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I think it is because ship economic category (zzzzzzzz_guillis_common_categories.txt) has triggered_cost_modifier for ship_colonizer. In vanilla, colonies economic category (00_common_categories.txt) has triggered_cost_modifier for ship_colonizer also.
- Error at file: localisation\gt_technology_l_spanish.yml.
Please report this error to the author of the mod: Guilli's Technologies.
Error message says:
Missing separator near key: GT_armies_energy_upkeep_mult_desc.
Missing separator near key: GT_armies_energy_upkeep_mult_desc_hive.
- Error at file: localisation\gt_technology_l_simp_chinese.yml.
Please report this error to the author of the mod: Guilli's Technologies.
Error message says:
Missing separator near key: GT_armies_energy_upkeep_mult_desc.
Missing separator near key: GT_armies_energy_upkeep_mult_desc_hive.
- Error at file: localisation\gt_technology_l_braz_por.yml.
Please report this error to the author of the mod: Guilli's Technologies.
Error message says:
Missing separator near key: GT_armies_energy_upkeep_mult_desc.
Missing separator near key: GT_armies_energy_upkeep_mult_desc_hive.
I've also been having some issues with the many techs, maybe I've added too many haha. I'm thinking how I can improve that. I know I can give a lot of the techs better weight so they only appear if some conditions are met like I have for the war type techs. They only start showing if you're at war for example.