Stellaris

Stellaris

134 ratings
Smarter Ship Design [3.12]
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
310.932 KB
May 12, 2020 @ 8:48pm
May 17, 2024 @ 11:42am
19 Change Notes ( view )

Subscribe to download
Smarter Ship Design [3.12]

In 1 collection by Dragatus
Dragatus' Vanilla-ish Mods
8 items
Description
This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. If you use auto-generated ship designs those will also be improved.

All the images are of ship designs the AI created with this mod.

The mod works fine on its own, but for an even better effect it can be combined with my other mod Signature Weapons.


NOTIFICATION (March 2025)

I'm currently burned out on Stellaris and moved back to Crusader Kings. Eventually I'll come back and update all my mods, but I make no promises on the timeframe. In the mean time I give my blessing to anyone who wants to make an up-to-date re-release of my mods. I'd just appreciate a mention as the original creator. Now back to the mod.


HOW IT WORKS

The ship section selection weights have been rewritten and the AI will now pick them based on what technologies it has and what kind of weapons it prefers based on its personality[stellaris.paradoxwikis.com]:
  • AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon.
  • Exception: AI that prefers explosive weapons will only favor P slots over S slots if it has P weapons that are more advanced than its regular missiles.
  • After researching Battleships technology AI will favor using P slots on all smaller ship sizes.
  • AI that prefers energy or kinetic weapons will favor M slots over S slots until it researches Autocannons or Plasma Throwers technology. Then it will start preferring S slots.
  • AI that prefers explosive weapons will favor M slots over S slots if it has swarmers that are of the same tech tier or higer than its regular missiles.
  • AI that prefers strike craft will favor M slots over S slots if it has Whirlwind Missiles technology.
  • AI that prefers energy or kinetic weapons will favor L slots over M slots if it has researched Kinetic Battery technology and is producing Volatile Motes.
  • AI that prefers explosive weapons or strike craft will never favor L slots over M slots.
  • AI that prefers energy or kinetic weapons will favor G slots over other weapon slots if it has researched Battleships and Proton Launchers technologies and is producing Exotic Gases.
  • AI that prefers explosive weapons will favor G slots over other weapon slots if it has researched Battleships and Armored Torpedoes technologies and is producing Volatile Motes.
  • AI that prefers strike craft will never favor G slots over other weapon slots.
  • AI that prefers strike craft will always favor H slots over other weapon slots.
  • AI will always favor X slots over other weapon slots.

Defense Platforms use special rules and will most commonly use M slots to avoid range issues. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more advanced than its swarmers. Finally, AI that prefers strike craft will use H slots on defense platforms.

The mod also adds logic to choosing what weapons to put into weapon slots of a specific size.
  • S slots will usually be used for autocannons, disruptors, plasma and missiles.
  • M slots will usually be used for lasers, railguns and swarmers.
  • L slots will be used for kinetic artillery if available and lasers or railguns if not.
  • G slots will be used for energy torpedoes if the empire prefers energy or kinetic weapons and for regular torpedoes if it prefers explosive weapons or strike craft.
  • AI that prefers energy weapons will avoid using disruptors and missiles.
  • AI that prefers kinetic weapons will avoid using disruptors.
  • AI that prefers explosive weapons will avoid using energy weapons (except disruptors).

MODIFIED SHIP SECTIONS:
  • All standard stern sections for Destroyers now have 2 new small slots for defenses.
  • Standard Frigates now have 6 small slots for defenses.
  • Destroyer Picket Ship Bow: replaced the S slots with an M slot and a P slot (MPP)
  • Cruiser Hangar Core: replaced P slots with S slots (SSH)
  • Cruiser Torpedo Core: replaced the 2 S slots with a G slot (GGG).
  • Battleship Hangar Bow: replaced P slots with S slots (HMSS)
  • Battleship Carrier Core: replaced P slots with S slots (HHSSSS)

NEW STANDARD SHIP SECTIONS:
  • Frigate: Multirole (PG)
  • Destroyer: Interceptor Ship Bow (SSS and replaces 6 small slots for defenses with 3 M slots)
  • Destroyer: Torpedo Stern (G)
  • Cruiser: Gunship Bow (SSM)
  • Cruiser: Picket Ship Stern (PP)
  • Menacing Cruiser: Multirole Cruisers (LMGSP)

NEW SHIP SECTIONS UNLOCKED BY ARMORED IN FIREPOWER (NEW ASCENSION PERK)
  • Corvette: Guardian (MPP weapons; SS defenses)
  • Corvette: Gunstar (MM weapons; SS defenses)
  • Frigate: Guardian (GPP weapons; SSSS defenses)
  • Frigate: Nova (GG weapons; SSSS defenses)
  • Destroyer: Gunstar Stern (MM weapons; no defenses)
  • Destroyer: Nova Stern (GG weapons; no defenses)

COMPATIBILITY

This is a gameplay altering mod and as such it will prevent you from getting achievements.

The mod replaces five files:
1) .../Stellaris/common/component_templates/00_weapons_energy.txt
2) .../Stellaris/common/component_templates/00_weapons_extra_large.txt
3) .../Stellaris/common/component_templates/00_weapons_missiles.txt
4) .../Stellaris/common/component_templates/00_weapons_pointdefence.txt
5) .../Stellaris/common/component_templates/00_weapons_projectile.txt

Additionally it adds new files that overwrite all entries from 5 more files:
6) .../Stellaris/common/section_templates/battleship.txt
7) .../Stellaris/common/section_templates/corvette.txt
8) .../Stellaris/common/section_templates/crisis.txt
9) .../Stellaris/common/section_templates/cruiser.txt
10) .../Stellaris/common/section_templates/destroyer.txt

Finally it overwrites the defense platform entries in the file:
11) .../Stellaris/common/section_templates/other.txt

It will be incompatible with any mod that also edits these same files or entries, but should be compatible with all the mods that don't. It may also be technically compatible but effectively incompatible with a mod that dramatically alters ship design in some other way.

Not compatible with NSC.

Should be compatible with StarNet AI and StarTech AI.

SHAMELESS SELF-PROMOTION

I would be grateful if you could rate the mod with either thumbs up or thumbs down. If you rate it with a thumbs up and you really enjoy it, please consider also marking it as a favorite. If you like this mod you might also like one of my other mods.

I also created a Discord server[discord.gg]
Popular Discussions View All (1)
0
Jan 19 @ 10:09pm
Allow the AI to build destroyers
rout
101 Comments
Dragatus  [author] Apr 3 @ 5:59pm 
Eventually I'll update all my mods to the latest version of the game, but at the moment I switched back to playing and modding Crusader Kings 2.
Zaskow Apr 2 @ 7:54pm 
@Dragatus, thank you!
I hope we'll get updated version of the mod for 4.0.
Dragatus  [author] Apr 2 @ 6:44pm 
I used it with 3.14 and didn't notice problems, but I make no guarantees.
Zaskow Apr 1 @ 10:27pm 
Is this mod workable on 3.14?
perl Jan 18 @ 3:27pm 
Awesome mod. Makes the AI much more challenging to play against
Dragatus  [author] Dec 25, 2024 @ 6:30am 
Not that I know off.
Undeadhorrer Dec 24, 2024 @ 12:29am 
Is there a version of this or perhaps a mod that keeps the original ship sections and just makes the AI design smarter and use hardening? Or no?
Dragatus  [author] Jul 14, 2024 @ 12:07am 
The logic is based only on preferred weapon type, which the mercs do seem to already have (kinetics), so giving them a full personality wouldn't achieve anything new.
Dunraven Jul 13, 2024 @ 9:29pm 
Cool, thank you! Not asking you to, but wondering if you've messed around with applying a personality to Mercs as a way of invoking all of the logic you have here. As far as I can tell, this should be possible - which country types can get which personalities is gated on the personality side, not the country type side. No trouble if you haven't, just don't want to chase after it if you've tried it and it doesn't work.
Dragatus  [author] Jun 16, 2024 @ 12:11pm 
It does help them a bit. They'll still mostly use kinetics, but will mix in a small amount of plasma.