatible ) (I'm putting this on pause while I work on another equally large overhaul project on another topic, once I'm happy with the results I will resume active development. ) Working on cleaning up old code as well as adding an...
Gigastructures: Perfectly Balanced Edition
Created by Aerolfos
This mod does nothing at the moment....
Deassimilate Machines
Created by corsairmarks
Overview Ever been disappointed at all the wasted Pops when you conquer or integrate a Machine Intelligence? This mod is for you! Now you can de-assimilate the Machine Units into Robots once you have discovered the Positronic AI technology. This mod also f...
[Deprecated] Leader Traits: Enhanced Randomisation
Created by corsairmarks
DEPRECATED: Due to the changes in Stellaris version 3.8 "Gemini" to how leaders gain traits (and trait "levels") as they level up, this mod is no longer applicable. It has been discontinued. Overview Frustrated that some leader traits can't be gained on le...
Free Intel
Created by HaloPi
Gives full intel of every species you've contacted, regardless of your Intel level....
Full Robot Rights for Spiritualists
Created by Ratzfatz
This mod is as straight forward as possible. It allows you to select the full Rights-policy for robots despite being a spiritualist or fanatic spiritualist empire. When you hover with your cursor over the symbol for the spiritualist-ethic the toolip might ...
Starbase Solar System Exploitation
Created by Draconas
Starbase Solar System Exploitation (4.1) A small mod for enhancing starbases so they can provide a greater economic boost to your empire and have a greater impact on the planets in system, inspired by some of the features of Stellaris Immortal. Each one is...
GAPS: Civics
Created by GwenBlanketSpecter
This mod adds civics with special effects, conditional bonuses. I am currently splitting my mod into traits, civics, and origins and then updating the old one as an omnibus. SUPPORT Join my discord server to provide bug reports & feedback and get live prog...
Ruler Level System
Created by jasonpepe
RLS let every Ruler has their level system! For Stellaris version 4.0+ ------ https://i.imgur.com/gCvW7CF.png http://i.imgur.com/hNR5DyA.png https://i.imgur.com/4Z8X68t.png This is the rework mod, if you are looking for the classic one, click Here. If you ...
Jal's Habitats Can Be Built Over Moons
Created by Jal
This is a simple mod that simply allows Habitats to be built over Moons in addition to planets. Asteroids and stars are still not allowed....
Ascension Perk v2: Dynamic Boogaloo
Created by Esvalsen
Allows for players (and NPC's) to have a more diverse options when choosing the Ascension Perk Paths of Mind over Matter, Engineered Evolution and The Flesh is Weak. This mod allows those Ascension Paths to be used in Pairs while limiting it to only the fi...
Abandon Sector
Created by Kasei
Adds a decision to sector capitals, which destroys all Starbases, Mining and Research Stations within the sectors' borders. The decision itself triggers a confirmation event, to prevent accidentally destroying half your empire. Accepting this will trigger ...
Susvassals: release capital
Created by Reyzel
Should be compatible with 3.5+ The sector/subject system is absolutely SUS. You want to release a vassal with specific borders? Well Paradox says "you out of your luck idiot, everything within 4 jumps gotta go too, take it or leave it!" This mod is very si...
Svafa's Expanded Species Traits - Planetary Diversity Patch
Created by Retheri
Compatibility patch for Svafa's Expanded Species Traits and Planetary Diversity. This patch is updated to be compatible with the 3.0 version of Planetary Diversity. Though the original mod of Svafa's Expanded Species Traits has not updated yet, it should w...
Unemployment Demotion Time Fix LITE
Created by Ajey
Compatible with 3.4.* Save game compatible NOT Achievement compatible Introduction This mod was a user request. I use the main mod instead but if you just want a "LITE" version of the main mod then here you go: Time pops need to demote to a lower working c...
Additional Early Game Armies
Created by StarSophia
This mods aims to add more army types in the early game for each empire type, without going too overboard. The units are -- Normal empires: Mechanized armies Air Assault Armies Power Armor Corps (Requires Armored Exoskeletons tech) Robot empires: Junk Bots...
Better Raiding
Created by Tovius
For Version 4.1 An updated version of the original mod, uploaded with Toaster's Permission. As with the original mod, this mod aims to make raiding bombardment worth the effort. Mod Features: - Every pop you abduct gives 33 trade, minerals, energy, food, a...
Demilitarize (fixed)
Created by BurningRaptor
An updated and tweaked version of the original Demilitarize mod, compatible with 3.4.*. Features This mod adds an war goal called Demilitarize exclusive for pacifist empires. Your War Philosophy needs to be set to Liberation Wars to wage wars. On surrender...
Species Traits
Species Traits This mod addes 50+ new traits, 4+ for each type of species for enhanced Stellaris experience. Some traits will be locked only for some species to use. Others you can use just like other traits. Current Version: 3.11.x Capabilities Please do ...
Scientist Level Extension
Created by jasonpepe
SLE makes your scientist folks to the next level! For Stellaris version 4.0+ --- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/sn08cR4.png https://i.imgur.com/4Z8X68t.png --- Compatibility Standalone, no vanilla files altered. namespace = sls global_...
Origin - The Great Mistake
Created by Guilliman
Origin - The Great Mistake Starts on a forgotten Fallen Empire planet somewhere in the galaxy. Your species is a forgotten genetic project by your ancient elder forefathers. Deemed the great mistake, your species is hated amongst every fallen empire in the...
Trait Diversity - Photosynthesis Compatibility Patch
Created by Lylant
https://imgur.com/FPaS7X9.png This is a compatibility patch for Trait Diversity and Photosynthesis. This is not a stand-alone mod, Trait Diversity and Photosynthesis are required to operate. This mod allows Plantoids with Photosynthesis to use traits from ...
Trait Diversity - Trait Points Traits
Created by Lylant
https://imgur.com/FPaS7X9.png This is an add-on mod for Trait Diversity. This is not a stand-alone mod, Trait Diversity is required to operate. This mod adds 8 new species traits to the game, which only affect to the available trait points. These traits wo...
Hands of State (3.X)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
Trait Diversity - Species Privileges
Created by Lylant
https://imgur.com/FPaS7X9.png This is an add-on mod for Trait Diversity. This is not a stand-alone mod, Trait Diversity is required to operate. This mod manipulates several traits from Trait Diversity to give them a feature of species privileges. The trait...
Increased Ship Size 4
Created by 🆂🅷🅸🅾
Increased Ship Size 4 Supported version: 4.* Increased ship size, for valuable ships. A side effect is better performance. Due to the reduced number of ships. Ship size means the size of the ship class used in naval capacity. (Command Points) This mod is a...
Optimal Architecture
Created by El Hombre Nihilista
Functional Architecture for Megacorp....
Invasion! (3.1)
Created by AlphaAsh
Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds n...
Expanded Espionage and Diplomacy
Created by Tovius
For Stellaris 4.1 This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. Feature List Diplomac...
More Civics
More Civics This mod is intended to improve your stellaris experience with adding bunch of new civics. Currently adds 30+ new civics with various possibilities. Currently only doing version update. Some modifiers have been disabled or removed via game upda...
Kleptocracy
Created by NaughtyBoar
Kleptocracy is mod that enhances the pirate mechanics by making it playable and giving the player the power to create their own pirate empire. - New Origin - New Storyline based on 7 archaeological sites, 6 anomalies and 3 special projects. - New resolutio...
No Space Race 3
Created by 🆂🅷🅸🅾
No Space Race 3 Supported version:v3.13 Increased ship size , build time, upkeep and more - for valuable ships. A side effect is better performance. Due to the reduced number of ships. Ship size means the size of the ship class used in naval capacity. (Com...
Before The Light - STL
Created by 🆂🅷🅸🅾
Before The Light - STL Supported version: v3.13.* This mod is actually part of No Space Race 3. But if someone just wants the drives... This mod adds two STL Hyplerlane drives and sets the starting date to 2150. As an example, BTL increases the travel time...
Evolution Traits - 1.1.7 [OUTDATED]
Created by Neko
EvolutionTraits 1.1.7 I always found the selection of species traits in Stellaris lacking in variety and as I really enjoy the species editor and sometimes spend hours just creating new species for my next playthrough I wanted to spice things up a little b...
[Abandoned] Species Engineering
Created by Skill Less
Abandoned Due to lack of time this mod is no longer maintained. Anyone willing to take over may do so, let me know if you do so I will link the new mod here. Wait no longer and pickup the continuation of this mod Species Engineering Revived 'aka Life Engin...
Juggernaut Revamp
Created by James Fire
https://i.imgur.com/daBft2H.png The Juggernaut feels... not like a Juggernaut. Something that doesn't quite match up to power expectations. Aiming to fix that, I've done the following: -Added 2 sections to it, with a similar total slot count to the middle ...
6 Trait Picks 3 Trait Points Updated
Created by dcasez
Edits the Empire Customization Traits to 6 trait picks and 3 trait points for species. With 1.8, machines and robots are separate species. Now all 3 (robots, machines, biological) get +1 trait point and +1 max trait. Machines - 2 trait points, 6 traits max...
Dynamic Stability
Created by TheMcWhiskers
This mod is meant to insert new aspects of stability into Stellaris. The main highlight of this mod is a system that reduces planetary stability based on distance from your empire capital. Between 5 to 10 jumps away, your planet will receive a modifier tha...
Machine Cult Origin
Created by Maffe
Ever been disgusted by the weakness of your flesh, but still felt the need to worship the machine spirit? Now you can be spiritualist and at the same time embrace robotics and cybernetics. What This Mod Does The core piece of this mod is the new Machine Cu...
Origins Extended
Created by QUENTOPOLIS
Last updated for Stellaris version 3.6 ("Orion" update). Next updated delayed. Due to a change in material circumstances, I am currently unable to work on updating the mod. The re-write update is therefore postponed indefinitely. If anyone wishes to work o...
Origins Extended: Unbalanced
Created by QUENTOPOLIS
Updated and working with Stellaris version 3.4 ("Cepheus" update). What is this? This is a fork of Origins Extended for those that wish to play with less restrictions for using the origins, mainly in terms of the ethics/civics/government restrictions, whic...
Zro Dependent
Created by Temde
This mod introduces one new origin, Zro Dependent. Your species has evolved in parallel to an exposed zro deposit, your biology being inextricably linked. Without it, it feels as if you are without food itself. Zro Dependent Origin mod for Stellaris 3.0. N...
Fatherland: Frontier Worlds
Created by StormFather
Fatherland: Frontier Worlds is an expansion to Fatherland: Colonial Empires that adds a new type of spawnable empire to the galaxy! Support, reject or join loyal pioneering frontiersman who set out beyond your borders to settle new worlds. https://i.imgur....
Original Origins, Traits, and Civics 4.2
Created by RegiZero
Provides some extra unique traits, origins and civics to Stellaris gameplay that are available at empire creation. They are meant to influence your gameplay a bit more than the average vanilla feature but also balanced (but can be adjusted through comments...
Intrigue, Sabotage, & Espionage Expanded Uses [3.1]
Created by TheFlyingPotato
Tired of vanilla espionage operations? Do you just want to have operations that are worth clicking on them? You've come to the right place! Intrigue, Sabotage, & Espionage Expanded Uses adds a bunch of powerful operations that you will absolutely love! And...
Slave Ratio !BROKEN!
Created by CrustulumDraco
!! As of 4.0 the system that allows for a part of a population to be enslaved is broken, and will be removed with 4.1 (announced in a dev stream) !! A mod that allows those with the Slaver Guild or Indentured Assets Civic to set the percentage of enslaved ...
spark AI rebellion
Created by Saken
This mod add espionage operation "Start AI rebellion" that trigger vanilla stellaris AI rebellion. High infiltration(90), initial(20K) and upkeep(50) cost is due to devastating effect of AI upraising, making targeted empire very easy to defeat. Tried to ma...
(Broken) Spiritualist Materialists: The Machine Cult
Created by Tnynfox
1-26-2023: Butlerian Crusaders get new "Butlerian Compliance" wargoal to force their policies on others for 20 years. Their policies also apply automatically and indefinitely to all their subjects. 12-17-2022: Removed percussive maintenance, which has foun...
Distant Origin
Created by mzilli
“Life out here began out there.” -- Commander Adama, Battlestar Galactica Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut o...
Monster Genesis
Created by tzverg
Поддерживает версию Stellaris: v3.x.x Проект Генезис Любите играть за пацифистов\ксенофилов? Не можете противостоять агрессии противника своими средствами? В любом случае я хочу вам представить модификацию с возможностью разведения собственного стада Тиянк...
Stronger Orbital Bombardment
Created by Dallan
I've glassed a lot of planets in my 4X days and I couldn't help but think Stellaris' orbital bombardment was a little weak. So I went digging through the files and it turns out there are two reasons for this: if you think it's because it's not living up to...
Stage a coup & assassinate ruler
Created by stars☆
I AM CURRENTLY SEARCHING FOR A NEW MAINTAINER Please get in touch with me if you are interested in maintaining this mod. Compatible with version 3.* UNLIMITED VERSION allows unlimited coups on empires Use the two new espionage option to stage a coup in the...
Revolt Inc
Created by NinjaBreadMan
Updated for 3.4: fixed, tested and working. Still needs to be loaded after any other mods that change branch office buildings. I need to revisit the balance of this mod. any suggestions welcome. ---------------------------------------------- THIS IS AN ALP...
More Emperor & Custodian Resolutions, and Galactic Unification
Created by Nagasaki Soyo
This is a mod provides more resolutions for the Custodian and Emperor, to make their jobs not so boring. Compatibility Patch with UI Overhaul Dynamic: https://steamcommunity.com/sharedfiles/filedetails/?id=2966277231 ] Custodian Reforms Science Cooperation...
Money's Corporate Civic Parities
Created by cool duck wizard
Frankly, we here at Money LLC believe it's a travesty that corporations are still missing so many good civics from normal empires. With that goal in mind, we present to you six new(ish) parity civics: Shared Workloads, parity for Shared Burdens: Why can't ...
Mercenary Megacorps
Created by Juhius
Adds two new MegaCorp civics which turn your militarist corporation into a proper mercenary company, a fantasy which was unfulfilled by the vanilla game. Defence Contractor Every Defensive Pact or Independence Guarantee grants +5% Trade Value, Militarist e...
Repeatable Trade Technology (3.2)
Created by cool duck wizard
Ever felt your repeatables failed to address the monetarily profitable heartbeat of society that is trade? Well, with our latest product, you can! Introducing the Optimized Trade Networking technology, the answer to your lacking trade-focused ecumenopoleis...
Thermoregulation Traits
Go send your love to Svafa & NordikaMan for creating these traits in the first place! I really liked the idea of adding a little more diversity into planet habitability after coming across Svafa's Expanded Species Traits but I wasn't quite happy with how t...
More Hydroponic
Created by Cardinal_Z
可以将水培农场升级,升级后将提供5个农夫岗位,或者3个渔夫岗位。...
Gender Politics
Created by Capelett
Available in English & Chinese / 中文 For the lite version, check out Gender Politics LITE. Overview Gender Politics adds Matriarchies and Patriarchies into the game, in the form of civics and policies. This mod will allow you to play an empire of Amazonian ...
Aquatics Admiral Trait Restored
Created by KnighTheThrasher
This mod re-adds an unused aquatic admiral trait. It was showed in one of the aquatics feature streams, but it was cut for some reason. It's still in the game files, so I restored it. Should be compatible with everything because I didn't change any game fi...
Buffed Multi Shiptype Fleet [Abandoned]
Created by kaityomoke
This mod is Abandoned. You are free to modify and redistribute this mod. This Mod buffed fleets including multiple ship types. The bonus got by each ship type included in the fleet is as follows. Corvette: Sublight Speed + 10% Destroyer: Shield, Armor, Hul...
Additional Ascension
Created by Reyzel
Additional Ascension adds 8 ascension perks which allow for possibilities I felt were lacking in the base game. This mod can be used with the normal vanilla ascension perk amount however it's intended to be used with a greater number of ascension perk slot...
Contact War
Created by Resetium
FOR 3.2.* Speedrun the lives of those filthy xenos by using an Existential Expulsion-esque casus belli on their pitiful empire, allowing those who are hostile to immediately enter total war. To activate the Contact War casus belli, you need to first attack...
Storage Districts and Solutions
Created by Yanzihko
https://i.imgur.com/jRbiviv.png Compatible with 3.10.* Aviable Languages: -English -Simplified Chinese - by WolfRainSong https://i.imgur.com/s9hDdN3.png "SDS - Storage Districts and Solutions" is a mod adding storage districts for all your greedy needs, wi...
Sensible Late Game Techs
Created by Flamgino
It's not entirely hubris. A friend asked me, "What do you even want from an end game mod?" I replied, "I don't know. Like, sensible late game techs or something," and just like that, the mod was named. Whether it lives to the title shall remain to be seen....
Mechroids 2: A Cyborg Species Expansion
Created by Kumquat
If anyone else experiences crashes when attempting to allow the Processing Purge type through the "Ethical Delimiters" decision, please post your mod list! https://i.imgur.com/f1fVomu.png This is a mod designed around the fantasy of playing as Cybermen, Gr...
DarkSpace
Created by Exakan
OLD PRE BIOGENESIS 4.0 VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=3476300541 What does DarkSpace do? - It is a Vanilla+ and Roleplay mod, not an overhaul. DS will not change basic game mechanics - Compatible with 99% of all other mods....
Fear of this Battlestation
Created by The_Ring-Bearer
tldr; Park your Colossus in orbit over one of your planets to increase stability and reduce crime. Or your Star Eater in orbit around a star without a aetherophasic engine. Whether you are using your Colossus as a deterrence or using it to crush all opposi...
[4.1] Empires Expanded
Created by MadeinCanada
Empires Expanded expands customisation of empires and paths to take! EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing. Your feedback is high...
Civil War PhysicsGamer Fork
Created by PhysicsGamer
A modified fork of the Civil Wars mod. This fork makes balance adjustments to the Civil Wars mod so you don't get bulldozed in the Early game by a Rebel Stack 10 times the size of what you can physically field. As of right now there are only a few signific...
No More Exclaves
Created by MrFunEGUY
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let...
Intel Expanded
Created by kuyan-judith
This mod now requires Repeating Script Templates. This mod expands the Intel system in several ways:At sufficient intel, you can see other empires' policies, edicts, technologies, ascension perks, and moreSome intel is needed to see other empires' opinions...
Useful Heirs
Created by MrFunEGUY
Useful Heirs: I've always thought that heirs should be more useful and interesting in this game. This mod is me trying to achieve that. With Useful Heirs, you can: - Change the leader class of your heir. - Designate any of your leaders as your heir. - Abdi...
The Caretaker SE (3.1)
Created by AlphaAsh
Updated for Stellaris 3.1.x This Special Edition for The Caretaker includes a few compatibility tweaks and bits of extra content over that of the version included in #ModJam 2020, some that did not make the competition's deadline, or required over-rides of...
Restored Origins
Created by MrKewlFish
https://imgur.com/p7Fv1Z6.gif CONTENT The Restored Origins mod restores three cut origins into the game. This is my first Stellaris mod so the changes aren't anything on the level of, say, Forgotten Queens (great mod, definitely subscribe to it!) but I do ...
Fatherland: Colonial Empires
Created by StormFather
Experience a dynamic galaxy where new nations are born from the old in a constant cycle of death and rebirth! https://i.imgur.com/EEVrGqY.gif READ ME! If you are using mods that REMOVE existing ethics (e.g removes spiritualist, authoritarian etc) the mod m...
Government Variety Pack
Created by LittleRaskol
A grab bag of new civics, origins, and government types. Updated for 4.2 (Corvus). New Civics A total of 77 new civics, broken down into 9 origins, 20 normal civics, 19 hive civics, 14 machine civics, 12 megacorp civics, and 3 "advanced" civics available t...
Banned! (3.4)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
OUTDATED Cross Border Trade
Created by Oatmeal Problem
This mod will not be updated for Stellaris 4.0. Trade is fundamentally different now, and this mod no longer fits the game well. If you disagree, you are free to fork, update, and re-upload. Borders produce trade value! Commercial pacts too static? Shouldn...
Galactic Imperial Tax
Created by 哈萨维682
Lite Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2982287981 Almost all vanillan resources can be taxed, and the heavier the tax burden, the lower the member states' opinions toward the emperor. Member states can acquire tax exemptions b...
Guilli's Exploration And Expansion Tweaks
Created by Guilliman
Guilli's Exploration and Expansion Tweaks For version 4.0+ of the game. Highly recomended in combination with my Guilli's Planet Modifier and Features mod! Compatible with my Guilli's Technologies Guilli's Technologies mod! This is a small mod to add a lit...
Specialized Research 3.13
Created by Keizerguy
Those who’ve been playing Stellaris for a long time will remember that the individual science researches were once divided into three seperate buildings. This mod adds similar buildings once more, allowing the player (and AI) to specialize into one (or mor...
Occupied Resources
Created by MrFunEGUY
3.6 has killed this mod In 3.6, Paradox made it such that Occupied Planets no longer provide resources to the owner. Unfortunately, they've done so in a way that prevents the production and upkeep numbers from being accessed. With that, this mod is dead. T...
Forerunner - A Traditions Overhaul
Created by idm
Compatible with 3.8 (Gemini). https://i.ibb.co/MVs1gRD/forerunnertitle.png Forerunner - A Traditions Overhaul is a complete overhaul of the game's tradition system, designed to mirror the balance of the base game while introducing brand new gameplay option...
Foreign Gateway Construction
Created by GoldenThane
Updated for 3.4! Now allows the building of special Gateway AND Hyper Relay buildings within friendly alien territory. Vassals are no longer valid targets, as that is now covered by Overlord. These special constructions cost less resources, but slightly hi...
Jump Drive Inhibitor
Created by Nebula
A mod so you can build a megastructure that makes it so hostile fleets can't jump into your systems. It costs 5000 alloys and 100 influence to build. Compatible with Gigastructural Engineering and its maginot worlds n stuff from that mod. Works on 3.2.*, u...
Building: Aquaponics Farms
Created by corsairmarks
Overview Adds an upgrade for Hydroponics Farms called Aquaponics Farms, which convert one farmer job into an Angler job. The technology to construct this building is available to all non-gestalt empires. Aquaponics is a combination of aquaculture (raising ...
Diverse Prosperous Unifications
Created by BrettlesSr
Expands the basic Prosperous Unification origin with four new origins that expand on different ways to unify a planet. > Perpetual Superpower Building a slow momentum across untold centuries, this society has reached every young civilization's ambition: a ...
AA's Starbase Overhaul (3.4)
Created by AlphaAsh
Starbases Overhauled Changes module and building slot scale to max out at 10 each. Changes Outposts to have a building slot. Adds a new policy for automating building in that slot. Buffs starbase buildings. Buffs starbase building auras. Adds a few new sta...
Extra Buildings - Strategic Resources
Created by Thane-Stus
Compatible with 3.5 Adds upgrades for the Synthetic Crystal Plants, Exotic Gas Refineries, and Chemical Plants. As well as two new buildings which produce Dark Matter and Nanites. Building List Extra Buildings Mods No other Extra Building mods are required...
Relic Mobility: Relic Wars & More
Created by von der borch
Relic Mobility Relic Wars and More (Not Achievement Compatible) Inspired by Relic Relocation and PJs :: Relic Wars Stellaris Version 3.4.x Features - Two new War Goal types: - Seize Random Relic (takes a random relic from the enemy when you win) - Seize Al...
Sustainable Technology - A Repeatables Overhaul [3.5 LEGACY]
Created by Mulchified Fish
This version is now a 3.5 (and 3.4) LEGACY version, for anyone playing before the very minor strike craft changes. The 3.6-ified version may be found here, though it may have issues: https://steamcommunity.com/sharedfiles/filedetails/?id=2883817836 The 3.8...
CommsNet (3.4)
Created by AlphaAsh
Infrastructure to reduce Empire Size penalties How it works: - You build stuff that produces a resource called Comms Rating. - Comms Rating doesn't stockpile. What matters is monthly production. - Monthly production is converted to a Comms Coverage bonus f...
OUTDATED Under Siege
Created by Oatmeal Problem
Adds siege warfare to Stellaris! Have you wondered how that ecumenopolis feeds itself when you control the skies above it? How does that besieged forge world get all its minerals? This is the mod for you! When a starbase is controlled by a hostile country,...
Linked collections (13)
Deprecated and/or Promising
Contains 46 items
3.x AI Mods
Contains 32 items
3.x Multiplayer
Contains 18 items
At War Continued
Contains 7 items
Civics Expanded Family
Contains 4 items
Dragatus' Vanilla-ish Mods
Contains 8 items
3.x Utilities (UI)
Contains 116 items
In 5 collections by Akirazine
Deprecated and/or Promising
46 items
3.x AI Mods
32 items
3.x Multiplayer
18 items
3.x Utilities (UI)
116 items
3.x Flavour - Portraits, Cities, Shipsets
303 items