Stellaris

Stellaris

Not enough ratings
Leviathans: Rewritten
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.303 MB
Oct 7, 2020 @ 4:54pm
Jul 26, 2022 @ 2:05pm
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Leviathans: Rewritten

Description
The Leviathans are among the strongest creatures to exist in the void, and usually have unique, valuable treasures. But, often times, they fall relatively easily before midgame and are easy to plan against, making them somewhat boring to deal with. So, I decided to make almost each Leviathan much stronger and have a unique mechanic that makes planning against them much less predictable. Have fun!

Features:
The Ether Drakes, and their imitations, are now proper enemies of the universe. Living Ether Drakes haven't atrophied as much in this universe, meaning they pose a greater challenge to our fleets, as well as having some level of control over the flow of space around them, nullifying the ability of materials to penetrate their shells. Their imitations, although not having the later ability, have done an impeccable job adjusting to their counterparts' new forms albeit at an inefficient rate.

The Automated Dreadnought has seen quite a few upgrades throughout the millennia, severely boosting the security any system it protects. Not only this, but its commanding AI will always bow down to anyone who defeats the Dreadnought, even allowing them to perform a vast array of modifications on it.

The Voidspawn's influence on other living things is now felt as soon as it is born, although it is nowhere near as powerful as an adult's. Denizens of the galaxy that try to defeat the Voidspawn may find themselves defending the creature instead if they do not prepare properly!

The Scavenger Bot has fought through many battles in its lifetime, leading up to where it is now. It's stopped not adapting wrecks into itself, meaning that for each ship it defeats it adds to itself and gains strength.

Among other things, all of which are listed in the change log.

Overwrites;
-11_leviathans
-leviathans_events_1
-leviathans_events_2
-leviathans_system_initializers
-00_leviathans_weapons
-leviathans (section_templates)
-leviathans_designs
-event_ship_designs_distant_stars
-13_distant_stars

If a compatibility patch is requested, it will be made eventually.
10 Comments
GrapefruitSemen49 Oct 18, 2023 @ 3:13pm 
are there any plans to update it?
Obscuris  [author] May 21, 2022 @ 8:43pm 
Took over half a year, but it's back again! @Bald respawn options would be nice, but there isn't any way for me to do it in a way that works for multiplayer and feels satisfying. Maybe if I can think of something, but for now it won't be added. @Livnthedream fixed in the latest version! @Mycroft *some* of that is definitely because the mod was severely out of date, but as far as I know that should only affect leviathan related ships and definitely nothing for the tech tree. Dreadnoughts also shouldn't have been actually buildable, but having a design generated at game start for everyone was a hacky solution I had to come up with to allow players to upgrade the Dreadnought until I found a much better non-hacky solution.
Mycroft Apr 20, 2022 @ 8:46pm 
I don't know if this is core-mod or due to a mod conflict, but this definitely fucks the tech tree for me regardless of whether or not i'm using vanilla or mod ships. I'm finding multiple new ship classes for construction which you can't ordinarily build such as tiyanki and asteroid cannons and stuff, on top of unlocking almost every ship class from gamestart. Pretty sure i shouldn't be able to make dreadnoughts before i have a single colony.
Livnthedream Nov 3, 2021 @ 4:05am 
This mod is adding what seems to be a version of the Automated Dreadnaught to the ship designer. It doesn't show a ship, and you can't actually build it, but it's annoying taking up room.
Bald Apr 25, 2021 @ 8:26am 
Have you thought about adding the re-spam option for these creatures?
So you would be the first mod to put together the 2 most demanded things about Leviathans in a single mod :)
Bald Apr 24, 2021 @ 3:47am 
Perfect, I wait then, but look pretty interesting :)
Obscuris  [author] Apr 24, 2021 @ 3:05am 
Not sure if this still works for 3.0, I'll probably do an update once I'm done with Dangerous Crystalline Asteroids. For the level of power, I recommend near or over 100k for some of them, like the Dreadnought, though for the Ether Drake in particular you will have a very tough time if you try penetration-centric ship builds.
Bald Apr 23, 2021 @ 5:22am 
Hihi Boss
still working after Nemesis? what level of power you need for fight vs your leviathans?
Obscuris  [author] Dec 24, 2020 @ 12:31pm 
Improved compatibility significantly, and in the process added a bit more to the Automated Dreadnought as well as some balance. I've not touched the War in Heaven much yet, so any mod that overwrites it should be fine unless they also modify other Leviathans stuff.

The difficulty variation and scaling are good ideas, I'll probably try to put that in at some point. As for the extra spawns, I like the idea but what ones do you suggest for it? Personally I can only see 3; the Wraith(s), the Stellarite Devourer, and the Asteroid Hives (which is what Dangerous Crystalline Asteroids is about).
ScrapyardBob Dec 24, 2020 @ 9:43am 
I'd be interested in a trimmed down version of the mod that only touches the leviathan files instead of things like war_in_heaven_events / static_modifiers / utilities for better compatibility.

What I came looking for was:

- more powerful leviathans (scaled using the end-game crisis setting?)
- leviathans with randomized power levels (+/- 50% of the target strength)
- a chance of a 2nd / 3rd / 4th spawn (especially for the more generic ones)