Stellaris

Stellaris

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Scientist Level Extension
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2.479 MB
Aug 6, 2018 @ 1:54am
May 8 @ 12:44am
62 Change Notes ( view )

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Scientist Level Extension

Description
SLE makes your scientist folks to the next level!
For Stellaris version 3.11+
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Compatibility
Standalone, no vanilla files altered.
namespace = sls
global_flag = sls_started

*This mod makes every effort in order not to block scientists from gaining traits during their assignment.
They usually can't gain more than 3 traits, and this mod adjusted it.
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This mod
*Savegame Compatible.
*NOT Achievement Compatible.
*Has build-in support with the following mods:
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Why does this mod appear?

For a long time, scientists seem too flat for the moment. Every time people usually go for "Spark of Genius" scientists with high skills, because of flat Research Speed is a king above all.
( And let's not forget those who gained Substance Abuser during their brave survey missions, be proud of their accomplishment pal, good for him/her )
So here we are!
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What is this?

This mod adds the following features for every Scientist in the game:
  • Survey Corps:
    A policy, there are 6 Survey Corps for scientist folks. These "Survey Corps" give Empire's research points or resources when your Scientists perform successful survey missions, similar to "Databank Uplinks" before it changes.

  • Research Corps:
    Every scientist has one Research Corps, but it will remain as "locked" until skill level 8.
    Once unlocked, their Research Corps can start to provide bonus such as "+5% Research Speed".
    As long as scientists with their own Research Corps are a part of the council, your Empire will gain Empire-wide bonus.

  • 3 Research Status:
    Physics, Society, Engineering.
    Level from 0 to 100, they determined how good your Scientists are when they're hired.

  • Eureka Status:
    For every scientist who's leading as the Head of Research, once the status reached 100%, grant six month of research points and a tech option (Based on their research traits).
    The progress of the status is decided by their corresponded research level skills, as well as their leader and species traits.
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Localisation
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Known Bugs
  • There's a vanilla bug that Assigned Scientists sometimes will copy themselves, enable them to overwork, also making their Research Corps and Research Field Level Bar become no effect. No one knows why it happens. The only way to solve this bug is to delete your duplicated scientist(s).
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Grammar errors and typos are inevitable. Let me know if you find any of them!
:)
Popular Discussions View All (1)
0
Jun 24, 2020 @ 3:44am
Bug: Heureka
JohnMcHobo
154 Comments
maayanmagal Dec 11, 2023 @ 4:10am 
there is a bug where all scientist and officials add their science boost and not only the head of research
joakim.westergaard Dec 3, 2023 @ 8:24pm 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
francisjaen Dec 2, 2023 @ 6:37pm 
Spanish, please
joakim.westergaard Jul 10, 2023 @ 8:40am 
Is it intended that 'm no longer able to get the new scientist traits like sls_trait_research_adaptable_r even though my leader has the leader_trait_adaptable trait? the window just says she doesn't have any particular exertise field.

The leader in staed got a trait boosting society research which is kind of out of character since she only works as an explorer and has traits associated with this.
Emperor_Nicholas_II Jun 17, 2023 @ 4:04am 
Yes, such traits as specialization in new worlds are not displayed correctly.
Abolohit Jun 14, 2023 @ 11:00pm 
some of the traits added by this mod don't have localisation strings in english
maayanmagal May 21, 2023 @ 9:19am 
is there a bug in this mod that prevents leaders from gaining a veteran class?
EmpX May 13, 2023 @ 11:51pm 
It's such a good mod, I'm hope this mod will continue to provide more flaour to the characters as before.
EmpX May 13, 2023 @ 11:48pm 
I really like the old 3 scientists for 3 research arrangement. Is it possible to make it come back?
xXBulletJusticeXx May 12, 2023 @ 3:58pm 
RIP - this was such a great mod, thank you for your efforts. It seem this latest update has made it irrelevant. :Hire: