Stellaris

Stellaris

Guilli's Technologies
553 Comments
Unincognito Jul 20 @ 5:07am 
Hi I am also getting the "Regenerative Cellular Reconstruction" doesn't have any effect bug.
SqueakyDiversity Jun 26 @ 8:53am 
Hello, is this compatible w/ ZoFE?
Francisco Jun 24 @ 12:26pm 
Can confirm the add +1 research and +1/3 upkeep to researcher tech isnt working as intended

Rest of the mod seems to be WAD. Thanks for the update :steamthumbsup:
Link3000XD Jun 23 @ 11:42am 
noiceee :333
Rin Palora Jun 13 @ 5:39am 
Thank you!
hwr Jun 9 @ 5:13am 
It is not a very important issue since not a lot of people would be affected but in the localization file for japanese language you set it to korean instead (l_korean: not l_japanese:)
megamonster Jun 2 @ 7:45am 
Engineering tech Metallic Fusion (constructor build cost -75%) doesn't work.
Erythion May 29 @ 2:08am 
heya, the "add +1 research and +1/3 upkeep to researcher" tech is useless because it targets the old researcher job. at least it is for me as a machine civ. needs to be retargeted to the field-specific job
Futstub May 24 @ 9:43pm 
What year do you guys set the start of mid game / late game with this mod?
Voidlord May 24 @ 1:35am 
Wow brilliant.

Was not expecting this mod to update. Also I have noticed I am drawing the techs more often as well, which is great.
Surfat May 23 @ 6:46am 
Thanks!
Valandil May 23 @ 6:02am 
Thanks!
fyls ☾ May 23 @ 4:25am 
Thanks a lot!
Helios May 23 @ 2:01am 
Thanks !!
Turbo1701TV.ttv May 23 @ 1:00am 
OMG :D
Guilliman  [author] May 23 @ 12:50am 
Updated to 4.0.
Francisco May 21 @ 4:07am 
Thank you!
MaulMachine May 19 @ 2:35pm 
Hooray! I guess the person in your comments saying you had abandoned it was full of crap. I appreciate this!
Guilliman  [author] May 19 @ 3:28am 
Still works but I'm testing now, ill update the version nr soon.
riskin May 18 @ 5:25am 
pls update :)
May 11 @ 3:02am 
does this work with new update?
RAMPID GRIFFON May 8 @ 9:02pm 
@Guilliman Does this need an update?
Francisco May 6 @ 10:56am 
Great mod!
小小鞠 Feb 2 @ 3:25am 
please refresh 3.14 document thanks you
MajorGeneralPike Jan 24 @ 6:43pm 
He said that he won't be supporting this mod anymore in discord the other day.
MaulMachine Jan 24 @ 8:36am 
Okay, how do you know that if he's not talking to people? I see him log on every day.
MajorGeneralPike Jan 24 @ 8:10am 
You gotta talk to him, but he's not updating it anymore. This is the end of the road.
MaulMachine Jan 23 @ 8:21pm 
Then is Guilliman available to formally disown the mod, either here or on the Discord? I would love to see it adopted by somebody who can carry the torch.
Gage Jan 23 @ 6:22pm 
The mod still works besides some modifiers that were axed by PDX.
MaulMachine Jan 23 @ 6:18pm 
Is anybody picking it up? It was a major part of my preferred mods.
MajorGeneralPike Jan 23 @ 4:56pm 
Sorry guys, Guilli will not be updating this mod anymore FYI
Watchman Jan 23 @ 3:53am 
Is the mod/author still alive?
KarateChimp Jan 18 @ 5:48pm 
You plan on updating to 3.14+?
leftkeh Dec 21, 2024 @ 12:54pm 
Hi! Just noted a small bug.

At the tech "Metallic Fusion" (GT_ship_constructor_cost_mult)
at "gt_eng_tech.txt" the text goes:

modifier = {
ship_constructor_cost_mult = -0.75
}

However, this does not seem to work.

While browsing the vanilla game files, I found at "00_ship_sizes.txt"

constructor = {
resources = {
category = ships
cost = {
alloys = 100
}

upkeep = {
energy = @construction_upkeep_energy
alloys = @construction_upkeep_alloys
}
}
}

However, I did not find any mention of the "ship_constructor_cost_mult" variable.
Shidan Dec 15, 2024 @ 9:22am 
Also causes issues with space fauna cloning for the AI. They absolutely refuse to use the system, resulting in empires spawning with the civic being unable to build military fleets at all.
Badpiggies9 Nov 24, 2024 @ 4:45pm 
@Hoche Neuwied I've tried it, it causes hyperdrives to randomly go missing. Needs an update
Hoche Neuwied Nov 17, 2024 @ 9:23am 
@GoddessGaming1520 Yes.
GoddessGaming1520 Oct 31, 2024 @ 6:05pm 
does this work in 3.14.1?
Fetfrumos96 Oct 30, 2024 @ 4:41am 
update the mod to the latest version 3.14.1 please.
Dustreaper Oct 23, 2024 @ 1:46pm 
Sweet
Hoche Neuwied Oct 23, 2024 @ 10:58am 
The energy upkeep of researchers seems fixed.
Alpht_Phast Sep 19, 2024 @ 3:07am 
Hello, I have improved the French version here https://steamcommunity.com/sharedfiles/filedetails/?id=3333728383
Thanks for your job.
leftkeh Sep 18, 2024 @ 9:52pm 
Thank you for updating the mod!
YutaniWakazashi Sep 15, 2024 @ 9:27am 
Thank you very much for keeping this mod going!
Guilliman  [author] Sep 15, 2024 @ 7:41am 
I added a bug report discussion :)
MaulMachine Sep 15, 2024 @ 7:30am 
We're just glad you're back. Would it help to make a dedicated Bug Report Discussion in the Discussion section.
Guilliman  [author] Sep 15, 2024 @ 4:02am 
Updated for compatibility.
Still need to look into some bug reports. Sorry for the delay
leftkeh Sep 13, 2024 @ 11:28am 
Hi! Just wanted to report that the tech "Regenerative Cellular Reconstruction" doesn't seem to have any effect. No effect is listed when it becomes available, and in the mod files it seems like it has something to do with max leader age.
Blazingdevil Aug 23, 2024 @ 1:56pm 
highly do not recommend. the mod was good back in 2.7 but this new version has too many problems its best to let the author fix the issues before downloading.
Dustreaper Jul 30, 2024 @ 4:35am 
Ah so it is this mod that makes all my researcher cost so much damn energy late game. All districts with research are like -200 energy... That is insane and should change.. The repeatable +5% energy research makes this not worth taking...