Stellaris

Stellaris

39 ratings
Relytor's Empire Governance - Redux
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.065 MB
Apr 19, 2021 @ 8:54pm
Dec 19, 2023 @ 8:41pm
29 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Relytor's Empire Governance - Redux

In 1 collection by LordOfLA
All My Patches for Ethics & Civics Alternative
12 items
Description
This is a fork and update of Relytors Empire Governance based around my Redux fork of Ethics and Civics Alternative. Nemesis is only required in so far as you need patch 3.0.1

Changes over the original version:

* Brought in relevent vanilla changes from 2.8.1 and 3.0.1
* Brought in fixes and edits from my Redux fork of Ethics and Civics Alternative

If you wish to fork and publish your own edit of this please seek permission from Relytor. If he grants permission you have mine.

An Administrative Rework
Building on the foundation of Ethics and Civics Alternative - Redux

New Mechanic: Government-based Administrative Types
The alternative administrators you get, if any, are determined by your Government Type and Ethics, rather than a civic. Government type previously meant very little; it mostly determined who the election candidates would be, and affected some of the AI's decisions. Now the Government Type you receive from your choice of Ethics and Civics is of greater importance.
  • Fanatic Spiritualists with a theocratic government type will get High Priests
  • Fanatic Militarists with a stratocratic government will get Commanders
  • Fanatic Materialists with a technocratic government will get Head Researchers
  • Fanatic Pacifists with irenic governments will get Philosophers
  • Fanatic Competitive with Plutocratic governments will get Moguls
  • Aristocratic governments will get Nobles
  • Megacorps still get Executives, though with the right Fanatic Ethics and Civics, may get Mogul or High Priest alternatives.
  • All other government types will get Administrators only.
UI Tweak
During Empire creation, when choosing Ethics and Civics, the Government type is shown. It will now be larger and highlighted, making it much more apparent. If you mouse over the government, a tooltip will popup describing the government type, and its effects, if any.

Modified Mechanic: Government-type Civics
Certain civics will now guarantee you get an alternative administrative government type, and so are mutually exclusive:
  • Patrimonial Aristocracy will ensure an Aristocratic government, as well as being able to build Noble Estate buildings
  • Corporate Hegemony will ensure a Plutocratic government, as well as extra Moguls, increased Specialist power, and reduced Worker political power
  • Theocracy will ensure a Theocratic government, extra High Priest job from Citadel of Faith, Priests produce +1 Unity, and start with the first Temple upgrade unlocked
  • Technocracy will ensure a Technocratic government, +25% Materialist Ethic attraction, and Researchers produce +1 Unity
  • Enlightened Bureaucracy will ensure an Irenic government, +25% Pacifist Ethic attraction, and Culture Workers produce +1 Unity
  • Ordered Stratocracy will ensure a Stratocratic government, +25% Militarist Ethic attraction, and Soldiers produce +1 Unity.
Fewer Mutually-Exclusive Civics
The "yellow" civics from Ethics and Civics Alt that previously granted the alternative administrators will now greatly increase the chance of getting the appropriate government type, but don't guarantee it. As such, these civics are no longer all mutually exclusive. While I was at it, I eased the restrictions on most other civics that didn't have a technical reason to be mutually-exclusive. For instance, you can now have Life-Seeded + Slave Race + Slaving Despots, or Theocracy + Sage King + Imperial Cult

New Policy: Enslaved Population Percentage
If you take one of the civics that allows you to enslave your own population (Slaving Despots, Slaver Guilds, or Indentured Servitude) a new policy will be available. You will be able to set the percentage of your population that should be enslaved, from 10% up to 40%, or up to 50% with Slaving Despots. The default is the maximum the civic allows. Note that Caste System is not included, as your not allowed to easily move people in and out of castes.

Modified Mechanic: Megacorps
In Ethic and Civics Alt, you had to be some degree of Competitive to choose Corporate authority. I eased that restriction to either Competitive or Materialistic, but not Cooperative. The Ethic requirements for some of the Megacorp civics were changed slightly as well, such as Labour Unions are not allowed with any degree of Competitive, but only Materialistic Megacorps.
Executives
Moguls will be an alternative for Megacorps with Fanatic Competitive ethic and the following governments:
  • Trade League
    • Not Authoritarian
    • Either Pacifist and/or Libertarian
    • More likely with Free Traders and/or Trade League civics
  • Anarcho-Capitalism
    • Libertarian
    • More likely with Spirit of Freedom and Trade League civics

If you wish to donate you can support me on Patreon[www.patreon.com] or
[ko-fi.com]
Donations are never required and always gratefully received!

You can find me in these discord servers:

Stellaris Modding Den[discord.gg] or my discord over here[discord.gg] so you don't have to ping me randomly in someone else's channel.
32 Comments
LordOfLA  [author] Sep 22, 2022 @ 9:41am 
Well, I mean, I can't play Stellaris until I update the core mods I use :) Just need my health to let me sit and focus on copy/pasting and tweaking code from 3.4 and 3.5 into them :)
MrFunEGUY Sep 22, 2022 @ 8:53am 
Glad to hear, hope all is well.
LordOfLA  [author] Sep 22, 2022 @ 5:52am 
Always plans to update :) Just depends on my health and RL situation.
MrFunEGUY Sep 21, 2022 @ 2:10pm 
Hey Lord, any plans to update this for 3.5 at any point?
LordOfLA  [author] Apr 8, 2022 @ 1:42pm 
Post emperor will be fine, just need to see what I need to be looking at for your situation as well as in general.
saqib126 Apr 8, 2022 @ 9:16am 
Ah sorry, kept playing my empire and reflexively deleted my older saves, including the pre-emperor one. :(
LordOfLA  [author] Apr 8, 2022 @ 3:03am 
If I can get a screenshot of your government window that'd be useful too.
LordOfLA  [author] Apr 8, 2022 @ 3:01am 
Sounds like it's an oversight at the very least. I'll take a look through the code and see what might be up. I haven't yet played on 3.3 due to waiting on mods to update for my collection so I'd not be surprised if there are facets I've overlooked.
saqib126 Apr 7, 2022 @ 2:04pm 
Was using this and your Ethics and Civ Alternative mod in a fanatic authoritarian/fanatic competitive/militarist empire with State Monopoly, managed to get declared emperor and instantly had all my moguls unemployed and replaced by fewer nobles. Despite State Monopoly still being compatible with my empire it became useless, about 3 rulers(once moguls) on every planet were now unemployed, and without them I was no longer making trade value, nor getting the resource bonus from state monopoly. I assume this is a bug?
LordOfLA  [author] Jan 28, 2022 @ 11:13pm 
Unity I'll look at once 3.3 final lands and either update to vanilla 3.3 unity or adapt to whatever Relytor does with Empire Unity.

For now, I'd suggest also grabbing Empire unity and the ECA Redux patch for it since that mod changes how empire unity works.