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Slaves Can Auto-Resettle for 3.0
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0.105 MB
Apr 17 @ 6:28am
May 20 @ 8:44am
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Slaves Can Auto-Resettle for 3.0

For whatever reason, slaves and servitude robots are excluded from the new auto-resettlement mechanics introduced by 3.0. Free robots are also excluded thanks to a glitch. This changes that by letting slaves and robots (both free and those in servitude) migrate. Applies to both unemployed slaves and thrall world toilers.
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Krieg May 30 @ 2:17am 
I really like this mod, but do you know if it's possible to fix the issue where pops can't migrate off of planets with mastery of nature?
Peter34 May 21 @ 4:42am 
Droids seem to be locked in the Species tab, under Migration Controls, to "Migration Controls Enabled". Is that supposed to be the case?
Jr. Troopa May 11 @ 9:58am 
Neat, thanks for answering.
Mial42  [author] May 11 @ 5:21am 
@Jr. Troopa

Jr. Troopa May 10 @ 11:17pm 
Does this mod also let dumb robots resettle?
Osprey Apr 27 @ 9:02pm 

He is refering to their enslaved pops not growing until they have been resettled onto the planet.
It's not really related to your mod
Mial42  [author] Apr 17 @ 3:35pm 

I'm not 100% sure what you're saying, but I can confirm that slaves do resettle in my games. How high is the habitability on this target planet? And do you have species-wide migration controls on?
Azona Apr 17 @ 3:16pm 
Hmm I installed this mod hoping slave would migrate to worlds that they are not on yet but they could not grow there untill I manuel resettle them. I checked infor at spiecies right at no migration controls you can pick that option but in text it says one must be true does not have slave spiecies policy with got X assuming auto resettling only works on migration is allowed this will prevent it from working?