Stellaris

Stellaris

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Trait Diversity
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1.575 MB
Dec 4, 2019 @ 11:12pm
Nov 22, 2024 @ 7:48pm
35 Change Notes ( view )

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Trait Diversity

Description

This mod adds 220 new species traits to the game:
    ■ 169 Biological Traits
    • 113 common traits
    • 46 non-lithoids only
    • 10 lithoids only
    ■ 51 Robotic Traits
    • 33 common traits
    • 7 robots only
    • 11 machines only



The mod contains some origin traits which cannot be added or removed after the start of the game. The traits will provide very distinctive attributes/backgrounds for the species and some of them may alter the gameplay remarkably. They are indicated as blue icons.






User Interface Mods Compatibility
This mod contains Cadence's Extremely Lazily Written Genemodding UI to provide enough space for species modification window. Hence, the mod overrides the user interface file for species modification window:
  • interface/species_mod_window.gui
I've run several tests with some popular UI mods and I found no critical issue; you can use other UI mods without any compatibility mod. You can choose which species modification window you would like to use by sorting the mods. If you want to use the species modification window from other UI mod, sort the UI mod below of this mod. Otherwise, if you want to use the species modification window from CELWGUI, sort this mod below of the UI mod.


Other Compatibility Issue
Note that the mod manipulates and overrides vanilla elements of:
  • (game_rules) pop_has_random_ethics
  • (game_rules) species_has_happiness
I believe these are quite few changes, the mod should be compatible with most other mods.






  • Cadence - the creator of CELWGUI
  • Scradegn - provided polished descriptions
  • oh no - provided polished descriptions
  • C Moore - contributed on the update for Libra (v3.3.*)



[www.paypal.com]
If you really enjoy the mod and wish to support me, you can offer a donation for my work on this mod with a few dollars. Any support is greatly appreciated. Thank you!



Hope you enjoy this mod, please rate it if you like it!
Popular Discussions View All (2)
67
Sep 13, 2024 @ 11:16am
PINNED: Bug Reports & General Feedbacks
Lylant
12
Apr 9 @ 1:19pm
Spoilers: Traits List
Lylant
361 Comments
Skittles Apr 9 @ 12:24pm 
curious if this mod will be getting updated AFTER 4.0 releases, i just wanna know if i should come back to this mod to use during 4.0 later or not <3 love the mod, hope to see it in 4.0 as well <3
AreYouSavvy Feb 21 @ 12:58am 
I'm not familiar with the structure of how this mod works in the bg, but I hit midgame with my species that had the tiny trait which suddenly just stopped applying to my species, throwing my economy in disarray. It was working fine and just abruptly my colonies one by one would stop having the tiny apply. It's still there, visually, but its not working. It could possibly be related to having a mod that adds a genetics tradition which I took around the time it happened, but it didn't happen immediately either, so I'm not sure its related. I also noticed that it counted it as both a negative and positive trait in the template editor during the game. If I had less than three points left it would say I couldn't be tiny anymore (despite still having traits available) but if I removed it myself it removed the -3 modifier. Either way it just wasn't working extremely suddenly which really stings because my economy is now in a tremendous deficit because I had hundreds of pops when it happened.
ckinderknecht11 Jan 29 @ 10:57pm 
Politics? In MY comments section?
Gear`O`Derm Jan 20 @ 7:56pm 
@PAISLY bro u have been brainwashed.
PAISLY Jan 7 @ 6:35am 
@猫猫老大 You are playing a Hive Mind and are surprised that you dont have political factions? Kinda ironic considering you are living in one.
Entity Jan 5 @ 4:17am 
Hm, is it possible to sort negative, positive and postive+ or negative+ into own clusters? If yes, why isn't this made already?
猫猫老大 Dec 22, 2024 @ 7:31am 
OK,i find the reason:my species has trait_td_multi_hiveminded.
After i remove this trait from my species,the faction immediately show up.
It would be better to have a hint to tell people what will happen when they have this trait.
猫猫老大 Dec 22, 2024 @ 6:50am 
I play with about 30 mods,and one day i find that i can't have factions.No matter it is 2220 or 2300,the factions just won't show up.
So i check my mods one by one.
I pick an archive around 2215,and i find that:
Playing without this mod,no matter how many other mods i select,factions will be generated the second I start my game.
Playing with this single mod(no other mods),factions still can't be generated.
Got any idea why it's happened?
Paint Nov 20, 2024 @ 11:02pm 
update to 3.14 pleasee
💀Kralazar Mallus💀 Nov 2, 2024 @ 11:49pm 
Is it need to be updated or its working fine right now?