391 ratings
Galactic Community Expanded
File Size
1.032 MB
Nov 1, 2020 @ 8:26am
May 20 @ 9:31am
33 Change Notes ( view )

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Galactic Community Expanded

The Galactic Community in Vanilla is a neat concept, but suffers from lacking in content. This mod aims to rectify that by adding a number of new resolution trees, as well as tier six resolutions.

What this mod changes:
The Vanilla bug breaking Right to Work's assembly speed modifier is fixed.
Vanilla bug where Gestalts could not research Zro distillation even after passing Extradimensional Experimentation is fixed.
Formerly edited several vanilla defines to make the Galactic Community faster. These have been moved to a separate mod:

Features from other mods incorporated into this one:
This mod incorporates the tier six Greater Good, Industrial Development, Ecological Protection, Galactic Studies, Mutual Defense, Rules of War, and Galactic Commerce resolutions, and the tier 4 sanctions resolutions from MrArcaneGates Galactic Community++, found here:

What this mod adds:
A tier six Divinity of Life resolution: Crusade Against the Heretic.
4 New Ethics-Themed Resolution categories: Stratified Society (authoritarian), Galactic Diplomacy (xenophile), Enforced Sovereignty (xenophobe) and From Many, One (gestalt). Each of these resolution categories has six tiers.
A new edict: We Know Our Place (for rogue servitors) that makes bio-trophies have an empire-wide effect
A new casus belli: "Unequal Treaties" unlocked by the megacorp-themed resolution tree, that allows megacorps to force other empires into their ethics, seize any available branch offices, and change their authority to oligarchic with the merchant guilds civic (unlike Vanilla impose ideology, which turns them into a megacorp, AKA, competition).
A new Casus Belli: Crusade, unlocked by the Crusade Against the Heretic resolution, allowing for total war between spiritualist and machine/synthetic empires as well as the imposition of spiritualism on non-spiritualist empires, strengthening the fervor of both the Crusader and the Crusaded, if the crusade is successful.
Galactic Population Controls: Adds a new resolution to completely stop population growth in the Galactic Community. Designed to fight endgame lag; the AI should never vote for it unless it has the environmentalist civic.
Invisible Hand: A Megacorp themed resolution tree designed to make branch offices and trade value competitive with regular jobs as a source of resources.
Galactic History: A set of two resolutions designed to make the discovery portion of the game last longer and provide a source of minor artifacts when the Rubricator doesn't show up.

Planned future updates: Adding new edicts, planetary decisions, and maybe policies to the new resolution trees.

Compatibility: This mod overwrites 00_resolution_categories and 00_resolutions, and is therefore not compatible with other mods that do the same, including Galactic Community++. It is, however, compatible with Ethic-Based Resolutions by Cattan, as you can see in the thumbnail. Also overwrites 00_other_jobs and the refinery, factory, forge, and basic worker colony designations, as well as the extradimensional experimentation and project cornucopia decisions, the advanced research lab building, and the starbase buildings and modules affected by the unchained knowledge tree (but not the files these are contained in). Based on my testing, it is savegame compatible.

As of 12/2/2020, overwrites the Greater than Ourselves resolution. If you use a mod that makes this available from game start or otherwise through some non-GC mechanism, please put that mod AFTER this one in the load order.

Chinese Localisation Patch Found Here:
Popular Discussions View All (2)
Apr 24 @ 9:20am
PINNED: Bug Reports
Jun 19 @ 1:10pm
PINNED: Suggestions
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Apollo May 26 @ 11:21am 
could you make and post a slim mod with just the level four sanctions?
Computica May 21 @ 1:50am 
Amobea Conversation Act was added in 3.03 and is missing in your mod. "resolution_category_space_fauna_tiyanki"
Phantomcreator42 May 18 @ 3:09pm 
Wait so the author doesn't have nemesis either? So since it doesn't touch nemesis content I can use this? Hooray!

So many mods that touch this part of the game seem to need nemesis now.
General Justinian May 16 @ 10:48am 
I like the mod, do you think you'll add Custodian/Imperator specific laws?
Berewolf May 12 @ 7:21pm 
Any thought on timer reduction? Like reducing cooldown of senate,veto,emergency measure and so on.
Watchman May 12 @ 2:03pm 
Welp, I dunno if you can even fix or tweak that...

The point is, when approving resolutions that restrict some kind of policies (for example that egalitarian tree, that slowly restricts different policies and standarts of life), AI for some reason does not take different type of policies for their citizens, while they actually can, and it won't even harm their economics. Have to play as them, and change it myself.
Boisegangpc May 6 @ 10:19pm 
Ah, okay. TY for the explanation.
Mial42  [author] May 4 @ 8:57am 

No need for one. The mods don't overwrite the same stuff (I don't touch Custodianship, since I don't have Nemesis).
Boisegangpc May 4 @ 8:47am

There was this mod (Some sort of addition to Custodian resolutions) which may need a compatability patch?
Boisegangpc May 3 @ 6:34am 
That was fast! Thank you!