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Planetary Diversity
File Size
230.580 MB
Dec 16, 2016 @ 12:00am
Jul 3 @ 9:06am
101 Change Notes ( view )

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Planetary Diversity

Stellaris: 2.1.*
Mod Version: 1.5.0

This mod adds 24 new planet types to the game.
- 16 sci-fi single biome planets you can start on
- 4 unique Gaia style planet
- 1 terraforming ascension type planet
- 2 exotic life type planets
- 2 terraforming candidates
- Terraforming removes negative modifiers and gives all planets a terraformed modifier.

a) Planet Categories & Types
Categories of planet types have been reworked, each group has 6 habitable planets. Instead of 3, there are now 4 categories;

Hot & Wet
1. Continental - Vanilla Artwork
2. Tropical - Vanilla Artwork
3. Ocean - Vanilla Artwork
4. Mangrove - Custom Artwork
5. Atoll - Custom Artwork
6. Tepui (High Altitude Jungle) - Custom Artwork

Cold & Wet
1. Arctic - Vanilla Artwork
2. Cascadian - Custom Artwork
3. Bog
4. Crag
5. Glacial - Custom Artwork
6. Geothermal - Custom Artwork

Hot & Dry
1. Desert - Vanilla Artwork
2. Arid - Vanilla Artwork
3. Savannah - Vanilla Artwork
4. Dune
5. Mesa - Custom Artwork
6. Oasis

Cold & Dry
1. Tundra - Vanilla Artwork
2. Alpine - Vanilla Artwork
3. Katpana (Frozen Desert)
4. Steppe
5. Atacama (High Altitude Desert)
6. Antarctic

b) Rare & Unique Planets
3 new types of rare worlds, these planets have equal habitability for every class. More to come soon.
1. Floating World - Unique - A planet with islands that float in the sky, bonus to physics and energy.
2. Crystal World - Unique - A planet with large building sized crystal pillars, bonus to unity and food. What causes such mysterious powers of the crystals?
3. Ecumenopolis World - Unique/Ascension Perk - A planet-wide city. Has unique buildings and starting civic. There is also a special story world version as well. *This is in BETA and will probably get changed up, please feel free to give me feedback*
4. Tinyanki Graveyard World - Unique - The final resting place of the Tinyanki when they are done their cosmic journey. They bring minerals and energy from all over the galaxy to this rich world.
5. Mycelium World - Unique - A planet with large mushroom forests with bonuses to food and society. What discoveries are to be made on this connected world?
6. Tidally Locked World - Rare - A planet which is tidally locked around its star, bonus to energy and food production.

c) Exotic Worlds
The two exotic life planets start are rare planets and can be chosen at game start. They can be terraformed later in the game. Also, Tomb world start is thrown in there for fun.
1. Ammonia – Black oceans, dark green vegetation.
2. Methane – Brown/orange and hazy (based on pictures of Titan).

d) Planets with Terraforming Candidate
1.Hothouse World (Venus). This is a un-colonizable planet that can have an anomaly that will make it a terraforming candidate.
2. Frozen World now has the chance to have the Terraforming Candidate event.

e) Terraforming Modifiers
Terraforming now removes negative modifiers and adds a small positive modifier to planets called "Engineered Environment".
Habitability +5%
Happiness +5%
Food +5%

f) This rewrites the Sol System to have a terraform-able hothouse venus. No other changes.

- I've tried my best to make this balanced and be as vanilla friendly as possible. I have some ideas to expand this mod but I'm also open to suggestions if someone proposed some good balanced ideas for other planets and would love feedback on balance.
- Unique worlds only appear once in a game and have special resources or buildings, colonize or capture the planet to find out.

Planetary Diversity Overwrites:

Want to see every planet have its own custom art? Please consider contributing a dollar or two to help add more professional artwork for the Mod. Every cent donated will go towards paying the artist. Thank you for enjoying the mod!
Check out the Artist - Facebook - Deviant Art []

Special thanks:
Don Artemio – for Russian translation.
Draco Lander - for Polish translation.
Joky – for French translation.
duffymcdave - for German translation.
Aranha Maluco - for Portuguese translation.
Alguerath - for Spanish translation.
Shota3245 - for Japanese translation.
Dwaine - for a fix for Tidally Locked & Ecumenopolis World planet artwork.
ExNihil + Lex Peregrine - for most of the amazing code for the spawning engine.

Thank you for enjoying it and please rate it if you have a second.

Fully Compatible Mods
CGM: Planets Enhanced
Guilli's Planet Modifiers
Real Space

Known Compatible Mods
Stellaris Economic Overhaul + Patch
The Belt + Patch

Links to mods and patches for other mods and Planetary Diversity;
Japanese Translation Patch
Chinese Translation Patch
Korean Translation Patch
Planetary Diversity Reworked

Do Not use Planetary Diversity Orginal Art without permission.
For people looking for PD 1.9

Popular Discussions View All (15)
21 hours ago
PINNED: Bug Reports & Issues
Jul 5 @ 5:25am
Planet Ideas
May 1 @ 9:25am
Broken Habitability
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Chris 11 hours ago 
first off love the mod adds so much to the game. i have question/suggestion is it possible to make a building/buildings for Ecumenopolis World that produce influence? been a big city world thought it would be cool
Gatekeeper  [author] Jul 14 @ 10:20pm 
@Werebat - Thanks for the feedback! And I hate to have to say this but no I will not be adding the grid. It's a really cool idea in theory, and logically it makes sense but I its also a game and adds a level of complexity I'm not info. But the grid from RPD did help my idea of the two axes (wet//dry, hot/cold). It's my happy medium from vanilla Stellaris' weird dry, wet, cold.

@Zularmas - Thank you! I'm really glad you're enjoying it, it's been fun to work on it.
Zularmas Jul 14 @ 4:00am 
Just wanted to drop by and say I cannot play the game without this mod anymore! I cannot thank you enough for your work !
Werebat Jul 13 @ 8:32am 
Hey, just wanted to thank you for changing the "Swamp" worlds to "Bog" worlds. It sounds silly, but it always bugged me that "swamps" were cold worlds in this mod, and if made frog people with a swamp homeworld, they'd be pretty comfortable on arctic worlds too. "Bog" is better, makes it seem more like a cold fen or moor.

Also, I love the concept of tidally locked worlds. They are bootleg gaian planets where everyone can find SOME place where they are comfortable -- desert folk nearer the sun side, arctic folk nearer the dark side. Not sure where the methane and ammonia breathers fit in, but meh, it's a game.

You have probably been asked this many times before, but is there any chance you will ever look into borrowing from the Reworked Planetary Diversity mod (which is now dead) and putting your world types on a "grid", rather than four simple groups? I loved that mod and felt that it really enhanced this already great one.

Thanks again!
Gatekeeper  [author] Jul 12 @ 9:49pm 
@not a homo - It's an oversight sorry, I'll fix it with the next update.
Lex Peregrine  [author] Jul 12 @ 12:11pm 
@not a homo: While I'll let Gatekeeper tell you if that can be done in the future or not, I can give you a suggestion, if you use Planetary Diversity together with the Planets Enhanced mod, your galaxy will get quite a few worlds called "Cold Reducing" which is mostly an uninhabitable version of the Methane World and can be terraformed to Methane.
not a homo Jul 11 @ 4:34pm 
I tend to play Methane/Ammonia civs a lot, just because I like the feel of them. Is there perhaps a way that you could introduce a methane/ammonia terraforming technology?

I've only been able to terraform tomb worlds so far to be methane worlds.
Lex Peregrine  [author] Jul 10 @ 12:19pm 
@Caesar: the habitable slider should work, as the mod's engine replaces a percentage of vanilla planets with Planetary Diversity's, 5x means more vanilla planets, so there should be more converted planets as well. Are you using any other planet mods or patches?
Caesar Jul 10 @ 11:30am 
Does thhis effect the habitable planet slider since when I use this it seems like 5x doest do anything
Skygroot Jul 10 @ 3:43am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code. (YOU ARE ONE OF MY CORE MOD PLEASE I NEED YOU TO RESPOND) ^^