Stellaris

Stellaris

33 ratings
Classic Advanced Ascension - English Localisation Overhaul
   
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File Size
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2.141 MB
Sep 24, 2019 @ 4:01pm
Feb 12, 2022 @ 11:04pm
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Classic Advanced Ascension - English Localisation Overhaul

In 1 collection by explodoboy
explodoboy's Stellaris collection
214 items
Description
Load Order:
Advanced Ascension (Original Mod)
AA: English Overhaul (This Mod)

Now endorsed by the original mod's maker!

Welcome to (classic) Advanced Ascension's unofficial English localisation overhaul!

This mod improves the English localization of Advanced Ascension, improving sentence flow and structure significantly, making it far easier to understand fully. This mod also includes some extra flavor to make Advanced Ascension more immersive.


If you notice any mistakes, please inform me about it.
30 Comments
Nanu Sep 29, 2023 @ 1:10pm 
Hey there, is this still up to date and working with newest patch and AA? ^^
Crescidious Feb 13, 2022 @ 2:04am 
thankyou
explodoboy  [author] Feb 12, 2022 @ 11:05pm 
leaving a second comment to say that i just finished the rewrite and mod now displays that it works with v3.2
explodoboy  [author] Feb 12, 2022 @ 9:53pm 
Just leaving a comment to note that this mod should work just fine in v3.2, although I'm currently in the process of rewriting everything mostly from scratch to improve the mod.
explodoboy  [author] Nov 6, 2021 @ 10:08pm 
That's the mod launcher, for you.
Silver Blur Oct 5, 2021 @ 4:00am 
This mod likes to just... flip a coing whenever the launcher starts to see if it works or not.

At this point, it's simpler to grab this mod's .yml file and use it to manually replace the original in the workshop folder
explodoboy  [author] Jun 2, 2021 @ 10:54am 
Hm. I'm assuming that the original author of Advanced Ascension changed the localisation file, then. I'll get that fixed ASAP.
Xenos Jun 1, 2021 @ 8:00pm 
Hey mate, you have to change the file name to nnn_l_english, otherwise it doesn't overwrite anything and doesn't work.
explodoboy  [author] May 2, 2021 @ 4:07pm 
Probably. I'll just update the mod so that it'll hopefully work with the latest version of Stellaris.
Nicho May 2, 2021 @ 3:34pm 
With Irony I am, yes. Not with the PDX launcher. Still need to investigate if it's 3.0.3 - I suspect so.