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Or any to recommend?
A set amount of days means it has to check only 1 value when a session starts, then set a countdown of game ticks until it fires off a bit of code to allow premature ending of a session. This is likely a handful of operations.
But a multiplier? That means spending operations getting the vote timer, looking at said value, then going over to see what to multiply by, doing so, then setting that value so when a session occurs, it knows what to set that countdown to. There is no benefit to this other than not spending a few seconds with a calculator to find the same value and setting it in defines.
I *think* it's a bit wonky though. I'll have to double-check but I'm not actually sure it's reading that value as it should. (Maybe a newbie programmer derped and hardcoded it or something.) When I have a better idea what's going on I'll come back with some more info for ya.
It's already compatible with 3.0.1. None of these defines changed. As for balance, these are my personal changes. If you want different balance, I'd recommend making your own mod changing these defines.