3,654 ratings
Planetary Diversity
File Size
414.612 MB
Dec 16, 2016 @ 12:00am
Sep 8 @ 1:10pm
153 Change Notes ( view )

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Planetary Diversity


Stellaris: 2.3.*

Planetary Diversity Add-On Mods
Unique Worlds
More Arcologies
Exotic Worlds
Reworked Habitability
Planet View

This mod adds 29 new planet types to the game;
- 21 regular worlds some with events.
- 7 rare worlds.
- 1 non-colonizable planet.

The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll as the extended PD dry planets. The mod does add the rare/special planets as initializers, so they will add to galactic planet count but they are set to be scaled to the size of your galaxy. On a tiny map, there will be 0-3 and on an extra-large map, there will be around 20 extra planets. Aside from the rare/special planets spawning is untouched.

It also has two game start events;
- If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
- You can change nearby neighbour planets to be the same category instead of them being the same class.

All planets have custom artwork!

Regular Worlds
1. Continental
2. Tropical
3. Ocean
4. Cascadian
5. Atoll
6. Crag
7. Mangrove
8. Tepui
9. Retinal
10. Forest

1. Desert
2. Arid
3. Savannah
4. Steppe
5. Dune
6. Oasis
7. Mesa
8. Atacama
9. Prairie
10. Mediterranean

1. Arctic
2. Tundra
3. Alpine
4. Bog
5. Frigid
6. Glacial
7. Boreal
8. Mycelium
9. Antarctic
10. Snow

Rare Worlds
You can start on these worlds, they have a slight bonus and they spawn in the galaxy randomly. They don't get ideal neighbour classes, but they do get nearby planets that thematically appropriate for them.
1. Geothermal World - A icy world with high levels of geothermal activity that create lush jungle pockets. Special mining and energy districts.
2. Superhabitable World - A super earth that is larger than most habitable planets, aside from the high gravity it is a perfect place for life to flourish. Special mining and farming districts.
3. Tidally Locked World - A planet which is tidally locked around its star, one side always faces the sun while the other is trapped in eternal darkness. Special energy and farming districts.
4. Bioluminescence Jungle - A hot jungle world that is under almost complete darkness, has special farming and energy districts.
5. Radiotrophic World - A special tomb world where life has learnt to adapt to the high levels of radiation, special farming and energy districts.
6. Karst World - A hollow world of caves, special mining and energy districts.
7. Primal World - A young slowly cooling world of lava rivers and primitive jungles, special mining and energy districts.

Planets with Terraforming Candidate
1. Hothouse World - This is a un-colonizable planet that can have an anomaly that will make it a terraforming candidate.

Planetary Diversity Overwrites:
\common\all the district files
some events

Want to see even more planets? I'm always down to add more. Please consider contributing a dollar or two to help add more professional artwork for the Mod. Every cent donated will go towards paying the artist. Thank you for enjoying the mod!
Check out the Artist - Facebook [] - Deviant Art []

Special thanks:
Don Artemio – for Russian translation.
Draco Lander - for Polish translation.
Joky – for French translation.
duffymcdave - for German translation.
Aranha Maluco - for Portuguese translation.
io & Alguerath - for Spanish translation.
Shota3245 - for Japanese translation.
Meishashier - for Simplified Chinese translation
Dwaine - for a fix for Tidally Locked, and a ton of helpful ideas and art.
ExNihil + Lex Peregrine - for most of the amazing code for the spawning engine.

Thank you for enjoying it and please rate it if you have a second.

Fully Compatible Mods/Sub Mods
Guilli's Planet Modifiers 2.2
GUILLI's PM + Planetary Diversity Patch
Rogue Servitor Ecumenopolis
District Diversity
Links to mods and patches for other mods that work with Planetary Diversity;
Planetary Diversity and Glavius AI Terraforming Patch
Planetary Div - New World - Glavius AI Terraforming Patch
Patch for Plentiful Perks and Planetary Diversity
More Events Mod - Planetary Diversity Compatibility Patch
!Patch for Eco-Arcology
!!!Universal Resource Patch
Habitable Structures Universal Compatibility Patch
Do Not use Planetary Diversity Orginal Art without permission.
Planetary Diversity on ModDB
PD 2.1.*
PD 1.9.*
Popular Discussions View All (22)
Sep 18 @ 5:13pm
PINNED: Bug Reports & Issues
Sep 2 @ 2:12pm
Planet Ideas
Jun 29 @ 12:58pm
Odd Error - Extremely low habitability
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Gatekeeper  [author] 8 hours ago 
@Rayki - Thanks for the kinds words, have another sub-mod coming out in a week or so! And I didn't think it was salty at all, its been driving me crazy!
Rayki 8 hours ago 
All good mate, sorry if I sounded salty. Glad to hear a fix has been done and will look forward to the updated info. Oh did I say this is easily one of the best and longest subscribed mods in my mod list? I rarely play a game without it, so thank you for your hard work, it's much appreciated. :)
Gatekeeper  [author] 8 hours ago 
@Rayki - Yeah I don't why its coming up outside of when it's supposed. I've fixed it for the next update, I'm really sorry about the issues it's causing. And your're correct I've done a bad job about describing what the special planets do, when I update I'll update those as well.
Rayki 8 hours ago 
Any chance you can fix the strategic resource buildings so they only show up if the deposit is present? At the moment I get the buildings showing up regardless of whether I have the resources or not, on every single planet I own and the the construction menu is already annoyingly long without having to scroll past buildings I can never build because the spawn conditions rarely fire. I did kind of download this for more planets, not resources that aren't mentioned on the description page or explained anywhere else, no one even knows how to get Acean Crystal but we can all build the Pillar, I can't even work out how to console it in because it's not done with the normal Deposit system...
AFK Sep 21 @ 10:15am 
That could be interesting, but yes, it would fall under the Exotics sub-mod like the Tomb World.
Yanzihko Sep 21 @ 10:08am 
I have a suggestion. Is it possible for you to add Gaia world in an Empire-creation planetary list? There are tomb world in one of the sub-modules anyway. Sometimes i just don't want to spend civic slot for life-seeded. It may be not that sweet 25 size gaia world with rare deposits. Typical 16-20 size gaia world. Thank you for the mod.
Gatekeeper  [author] Sep 21 @ 9:23am 
@Yanzihko - It was an oversight on my end, It's been fixed for the next update. Sorry!
Yanzihko Sep 21 @ 2:48am 
Why capital unique worlds do not have their own modifiers? Is it bug or a feature? I want to have bioluminiscent planet modifier at my starting capital.
gotchu thx
Gatekeeper  [author] Sep 20 @ 10:42pm 
@Conservative,Christian,GunOwner - It's a graphic bug on Stellaris's end. If you don't watch the whole terraforming animation that happens sometimes. It goes away on its own.