Stellaris

Stellaris

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[TNG] Factions Matter
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13.622 MB
May 14, 2021 @ 12:41am
May 18, 2021 @ 10:21pm
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[TNG] Factions Matter

Description
Factions Matter adds dozens of truly dynamic events to factions, making them far more dangerous and engaging. No more can you set factions and forget them. Now, factions build momentum and if they become powerful and angry, they will slowly unlock more destructive events in order to achieve their political goals.

Changes
  • Added dozens of faction events whose level of violence changes based on how you play
  • Added faction operations that curtail a factions power
  • Added radical factions that oppose your government
  • Factions now spawn at gamestart, but don’t provide influence until 10 years in like in vanilla

Ideological Purity
Ideological Purity represents the level of practical application of your governing ethics. It ranges from zero with no purity to one hundred with maximum ideological purity. Government factions produce between zero and fifty ideological purity resting point lift. A happy, powerful government can easily hit an ideological purity resting point of 90.

Faction Militancy
Faction militancy represents the lengths the faction members are willing to go to see their political objectives realized. Unhappy factions, especially radical and government factions, become militant over time. Policies also affect militancy. Militancy values over fifty create very scary events.

Compatibility
The mod can be inserted into a running game once you give it two months to start up.
This mod is barely compatible with UI Overhaul Dynamic.

This mod is a successor to my Moderates and Radicals mod. If you would prefer a less overhauled radical experience, try that mod.

Not compatible with potent rebellions, workers unions, banned factions, or any mod that changes vanilla factions.

This mod is not compatible with ethics and civics classic/redux, though its support is planned.

It is not compatible with Philosophically Star Wars.

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Try out the Beta Branch!
Use this mod to try out the latest changes, which haven't been fully tested. I add faction statuses to show causality, text highlighting, and event fixes so they aren't as annoying!
Popular Discussions View All (2)
11
Jun 5, 2021 @ 5:11am
PINNED: Ideas
TheNextGuy
3
Jun 7, 2021 @ 11:22am
PINNED: Bug reports
TheNextGuy
130 Comments
perl Jan 14 @ 12:04pm 
Update please!
Mr.Poggers The Shiba Nov 5, 2024 @ 12:43pm 
Does this still work?
Darth Wick Apr 10, 2024 @ 1:20am 
update?
SemperFudge Oct 7, 2023 @ 8:05pm 
Any idea on if this mod is gonna be updated? It had a lot of potential.
The XFactor May 22, 2023 @ 6:20am 
What a fantastic idea for a mod! I really hope something like this is incorporated in the base game one day.
Dat Fishe Aug 29, 2022 @ 3:20am 
@Dak It doesn't seem to be being updated anymore, it's prolly not compatible with the current version.
DapprDakTTV Jul 30, 2022 @ 2:34am 
Getting crashes with this mod when starting a game.
==FANATIC== Jun 14, 2022 @ 7:37am 
@Its UwU that's so hilariously true, it hurts.
It's UwU Apr 28, 2022 @ 1:51pm 
so i have paired this with MrFUNEguy's Civil Wars mod.
and i quote, "Some Men Just Want to Watch the Galaxy Burn". ive gone through soo many civil wars
Teamson Feb 2, 2022 @ 3:45pm 
Would this still work with 3.2?