11,004 ratings
Planetary Diversity
File Size
2,043.020 MB
Dec 16, 2016 @ 12:00am
Dec 4 @ 12:18pm
322 Change Notes ( view )

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Planetary Diversity

In 1 collection by Gatekeeper
Planetary Diversity - All of Them
11 items

Stellaris: 3.6.*
Not Achievement Friendly
PD Discord Server[]

Planetary Diversity Add-On Mods
Unique Worlds
More Arcologies
Exotic Worlds
Reworked Habitability
Planet View
Planetary Habitats
Shroud Worlds
Space Habitats
Gaia Worlds
Looking for an Old/Legacy Versions of PD? Click Here

This mod adds 54 new habitable planet types to the game; with custom artwork for all.
- 37 regular worlds
- 19 rare worlds
+ Rare uninhabitable planets.
+ several random events for particular worlds

This sub-mod adds up to 3 planets to the total number of planets in galaxy generation
1. One Special Dune World planet with events.
2. One Special Coral World planet with events.
3. One Special Storm World planet with events.

The mod uses events to change the existing planets after the game start and does not add more planets to your game, aside from the 3 stated above, and those three scales to galaxy size.
For example, all of the Desert planets have a chance to become a Desert, Oasis, Dune, Coastal, Outback, Aquifer or Salt World.

Game Start Events;
- If you start on Sol or Deneb you can add terraforming candidate modifiers to some planets.
- You can change nearby neighbour planets to be the same category

- Engineered Environment - allows localized terraforming of a colonized world, with world shaper, there is an upgrade that allows any planet to have the bonuses of a Gaia world.

Planetary Megaprojects
Requires Mastery of Nature
Planetary Core Tap - Super active a core to gain all the geothermal energy one could need.

Rare Worlds
Rare Worlds have special bonuses and buildings, but are less common than the rest. If you start on a rare world, you gain nearby planets that are similar to your planet's group. There are up to three rare building and they start out weaker but upgrade as you gain more tech (ie energy buildings get stronger as you upgrade your energy grid building tech). This applies to all the buildings. If I race cannot use said buildings, they don't get them, (ie non food races don't gain access to the food buildings).

Superhabitable Types - Wet
There worlds are larger, and are an ideal place for life to evolve but the high gravity makes it harder for other races to live here.
Karst Types - Wet
These planets have a lack of district space, but high mining opportunities.
Tidally-Locked Types - Wet, Dry and Frozen
These planets have a lack of district space but have improved food and energy generation.

Wet Worlds
Continental Types
Regular: Retinal, Forest, Lake, Tepid,
Rares: Megaflora, Petrified Woods
Ocean Types
Regular: Cascadian, Crag, Swamp, Fog
Rares: Reef, Archipeligo
Tropical Types
Regular: Atoll, Mangrove, Tepui, Cenote
Rares: Geothermal (Wet/Cold), Biolumen

Dry Worlds
Desert Types
Regular: Dune, Oasis, Outback, Coastal
Rares: Salt, Aquifer (Dry/Wet)
Arid Types
Regular: - Mesa, Fog Desert, Mediterranean, Badlands
Rares: Primal, Coral
Savannah Types - Steppe, Prairie, Veld, Semi-Arid
Rares: Sinkhole, Supercontinent (Dry/Wet)

Cold Worlds
Arctic Types
Regular: - Frigid, Glacial, Antarctic, Aeolian
Rares: Storm (Cold/Wet), Iceberg (Cold/Wet)
Tundra Types
Regular: - Bog, Mycelium, Mud, Basalt
Rares: Cryoflora, Lichen
Alpine Types
Regular: - Boreal, Snow, Highland, Dune Forest
Rares: Glaciovolcanic, Lanthanide

Aquatic Worlds
Using the Origin, when you start on this world, your race will have an underwater city portrait, and any planets you land on will have their city view changed to an underwater view. (ie you land on a continental planet, your race still lives underwater).

The aquatic world works like an underwater gaia and requires both the Hydrocentric and World Shaper APs to terraform.

Uninhabitable Planets
Hothouse World, Diamond World, Chthonian World, Hot Gas Giant, Cold Gas Giant, Subglacial World, Volcanic World, Ethane Ocean, Hydrocarbon World, Cloudless Gas Giant, Carbon World, Iron World

Hive Origins
1. Hive Worlds have gotten a facelift and there is an Infesting Hive Origin. Basically, a zerg style playthrough, you must be a devouring swarm and once you land on a planet you start to infest it with the hive itself.
2. The Megaflora Tree of Life is a separate tree of life that auto terraforms worlds to have a special tree; they are blocked from terraforming but any world they set on that can be changed will be changed to a megaflora world. (20-40 years at first, later with special technology it lowers to 10-20 years).

1. Adds an Inquisition for Imperial Cults, allowing for a special building and jobs.

Rare World Terraforming
With World Shaper you can terraform most worlds into rare worlds. Tidally-Locked, Superhabitable or Karst worlds are all closed systems, each has their own version of barren, gaia, aquatic etc. Rare worlds cannot be terraformed to regular worlds but can be turned into Gaia, Aquatic, Machine and Hive Worlds.

Translation Special Thanks:
Russina: Don Artemio, Father_Foma
Polish: Draco Lander, naut, Xanttis
French: Joky
German: duffymcdave + Patrick-From-Germany
Portuguese: Aranha Maluco, 66KILL99
Spanish: arturo_hdzg, io & Alguerath
Japanese: Shota3245
Simplified Chinese: Meishashier, LunarTraveller, DERSCHNEE1, KrukaL, shouerma, SANagisa, 363760758, 502y, AshenJN, ChthollyLee, coldwind676, DrGu1tar, EDING1250, enshulv, ethanz428, FakeMemory, fdsafdsree, fgf1011, fixedbug, Hithn, Jiu-Cha, KasierIch, liyuanchen1996, lurunlin, lyf67175817, MahlerProton, Mosin-Lee, MuriyaTensei, Nazrin720, Night-Lighter, passerprophet, PhaethonD, Ps23333, SkyWolfy682

Thank you for enjoying it and please rate it if you have a second.
The Artist's DeviantArt Page[]

Do Not use Planetary Diversity original art without permission. Do NOT put PD in a merged Mod Pack without permission (collections are encouraged).

Looking for an Old/Legacy Versions of PD? Click Here

*Do not report mod incompatabilities.
*Also please stop asking if this is compatible with other mods, I generally don't know. Just try/use Irony to find out, you'll figure it out way faster than waiting for an answer from someone.
*Please only suggest planets on the discord, all suggestions posted here will be deleted.
*Do not bug bug reports here, I'm only accepting bugs on my discord at this point.
Popular Discussions View All (4)
Mar 19 @ 2:02pm
PINNED: Legacy Versions of PD
< >
Quin_D Dec 7 @ 8:29pm 
does aquatic worlds have 100% habitability for all races like a normal gaia, or just for aquatic races?
Gatekeeper  [author] Dec 6 @ 9:10pm 
@Misterwheatley - it's neither, it's a mod incompatibility. Read the FAQ before posting as requested and don't be lazy.
Gatekeeper  [author] Dec 6 @ 1:06pm 
@Na!l - I think the 10 or so earth textures I have already are enough. Love the good old suggest something that's already in the mod post.
Na!l Dec 6 @ 1:01pm 
Do You have any plans for updating Earth textures? Make it more unique>
Gatekeeper  [author] Dec 6 @ 7:52am 
@Karl Successor - you for sure have a bug/mod incompatibility.
Karl Successor Dec 6 @ 7:38am 
Do I have a bug or planetary habitats have only living districts now? No matter where I build them and which resource deposit the planet have, there are no signs of science, trade and others districts. Only house
Gatekeeper  [author] Dec 3 @ 7:41am 
@[DoD] Tykado + @对方正在群星间遨游 - I've deleted your messages as neither of you read the mod description. Do not post bug reports here. On that note saying something is broken and giving zero information how is incredibly lazy and unhelpful. Are you using any other mods or patches? Are all your other mods up to date? Who knows, because you didn't make a meaningful report.
jesse.wilson4 Dec 2 @ 8:17pm 
ok thank you. Love your mod thanks for all the hard work.
Gatekeeper  [author] Dec 2 @ 8:33am 
@jesse.wilson4 - found the issue and pushed a fix.
Gatekeeper  [author] Dec 1 @ 9:38pm 
@jesse.wilson4 - nope, trying to find the issue right now, don't know what happened I don't touch blockers.