Stellaris

Stellaris

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More Civics
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1.078 MB
Feb 7, 2019 @ 4:07am
Mar 21, 2024 @ 6:48am
63 Change Notes ( view )

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More Civics

Description
More Civics [3.11.x]
This mod is intended to improve your stellaris experience with adding bunch of new civics.
Currently adds 30+ new civics with various possibilities.

Currently only doing version update. Some modifiers have been disabled or removed via game updates.

Current Version: 3.11.x

Featuring
<Apprenticeship>
Technology in this society was passed down man by man in great secrecy for the sake of craftsmanship.
<Universal Counseling>
This country implemented an universal counseling system that actively interfere in people’s personal worries to prevent any collision.
<Education Stratum>
This society was founded on the ideal of education maketh men, so one’s education decides his place on stratum.
... And more!

Compatibility
The mod will be compatible with most mods.

Future Plans
-Add More Civics
Eight corporate civics added (06/21/19)

And check up my other mod too!
Species Traits
https://steamcommunity.com/sharedfiles/filedetails/?id=1659533826
https://mods.paradoxplaza.com/mods/10329/Any

Mod Also Uploaded to Paradox Mods.
https://mods.paradoxplaza.com/mods/10328/Any

If you notice any bugs or issues, please feedback me in comments. Rate if you like. Thanks.




Full List

<Alien Influence>
<Monolith Influenced>
Engineering Research Speed +15%
Megastructure Build Speed +50%
Now building 'Monolith' Will appear on the home planet. Will provide research bonuses and will dispense minor artifacts every ten years. The amount will increase as you upgrade the building.

<Displaced in time>
Habitability -30%
Resettlement Cost +30%
Colony Development Speed -50%
Construction Time +20%
Governing Ethics Attraction +20%
Resource From Jobs +20%
Monthly Unity +10%
Cannot be removed or added after the start of the game

<Duel Evolution>
Start with 12 pops that developed parallely on the planet
(Removed due to another mod already have this civic)

<Engineered>
Society Research Speed +15%
Modify Species Special Project Cost -50%
Cannot be removed or added after the start of the game

<Lack of Apparel>
Trust Cap -50
Trust Growth -10%
Colony Development Speed +25%
Pop Growth Speed +10%

<Subterranean Origins>
Defense Army Damage +20%
Defense Army Morale +20%
Building Cost -10%
Building Upkeep -10%
Starbase Influence Cost +50%
Cannot be removed or added after the start of the game

<Technologically Cautious>
Ship Weapons Damage +15%
Ship Weapons Range +20%
Ship Fire Rate +10%
Evasion +10%
Sublight Speed +15%
Leader Level Cap -1
Research Speed -20%

<Uncontrolled Birth Rate>
Pop Growth Speed +30%
Happiness -10%

<Virtual Society>
Happiness +20%
Habitability +10%
Pop Growth Speed -10%

<Apprenticeship>
Leader Pool Cap +2
Leader Pool Size -1

<Clan Politics>
Administrative Capacity +20
Statecraft Research Speed +10%
Leader Pool Size -1

<Education Stratum>
Leader Level Cap +2
Leader Pool Size +2
Research Speed +5%
Leader Upkeep +50%
Empire Sprawl Penalty +50%

<Emergency Government>
Leader Upkeep -50%
Leader Experience Gain +25%
Happiness -20%

<Eye for an Eye>
Army Morale +20%
Ship Fire Rate +10%
Leader Level Cap +2
Crime +30
Leader Lifespan -25

<Federation>
Administrative Capacity +30
Empire Sprawl Penalty -20%
Starbase Influence Cost -30%
Leader Upkeep +10%

<Living God>
Planet Build Speed +20%
Monthly Unity +10%
Army Morale +10%
Pop Growth From Immigration -30%
Immigration Pull -50%
Leader Level Cap -1

<Materialism>
Governing Ethics Attraction +20%
Resources From Jobs +20%
Physics Research Speed +15%
Happiness -20%

<Necrocracy>
Edict Duration +150%
Administrative Capacity +30%
Happiness -10%

<People's Army>
Defense Army Morale +20%
Defense Army Damage +10%
Army Build Speed +33%
Assault Army Morale -20%
Assault Army Damage -10%

<Pilgrims>
Happiness +10%
Sublight Speed +10%

<Shaman Politics>
Leader Upkeep -30%
Happiness +20%
Leader Lifespan -20

<Spirit of Revolution>
Leader Pool Size +1
Leader Upkeep -30%
Leader Level Cap +1
Happiness +5%
Monthly Unity -10%

<Superstitious>
Building Upkeep +10%
District Upkeep +10%
Monthly Unity +15%

<Survivors of Invasion>
Army Morale +20%
Leader Pool Size +3
Maximum Rivalries +5
Home Territory Fire Rate +30%
Trust Cap -30
Cannot be removed or added after the start of the game

<Universal Counseling>
Trust Growth +25%
Trust Cap +50

<Free City-States>
Administrative Capacity +100
Starbase Influence Cost -30%
Governing Ethics Attraction -50%
Edict Duration -50%

<Nonverbal Communication>
Society Research Speed +20%
Colony Development Speed -25%
Administrative Capacity -20
Cannot be removed or added after the start of the game

<Thrill Seekers>
Ship Upgrade Cost -20%
Sublight Speed +20%
Evasion +10%
Survey Speed +20%
Anomaly Research Speed +20%
Anomaly Discovery Chance -10%

<Dreadnought Tactics>
Ship Weapons Damage +20%
Ship Upkeep -20%
Naval Capacity +50
Sublignt Speed -20%
Evasion -10%

<Energy Supremacy>
Monthly Energy Credits +10%
Energy Weapon Damage +10%
Energy Weapon Attack Speed +10%
Monthly Minerals -10%

<Attack Above All>
Ship Fire Rate +20%
Ship Weapons Damage +10%
Armor Hit Points -5%
Shield Hit Points -5%

<Center of Trade>
Market Fee -5%
Trade Value +15%

<Intended Ignorance>
Edicts Cost +30%
Unity +5%
Monthly Influence +0.5
Diplomatic Upkeep +50%
Leader Exp Gain -25%

<Eugenic Idealism>
Society Research Speed +20%
Pop Government Ethics Attraction +50%
Citizen Happiness +5%
Country Leader Pool +1
Immigration Pop Growth -50%

<Wire Pullers>
Stability +25
Pop Happiness +20%
Crime -50%
Pop Political Power -95%
Amenities -50%
Faction Influence Gain -50%

<Moral Enforcement>
Can't Use With 'Crime Heaven'
Stablity +30
Trade Protection +5
Diplomatic Influence Cost -50%
Empire Sprawl Penalty -30%
Amenities -20%
Ethics Shift Chance -50%
Leader Experience Gain -25%
Trade Value -30%

<Crime Heaven>
Can't Use With 'Moral Enforcement'
Pop Growth From Immigration +50%
Ethics Shift Chance +50%
Piracy Growth +3
Amenities +20%
Leader Experience Gain +25%
Trade Value +20%
Stablity -10
Diplomatic Influence Cost +30%
Empire Sprawl Panalty +50%



Megacorp

<Chaebol>
Adminstrative Cap +10
Empire Sprawl from Branch Office -10%
Leader Pool -1
Citizen Happiness -5%

<Military Industrial Complex>
Cost of Ships -10%
Army Upkeep -10%
Army Damage -10%

<Robber Barons>
Branch Office Value 25%
Overall Happiness -10%

<Public-State Enterprises>
Subject Power Penalty -20%
Citizen Happiness +5%

<Financial Circle>
Trade Value +20%
Administrative Cap -10

<Privatized Space Industries>
Naval Capacity 5%
Can build private colony ships

<Holding Groups>
Subject Power Penalty -20%
Empire Sprawl from Branch Office -15%
Branch Office Value 10%
Naval Capacity -20%

<Confederation of Industries>
Add building "Interplanetary Trade Center" addes +2 Adminstrative, +1 Executive jobs.
Popular Discussions View All (1)
2
Sep 21, 2023 @ 11:43pm
l_russian
tzverg
186 Comments
Devil Of Caroc Jan 2 @ 11:39am 
Can you restore Duel Evolution? They are no mods that do this anymore.
Lord Bowser Dec 29, 2024 @ 6:36am 
Playing as a monolith influenced hivemind: After building the national bureau of monolith research, which adds one science director job, I now have a small deficit of consumer goods, but no way to produce them. In this case it is simply solved by buying some consumer goods monthly, but maybe that could be fixed?
y1224y1 Oct 25, 2024 @ 6:54pm 
civic_firm_defender bug report

shipclass_military_hull_mult = 0.3
shipclass_military_special_hull_mult = 0.3
shipclass_military_station_hull_mult = 0.5

What is this? Is it marked?
The above 3 are not possible, so please replace them with something else.
Figaround Sep 29, 2024 @ 7:43pm 
Please update. And below pointed out the error with leaders, I also met it.
Thrice Aug 12, 2024 @ 1:15pm 
@Gbrille - If you really want this mod with your other mods, look for the Galactic University mod. It lets you use a planetary decision to recruit leaders.
Heroicone1 May 19, 2024 @ 9:28am 
Would you consider creating a civic based around ship quality? A civic that essentially adds 1.5 or 2x the strength for a ship, but almost doubling cost, and time to build? I've used a civic that adds that it was very cool lol this is a great mod
Senmitsuya May 17, 2024 @ 8:06am 
need some stuff for hive minds and machine intelligences
DO.U.C BANANA MAN May 12, 2024 @ 6:27am 
How do you upgrade the Monolith?
Gbrille Jan 29, 2024 @ 5:49am 
I had to search for a while amongst my mods but as it turn out this one is causing problems with the new leaders pool refresh as of 3.10 resulting in a empty pool after the first 5 years in game regardless of wherever some leaders remained unrecruited or not.
joakim.westergaard Nov 30, 2023 @ 5:30am 
leader_age is deprecated (more_civics.txt) and you're still using the generals, commanders, ... for councilors...