Stellaris

Stellaris

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Juggernaut Revamp
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179.528 MB
Mar 23, 2020 @ 12:08am
Nov 22, 2021 @ 8:39am
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Juggernaut Revamp

In 1 collection by James Fire
TermiAurthur's Current game mods
118 items
Description
[discord.gg]

The Juggernaut feels... not like a Juggernaut. Something that doesn't quite match up to power expectations. Aiming to fix that, I've done the following:

-Added 2 sections to it, with a similar total slot count to the middle one.

-Added variations to the sections, including:
-Titanic slots for those of you with Apocalypse. They are unlocked by Titans tech.
-Sections with large weapons instead of strikecraft.

-Changed the empire limit. You can build unlimited, with 1 per 1000 naval cap.
-Increased shipyards from 2 to 4

The standard section is the vanilla one, and the standard wing sections are similar in slot distribution.

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[discord.gg]

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81 Comments
billymom2 Sep 28, 2021 @ 5:33pm 
Thanks this mod makes me want to build jugs since i almost never use them since i dont see a real point of having a moblie jug most of the time
James Fire  [author] Sep 28, 2021 @ 4:58pm 
It should work fine with NSC, if you put it below in the load order.
billymom2 Sep 28, 2021 @ 4:27pm 
NSC comp?
James Fire  [author] Sep 15, 2021 @ 5:00pm 
I should at least check it and update the supported version number.

I think I'll also do that shipyardless Jugg that has been requested :D
Daniellm Sep 15, 2021 @ 2:45pm 
i actually tested it after asking and it seemed to work.. fine? the sections were still there at least

so you probably don't have to do much if anything at all
James Fire  [author] Sep 15, 2021 @ 11:40am 
Yeah, sometime this week.
Daniellm Sep 15, 2021 @ 9:32am 
hello james, are you planning on updating this mod to LEM?
kinngrimm Aug 18, 2021 @ 2:07pm 
now we just need to be able to install station modules =)
Riddle 78 Jun 25, 2021 @ 3:36pm 
While the Juggernaut makes for a spectacular warship with this mod,there's still a core issue that plagues the thing. Its shipyard slots. From what I've been able to tell,a Juggernaut's shipyard slots cannot enjoy bonuses of any sort. So,if you have a centralized shipyarding system somewhere,especially with Gigastructural Engineering making it happen,you wind up with the Fleet Manager going "Lolnope" and trying to route over a thousand ships through your empire's worst shipyards. Since it's impossible for modders to access the Fleet Manager's logic,the only alternative solution would be to remove the Juggernaut's shipyard slots.

All of this to ask; Would it be possible to make an alternative Juggernaut that eschews the shipyard slots entirely?
Bombat Jun 4, 2021 @ 7:15am 
Thanks for the answer. But i have one more, can you fix that please?) https://pastenow.ru/c35d5b6c285cc089e13358003ea70f4b