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Planetary Diversity
File Size
807.118 MB
Dec 16, 2016 @ 12:00am
Aug 6 @ 11:01pm
203 Change Notes ( view )

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Planetary Diversity


Stellaris: 2.7.*
Not Achievement Friendly

Me and Cheek's teamed up to do a Federation Builders themed ship set, check it out here.
Ships + City

Planetary Diversity Add-On Mods
Unique Worlds
More Arcologies
Exotic Worlds
Reworked Habitability
Planet View
Planetary Habitats
Shroud Worlds
Space Habitats

This mod adds 33 new planet types to the game;
- 25 regular worlds some with events.
- 8 rare worlds.
- 1 non-colonizable planet.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. The mod does add the rare/special planets as initializers, so they will add to galactic planet count but they are set to be scaled to the size of your galaxy. On a tiny map, there will be 0-3 and on an extra-large map, there will be around 20 extra planets. Aside from the rare/special planets spawning is untouched.

It also has two game start events;
- If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
- You can change nearby neighbour planets to be the same category instead of them being the same class.

All planets have custom artwork!

Regular Worlds
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Crag
7. Mangrove
8. Tepui
9. Retinal
10. Forest
11. Swamp

1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean
11. Outback

1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow
11. Highland

Rare Worlds
You can start on these worlds, they have a slight bonus and they spawn in the galaxy randomly. They don't get ideal neighbour classes, but they do get nearby planets that are thematically appropriate for them.
1. Geothermal World - A icy world with high levels of geothermal activity that create lush jungle pockets. Bonuses to Energy and Engineering.
2. Superhabitable World - A super earth that is larger than most habitable planets, aside from the high gravity it is a perfect place for life to flourish. Bonuses to Farming and Mining.
3. Tidally Locked World - A planet which is tidally locked around its star, one side always faces the sun while the other is trapped in eternal darkness. Bonuses to Food and Energy.
4. Bioluminescence Jungle - A hot jungle world that is under almost complete darkness. Bonuses to Society and Food.
5. Karst World - A hollow world of caves, bonuses to Minerals and Engineering.
6. Primal World - A young slowly cooling world of lava rivers and primitive jungles, bonuses to Energy and Society Research.
7. Aquatic World - A world covered completely in endless oceans, species with this trait can land in the ocean of any world and have special underwater city worlds. There are three different ocean portraits depending on how hot the planet is.

Planets with Terraforming Candidate
1. Hothouse World - This is a un-colonizable planet that can have an anomaly that will make it a terraforming candidate.

Hive World + Origin
*These are both in BETA and will probably change a bit.
1. There is a replacer for the vanilla Hive world texture and a Hive world Origin. You still need the AP to make more Hive worlds. An upcoming update will add more character and flavour to this start in the form of levels of hive worlds.

Planetary Diversity Overwrites:
\common\all the district files
some events

Special thanks:
Don Artemio – for Russian translation.
Draco Lander - for Polish translation.
Joky – for French translation.
duffymcdave + Patrick-From-Germany - for German translation.
Aranha Maluco - for Portuguese translation.
io & Alguerath - for Spanish translation.
Shota3245 - for Japanese translation.
Meishashier - for Simplified Chinese translation
Dwaine - for a fix for Tidally Locked, and a ton of helpful ideas and art.
ExNihil + Lex Peregrine - for most of the amazing code for the spawning engine.

Thank you for enjoying it and please rate it if you have a second.

Fully Compatible Mods/Sub Mods
UI Overhaul Dynamic + Patch
Guilli's Planet Modifiers 2.2
Rogue Servitor Ecumenopolis
Saturn's Reworked Habitability for Planetary Diversity
Links to mods and patches for other mods that work with Planetary Diversity;
Planetary Diversity and Glavius AI Terraforming Patch
Planetary Div - New World - Glavius AI Terraforming Patch
Patch for Plentiful Perks and Planetary Diversity
More Events Mod - Planetary Diversity Compatibility Patch
!Patch for Eco-Arcology
!!!Universal Resource Patch
Habitable Structures Universal Compatibility Patch
Do Not use Planetary Diversity Orginal Art without permission.
Planetary Diversity on ModDB
PD 2.5.*
PD 2.1.*
PD 1.9.*

Popular Discussions View All (31)
Aug 11 @ 10:59am
PINNED: FAQ, Bug Reports & Issues - Check here first before commenting
Aug 11 @ 7:52am
Planet Ideas
Jul 15 @ 12:16am
PINNED: The Console Commands for the Planets
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Gatekeeper  [author] 57 minutes ago 
@abermuffin - yeah no, like it says at the top of the mod page.
Legend 1 hour ago 
@abermuffin It says not achievement friendly which means no, its not ironman friendly
abermuffin 4 hours ago 
Is this mod ironman friendly?
Gatekeeper  [author] 11 hours ago 
@XENOPHILIAC. - thanks for the kind words!
XENOPHILIAC. 11 hours ago 
Best mod. Can never play without it. Also the art for it is lovely! I prefer it over the vanilla look of the "continental" and "tropical" worlds and so forth.
Gatekeeper  [author] Aug 11 @ 7:29pm 
@WeerW3ir - when I have some time, sure thing.
WeerW3ir Aug 11 @ 4:51pm 
Could you please update the commands in "console command for the planets"?:P
Nova² Aug 11 @ 2:30pm 
@Gatekeeper - Hello, I'm working on the French translation :french: (when I have free time), if you wish I send you the update add me :winter2019happyyul:
SpaceOrca05 Aug 10 @ 2:01pm 
@Gatekeeper alright thanks
Gatekeeper  [author] Aug 10 @ 1:58pm 
@SpaceOrca05 - there's some overlap from what I understand. I know annatar has some built in compatability it's probally better to as him on his end.