Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (396)
Mount Erebus
Created by AOM
Adds the natural wonder Mount Erebus to the game. Mount Erebus will only appear on a snow tile that has adjacent snow, snow hill, coast, or ocean tiles. People who have the Colorized Historic Moments mod will see a colorized version of the era image shown ...
Diplomacy Compatibility Patch
Created by Adriaman
This mod work makes over a dozen diplomacy and UI-related mods compatible! Works in Single Player and Multiplayer. Does not affect the AI or save files. Compatible with all DLCs and game modes. Compatible with any combination of the following mods (except ...
CIVILIZATION VI: CN Tower
Created by Albro
CN Tower Wonder "Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules." -Douglas Adams https://steamuserimages-a.akamaihd.net/ugc/1735549290374464895/AAAFE5C8052BC97C0AC60EF3DE0473B9472CA6A2/ Wonder E...
CIVILIZATION VI: EMPIRE STATE BUILDING
Created by Albro
Empire State Building Wonder "When I'm in New York I look at the Empire State Building and feel as though it belongs to me ... or is it vice versa?" -Fay Wray https://steamuserimages-a.akamaihd.net/ugc/1772698949503128623/DA62BCCC7D42B73E8870BF5199F8B94F95...
CIVILIZATION VI: KINKAKU-JI
Created by Albro
Kinkaku-Ji Wonder "The minutest part of the temple was in perfect accord with the entire complex structure. It was like hearing a few notes of music and having the entire composition flow through one's mind: whichever part of the Golden Temple I might pick...
CIVILIZATION VI: NATIONAL WONDERS
Created by Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
CIVILIZATION VI: ST PETERS BASILICA
Created by Albro
St. Peter's Basilica Wonder "From the dome of St. Peter's one can see every notable object in Rome... He can see a panorama that is varied, extensive, beautiful to the eye, and more illustrious in history than any other in Europe." -Mark Twain https://stea...
CIVILIZATION VI: ARECIBO OBSERVATORY
Created by Albro
Arecibo Observatory Wonder In honor of the loss of a very cool structure, the Arecibo Observatory has been added to the game! "When Arecibo is not listening to anything else, it hears the voice of creation." -Ted Chiang https://steamuserimages-a.akamaihd.n...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Created by Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
2x Natural Wonders! (More Natural Beauty)
Created by BuffaloError
5/21/2020 - If there is an angry red incompatibility flag please ignore it while I try to remember how to update a mod on the steam workshop without borking it. It still works fine, I just can't remember how to remove the incompatibility flag because I am ...
Policy Pack: Economy
Created by Burkart
This policy pack adds some policies to help you build your unique civilization. If u like it, don't forget to give me a thumb. https://cdn.discordapp.com/attachments/1177525627830669393/1183636665852493875/IMG_306020231211-005539.JPG?ex=65890e8c&is=6576998...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Port Lime - Ottomans Rework
Created by Captain Lime
Reworks the Ottoman Civilization because I found it both inadequate and prone to a lot of long-disproven tropes and bad history. The Ottomans were more than just conquerors, after all - they wouldn't have lasted as long if they were. Instead, they were cap...
[GS] Indonesia Rework - Port Lime
Created by Captain Lime
The Monsoon has raged for weeks now, and it is near its end. These last waves bring with them a new order. A rising tide from Java, of wealth and culture and power, one that shall not be matched for a century. It will wash over the archipelago, like nothin...
Detailed Appeal Lens
Created by D
Show the exact appeal of each tiles based on the original Appeal Lens. Thanks Leugi for the Appeal Icon from Appeal, Loyalty and Prestige (Diplo VP) Font Icons. P.S. Thanks for your interest! I also worked with several other people on a large-scale Gamepla...
Diversity City Center Buildings
Created by D
Add 7 more city center buildings in early age, all of them are of 65 cost. Nilometer: +2 Science. Extra +1 Science if the city center is on the flood plains. Triumphal Arch: +2 Culture. Extra +1 Culture if the city has World Wonders. Official Run Handcraft...
Abu Simbel (World Wonder)
Created by Deliverator23
Community Wonders presents... Abu Simbel. The Abu Simbel temples are two massive rock temples at Abu Simbel, a village in Aswan Governorate, Upper Egypt, near the border with Sudan. They are situated on the western bank of Lake Nasser, about 230 km (140 mi...
Borobudur (World Wonder)
Created by Deliverator23
Community Wonders presents... Borobudur. Borobudur is a 9th-century Mahayana Buddhist temple in Magelang Regency, not far from the town of Muntilan, in Central Java, Indonesia. It is the world's largest Buddhist temple. The temple consists of nine stacked ...
Brandenburg Gate (World Wonder)
Created by Deliverator23
Community Wonders presents... the Brandenburg Gate. The Brandenburg Gate is the only surviving town gate of the city of Berlin. A beautiful "triumphal arch" constructed in the Greek style in 1788-91, it features many columns and is surmounted by the "Quadr...
Buddhas of Bamyan (World Wonder)
Created by Deliverator23
Community Wonders presents... the Buddhas of Bamyan. The Buddhas of Bamyan were two 6th-century monumental statues of Gautama Buddha carved into the side of a cliff in the Bamyan valley in the Hazarajat region of central Afghanistan, 230 kilometres (140 mi...
Burj Khalifa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Burj Khalifa. The Burj Khalifa is a skyscraper in Dubai, United Arab Emirates. With a total height of 829.8 m (2,722 ft) and a roof height (excluding antenna) of 828 m (2,717 ft), the Burj Khalifa has been the tallest stru...
Globe Theatre (World Wonder)
Created by Deliverator23
Community Wonders presents... the Globe Theatre. Built in 1599 AD on Maiden Lane in London by the Lord Chamberlain's Men, the theatrical company of which William Shakespeare was a shareholder, the Globe Theatre incorporated a number of design innovations. ...
Itsukushima Shrine (World Wonder)
Created by Deliverator23
Community Wonders presents... Itsukushima Shrine. Itsukushima Shrine is a Shinto shrine on the island of Itsukushima (popularly known as Miyajima), best known for its "floating" torii gate. It is in the city of Hatsukaichi in Hiroshima Prefecture in Japan....
Leaning Tower of Pisa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Leaning Tower of Pisa. The Leaning Tower of Pisa is the campanile, or freestanding bell tower, of the cathedral of the Italian city of Pisa, known worldwide for its nearly four-degree lean, the result of an unstable founda...
Neuschwanstein Castle (World Wonder)
Created by Deliverator23
Community Wonders presents... Neuschwanstein Castle Neuschwanstein Castle is a 19th-century Romanesque Revival palace on a rugged hill above the village of Hohenschwangau near Fussen in southwest Bavaria, Germany. The palace was commissioned by Ludwig II o...
Porcelain Tower (World Wonder)
Created by Deliverator23
Community Wonders presents... the Porcelain Tower. Constructed by the Ming Dynasty in the 15th century, the Porcelain Tower of Nanjing was one of the most extraordinary architectural achievements of Chinese history. The tower was some 30 meters (97 feet) i...
Uffizi (World Wonder)
Created by Deliverator23
Community Wonders presents... the Uffizi. Originally constructed from 1560 through 1581 AD as offices (in Italian, uffizi) for the Florentine magistrates, the Uffizi Gallery is one of the world's oldest and most famous art repositories, housing the finest ...
Unearthed: Artifacts and Relics Expansion
Created by Deliverator23
This mod adds 64 new Artifacts and 33 new Relics to Civilization VI. Artifacts: Handaxe (Ancient) Mammoth Carving (Ancient) Spear Point (Ancient) Seal (Ancient) Jade Axe (Ancient) Gold Cape (Ancient) Lion Decoration (Ancient) Bone Flute (Ancient) Chopping ...
Tower Bridge (World Wonder)
Created by Deliverator23
Community Wonders presents... Tower Bridge. Tower Bridge is a combined bascule and suspension bridge in London, built between 1886 and 1894. The bridge crosses the River Thames close to the Tower of London and has become an iconic symbol of London. Because...
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Alexander of Egypt
Created by Fuzzle
Alexander the Great now leads Egypt! The fifth in a series of mods that add existing leaders to different civilizations. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following location: Documents\My G...
Alexander of Greece
Created by Fuzzle
Alexander of Macedon now leads Greece! The fourth instalment in my series of mods that allow leaders to lead other civilizations. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following location: Docum...
Alexander of Persia
Created by Fuzzle
Alexander the Great now leads Persia, originally of Macedon. The sixth of a series of mods that port existing leaders to other civilizations. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following loc...
City State - Corner Brook
Created by Fuzzle
Introducing Corner Brook, a Trade city-state. Its unique suzerain bonus is: Commercial Hubs and Industrial Zones in your cities gain an additional standard adjacency bonus from districts. Non-Steam users: You can download this mod at this link. To install ...
City State - Goulds
Created by Fuzzle
This mod adds a new Cultural City State: Goulds. Goulds Unique Suzerain Bonus: +1 Food from Farm and Pasture improvements. +1 additional Food from both improvements when reaching the Industrial Era. Gouldz Rulez Non-Steam users: You can download this mod a...
City State - St. John's
Created by Fuzzle
This mod adds a new Trade city state: St. John's. Unique Suzerain Bonus: +2 Tourism in each Harbor building in your cities. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following location: Documents\M...
City-State - Gander
Created by Fuzzle
Introducing a new Military city-state: Gander! Gander unique suzerain bonus: +15% extra Tourism from establishing a Trade Route with another civilization. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the ...
City-State - Marystown
Created by Fuzzle
Introducing Marystown, a Military city-state! Marystown's Unique Suzerain Bonus: +50% production towards naval units. -- If City-States Expanded is enabled, this city-state becomes a Maritime city-state. Non-Steam users: You can download this mod at this l...
City-State - Mount Pearl
Created by Fuzzle
Introducing a new Cultural city-state: Mount Pearl! Mount Pearl unique suzerain bonus: Tiles with Charming or Breathtaking appeal gain +1 Culture. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the followin...
City-State - Sydney
Created by Fuzzle
Introducing a new Industrial City-State: Sydney Nova Scotia! Sydney's Unique Suzerain Bonus: +1 accumulation of all improved strategic resources. +1 additional accumulation in cities with an Industrial Zone. Non-Steam users: You can download this mod at th...
City-State: St. Pierre et Miquelon
Created by Fuzzle
Introducing a new Cultural city-state: St. Pierre et Miquelon! Unique Suzerain Bonus: Your trade routes to foreign cities gain +1 Culture per luxury resource at the destination. Non-Steam users: You can download this mod at this link. To install the mod, u...
Cyrus of Babylon
Created by Fuzzle
Babylon is now led by Cyrus, originally of Persia! Much like my previous Philip II of Portugal mod, I decided to take another leader and port them to a different civilization. Cyrus was once King of Babylon - why not? Non-Steam users: You can download this...
Faster Secret Society Discovery
Created by Fuzzle
Get the Society you want - and fast! All Secret Societies have their default discovery chances set to 100%, and other discovery methods set to 30%. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the followi...
Fuzzle's Secret Societies: Starborne Emissaries
Created by Fuzzle
Make first contact with a race of aliens with the Starborne Emissaries! This mod requires Gathering Storm! I currently have no plans to develop a Rise and Fall version, sorry! Promotions 1. Contact Unlocked by looting Tribal Villages. +15% Production towar...
Fuzzle's Secret Societies: Knights of Solomon
Created by Fuzzle
Introducing a brand new Secret Society: the Knights of Solomon. Based loosely on the Knights Templar, this society is focused primarily on religious spread and military might, with a minor emphasis on trade. Promotions 1. Chaplain Unlocked by looting Barba...
Fuzzle's Secret Societies: Harmonists
Created by Fuzzle
Be one with nature when you join forces with the Harmonists! Promotions 1. Vernal Unlocked by discovering a Natural Wonder. Reveals the Ley Lines resource. These tiles gain +1 of the main yields of specialty districts absent from their city. 2. Estival Unl...
Fuzzle's Secret Societies: Brigand Court
Created by Fuzzle
Ahoy, mateys! Join forces with fierce brigands and plunder the seven seas with a new Secret Society: the Brigand Court! Promotions 1. Seaman Unlocked by destroying a Barbarian Camp. You may purchase one Phantom Flagship unit. +1 Trade Route capacity each t...
Keep Unique Buildings
Created by Fuzzle
Tired of Secret Society buildings overwriting your Civilization's unique building? Not anymore! With this mod, Secret Society buildings no longer actually replace a Civilization's own unique building. For example, Portugal with the Hermetic Order will have...
Korea-Only Seowon Adjacency
Created by Fuzzle
The April 2021 patch changed Korea's Seowon adjacency bonus to mines and farms, making it so that those improvements could gain yields from more than one Seowon district. In the process, Firaxis changed the entire nature of the adjacency, making it potenti...
Natural Wonder Mountain Adjacency
Created by Fuzzle
Mountain natural wonders now count for Campus science adjacency. Holy Site adjacency was not added because natural wonders already grant major adjacency to Holy Sites. Machu Picchu will also give adjacency bonuses from the same natural wonders. Non-Steam u...
Reveal Secret Society Promotions
Created by Fuzzle
Shows all promotions for secret societies instead of hiding the later promotions until you have the prerequisite promotion. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following location: Documents\M...
Victoria of Scotland
Created by Fuzzle
Queen Victoria of Englands now also leads Scotland! Victoria historically led the United Kingdom, which includes Scotland. I think this fits! The capital of Scotland under Victoria is Edinburgh. Victoria's leader ability has been slightly tweaked: the free...
Saladin of Egypt
Created by Fuzzle
https://i.imgur.com/TJKbeBX.png Click here to check out the rest of the Modder Pass mods! Saladin now leads Egypt, originally of Arabia. Continuing the series of leaders leading other civilizations, Saladin was a historical leader of Egypt. Now compatible ...
Tweaks for JFD's Great Theologians
Created by Gabriel
This mod tweaks some points in JFD's Great Theologian mod, mainly the fact that Great Theologian was attached to Great Prophet Points. First, this mod disattach Great Theologians from Great Prophets Points, creating its own points to be earned and moving w...
Gedemo Sannai-Maruyama City-State
Created by Gedemo
Sannai-Maruyama City-State Trait: Your Builders gain the ability to construct Camp Improvements on any tile without a resource. City-State Type: Industrial History: Sannai-Maruyama is one of the major archaeological sites of the Jōmon civilization. It is ...
Honey's Victory Menagerie
Created by HoneyTheYellowBear
Honey's Victory Menagerie This mod adds new victories to the game, with plans to add more in the future. The new Victories are configurable from the game creation menu within Civ VI, and should be compatible with any combination of the official DLC. Curren...
RwF: Great Theologians
Created by JFD
Adds the Great Theologian as a new Great Person Class. Great Theologians are generated using Great Prophet Points, and offer a variety of distinct effects. Also disables the Faith generation from running out of accessible Great People from a given class. T...
1.5x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Building Expansion (Light Edition)
Created by JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Castles - Better Forts
Created by JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
City State Bonuses: Community Update
Created by JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
Community Patch
Created by JNR
This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches. If you know about a bug that you want fixed, mention it in the respective discussion thread below. No g...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Enlightenment Governments (Project 6T)
Created by JNR
Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression. While the new governments from JFD's Rule with Faith do the job fine, many people have reported issues si...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Grand Eras (Project 6T Core)
Created by JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Hammurabi Tweak for Urban Complexity
Created by JNR
Hammurabi's ability no longer grants free buildings but will now always grant an Envoy when building any district for the first time and provide a 25% Production bonus towards level 1 buildings. This change is designed to be used together with Urban Comple...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Monochrome Era Background Art (Project 6T)
Created by JNR
Adds a unique background image to every era in the tech and civics tree, giving them more flavor than the minimalist and rather lifeless line drawings of city centers. Additionally, each era now has different images in the tech and civics tree, respectivel...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Policy Pack: Corporations
Created by JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
Policy Pack: Environment
Created by JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Unit Expansion: Naval (Project 6T)
Created by JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
Unit Expansion: Infantry (Project 6T)
Created by JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Cavalry (Project 6T)
Created by JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Artillery (Project 6T)
Created by JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Aircraft (Project 6T)
Created by JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unique Reworked: Yongle (China)
Created by JNR
Replaces Yongle's yields from citizens with city center adjacency for all districts. I always wanted to make a civ or leader having such a bonus because building districts next to the city center creates those sprawl buildings that look nice. Always had co...
Unique Reworked: Qhapaq Ñan (Inca)
Created by JNR
Reworks the Qhapaq Ñan to be more central to the Incan economy. The Qhapaq Ñan now gets +1 Gold and further +1 Gold from speciality districts in the city, rewarding cities with large populations. BUT: you no longer get free Food on mountains from Terrace F...
Unique Improvement: Castrum (Rome)
Created by JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Unique Reworked: Carnival (Brazil)
Created by JNR
Brazil can build both unique districts in the same city. Completing the Carnival in a city with both the Street Carnival and the Copacabana grants +1 Era Score (repeatable). Requires Gathering Storm.. Compatible with Civilizations Expanded. For even more f...
Severe Weather: Climate Disasters Tweaked
Created by JNR
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian an...
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Jatofi's Esztergom City State
Created by Jatofi
Jatofi presents: Esztergom City State City state type: Religous Unique Suzerain Trait: Your Commercial Hubs yield +3 Faith Location: Central Europe -Hungary Era of focus: high middle ages Mod Support This mod supports YnAMP and Historical Spawn Dates Thank...
Jatofi's Kremnica City State
Created by Jatofi
Jatofi presents: Kremnica City State City state type: Trade Unique Suzerain Trait: Mines over luxury and bonus resources yield +3 Gold Location: Central Europe -Slovakia (funny thing the geographical middle of Europe is a few kilometers from the city cente...
Jatofi's Nitra City State
Created by Jatofi
Jatofi presents: Nitra City State City state type: Militaristic Unique Suzerain Trait: +2 Faith for each level of walls. Build Ancient walls 50% faster. Location: Central Europe -Slovakia Era of focus: 9th-12th century Mod Support This mod supports YnAMP a...
Jatofi's Ljubljana City State
Created by Jatofi
Jatofi presents: Ljubljana City State City state type: Cultural Unique Suzerain Trait: +100% Culture adjacency bonus from your Theater squares Location: Central Europe/Balkans (depends on who you ask ;) -Slovenia Era of focus: 19th century Mod Support This...
Jatofi's Norilsk City State
Created by Jatofi
Jatofi presents: Norilsk City State City state type: Industrial Unique Suzerain Trait: +1 Production from Mines Additional +1 Production when you reach the Industrial Era Location: Siberia Era of focus: middle 20th centruy Mod Support This mod supports YnA...
Jatofi's Olomouc City State
Created by Jatofi
Jatofi presents: Olomouc City State City state type: Militaristic Unique Suzerain Trait: Your trade routes yield +1 Faith and +1 Science. Trade routes yield additional +2 Gold and +1 Culture after researching Castles. Build Renaissance walls 30% faster. Lo...
Jatofi's Pressburg (Bratislava) City State
Created by Jatofi
Jatofi presents: Pressburg City State This onee's for me fellow Slovakia homies City state type: Cultural Unique Suzerain Trait: Workshops provide +2 Culture and +1 Gold. Your Theater squares provide +1 Great Person points per turn Location: Central Europe...
Jatofi's Pula City State
Created by Jatofi
Jatofi presents: Pula City State City state type: MIlitaristic Unique Suzerain Trait: Build the Arsenal district 50% faster. Location: Balkans, Istria -Croatia Era of focus: late 19th century Mod Support This mod supports YnAMP Saph's Silk Road and Histori...
Jatofi's Regensburg City State
Created by Jatofi
Jatofi presents: Regensburg City State City state type: Trade Unique Suzerain Trait: Commercial hubs receive +1 Trade route capacity Location: Central Europe -Germany Era of focus: late medieval times Mod Support This mod supports YnAMP Historical Spawn Da...
Jatofi's Trieste City State
Created by Jatofi
Jatofi presents: Trieste City State City state type: Industrial Unique Suzerain Trait: +100% Production towards naval units Location: Central Europe -Italy Era of focus: late 19th century Mod Support This mod supports YnAMP Saph's Silk Road and Historical ...
Appeal, Loyalty and Prestige (Diplo VP) Font Icons
Created by Leugi
Adds Font Icons for Appeal and Loyalty. The Loyalty one is based on the Loyalty Icon by Firaxis, while the Appeal icon is made by me. This mod also renames Diplomatic Victory Points to Prestige and gives them their own Font Icon as well. For those that don...
Brazil Flavour Changes (Unique Water Park art)
Created by Leugi
Changes some texts of Brazil for more flavour and adds some Copacabana tiles to the Water Park unit. To be more precise it changes the following: - "Amazon" UA is changed to "Empire of the Tropics" - "Street Carnival" UD is changed to "Sambadrome" - "Copac...
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Leader Pass Visual Adjustments
Created by Leugi
The new leaders for the Great Negotiators Leader Pass look amazing and I love their 3d models, but sadly some of the art they come with use the models in less than flattering angles and poses. So I made a couple of adjustments. The mod changes the leader i...
Leugi's Preserve Rework
Created by Leugi
Reworks the Preserve District to focus it as a hybrid between Science and Faith unlocked at the Civics tree. Requires the "Kublai Khan & Vietnam" New Frontier Pass. Concept The Preserve is an interesting district in terms of the idea of focusing a district...
Leugi's Wildlife ++ (New Game Mode)
Created by Leugi
Reworks the Wildlife mod originally made by Shirotora and Deliverator to turn it into a fully fledged Game Mode. Requires the Gathering Storm Expansion Pack, Kublai Khan & Vietnam New Frontier Pass, and the original Wildlife Mod. Since it is a Game Mode it...
Monopoly++: Celebrities
Created by Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Monopoly++: Resource Requirement Setup
Created by Leugi
Part of the Monopoly++ Collection. Adds a setup option to adjust the required percentage of a given resource to start a Monopoly with the Alternate Economy Mode. https://i.imgur.com/zpYS77L.png This mod adds a simple option to change the percentage of reso...
Monopoly++: Tycoons and Investors
Created by Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
[NF] Leugi's Gran Colombia Adjustments
Created by Leugi
Makes some slight adjustments to rebalance/redesign Simon Bolivar and Gran Colombia, and also adds some flavour changes for the Comandante General by renaming them Libertadores. The mod also adds additional Libertadores to enhance variety. Design Changes U...
[GS] Leugi's Aztec Rework
Created by Leugi
Reworks The Aztecs for Gathering Storm, alongside changes for Montezuma to lead them. The intention for the rework was to showcase the importance of Tlacaelel for all potential Aztec leaders, as well as adding Floating Gardens (Chinampas) as the base infra...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Naikos Even More Natural Wonders
Created by Naiko11
This mod changes the map generation on random maps to generate the highest amount of natural wonders in the game it can fit on the map. Disclaimer: This mod seems to have some bugs, but i currently do not have time to go hunting for them. There are current...
Enhanced Routes
Created by Nightemaire
Roads now come in three subtypes, Primary, Secondary, and Tertiary. The subtype is separate from level (Ancient, Classical, etc). And on that note, the levels have been renamed to "Trail", "Road", "Asphalt", and "Highway". When an improvement is added to t...
Nyguita's More Great People
Created by Nyguita
Adds 88 more great people to the game (11 of each except Great Prophet) from all eras. Added GPs include Hippocrates, Auguste Piccard, Michiel de Ruyter and Ulvi Cemal Erkin for example. Character models and Great Works of Art are finally here ! Still didn...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
QT's Nazca Buffs and Flavor Changes
Created by Queen Theophania
My first mod release ever! This mod changes the Nazca Lines improvement to make them much stronger and easier to use and changes the name of the Nazca City State to Cahuachi, reflecting the actual name of the Nazca ceremonial capital in real life. The stat...
Coastline
Created by Rdner
Coastline adds three new coastal features, each bringing familiar yields and strategies to advance your game. Terrain Features Kelp - provides food, spawns on the coast near the ocean tile, and found in the polar and temperate regions. Mangrove - provides ...
RwF: Great Theologians Secret Societies Patch
Created by Retheri
This is a compatibility patch between JFD's RwF: Great Theologians and Secret Societies game mode introduced in New Frontier DLC. This patch adds great theologian faith bonus to ley lines. Now with appropriate governor promotion, for every great theologian...
First in Flight
Created by Sailor Cat
The first civilization to build an aircraft unit receives a bonus: Your aircraft units start with a free promotion. All players will be notified when a civilization has achieved first in flight. Needs either Rise & Fall or Gathering Storm....
Guaranteed Oasis
Created by Sailor Cat
Ensures at least one oasis per map, provided there's a desert tile available. A number of leaders and civilizations give bonuses for oases that sometimes just don't spawn during map generation. With this, those abilities aren't worthless or otherwise less ...
No Obsolete Unique Units
Created by Sailor Cat
Unique units will no longer become obsolete upon unlocking certain civics or technologies. Meaning you can continue to train them until the end of the game, but can also train the units they'd upgrade into, if any....
Preserve Adjacency Tweaks
Created by Sailor Cat
The Campus, Holy Site, and Theatre districts (and their replacements) receive a standard adjacency bonus from the Preserve district....
Sailor Cat's First to Circumnavigate
Created by Sailor Cat
Brings back the Civ IV mechanic: The first civilization to circumnavigate the world gets +1 movement to all naval units. All players will be notified when the first civilization has circumnavigated the world. https://i.imgur.com/g1NTtvT.png Needs either Ri...
Sailor Cat's Meteors Spawn Metals
Created by Sailor Cat
https://i.imgur.com/0NTnCCe.gif Meteor strikes will now spawn the iron resource. Once the game has reached the modern era, they will spawn the aluminum resource instead. Once the game has reached the future era, they will spawn the uranium resource instead...
Sailor Cat's Persia Rework
Created by Sailor Cat
Overhauls Persian abilities, refines uniques, and adds details, such as civilization spawn biases and leader AI improvements. Persia Satrapies+1 Trade Route capacity per established Governor. Receive +1 Culture for routes between your own cities, and domes...
Sailor Cat's Relics Plus
Created by Sailor Cat
Get your relics yesterday! Keeps relics rare while adding more reliability to their acquisition. Unexplored Ruins Like goody huts but much harder to come by. Delve into the depths of these ruins to discover a free relic, or a large sum of gold if you have ...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Black Market
Created by Searching...
Black Market ,the project that opens the underground trading strategic resources. If you need a resource, you can always buy it on the Black Market, but for high price! And if you need to sell a resource, then it can always be done on the Black Market, but...
Wildlife
Created by Shirotora Kenshin
Wildlife this mod is an attempt to bring Wildlife to Civilization 6. Land Animals and Ocean Animals will spawn in the wilderness of the map you are currently playing. All Land Animals only spawn on some continents, on other continents they will not spawn. ...
Naturalist and other Units AI Fix
Created by SilverFoxG
Fixes to Naturalists, Mounties, Toa, Nau and Other Units ai, AI Now makes National Parks and other improvements such as Pa's and Feitoria. this was bugged before and will now create bit more of a challenge to your games. Keep in mind the ai is still the AI...
Social Mechanic's Diplomatic Dedication
Created by Social Mechanic
Social Mechanic’s Diplomatic Dedication THIS MOD REQUIRES GATHERING STORM This Civ 6 mod creates a new dedication. Changes New Dedication: “Lead By Example”. During a Golden Age : Lead By Example provides +1 Diplomatic Victory point. During a Normal or Dar...
SPM Pantheon Beliefs
Created by SuperPinkyMan
Add 16 new pantheons because why not. Balance is not guaranteed. Spirit of Wealth - +1 Gold from pastures, camps, plantations and quarries. Spirit of Nature - +1 Faith for forest and jungle tiles. Spirit of Commerce - +1 Trade route and a free Trader. Spir...
Greatest Cities
Created by Technoluddite
The World's Greatest Cities now, and at the end of each era Updated 2021-10-02 New: Translations (see all changes) Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing ...
Greatest Cities Rewards
Created by Technoluddite
Addon for Greatest Cities that provides rewards to the top cities at the end of each era. Updated 2021-08-20 New: Bug fixes and less ugly building icons (See all changes) Rewards Rewards are granted to the top three cities, and to the top city in each of s...
Endgame Map Replay
Created by Technoluddite
Relive the rise, or maybe the fall, of your civilization and see how the rest of the world evolved over the course of the game. Updated 2021-11-27 New: Bugfixes for Hotseat games End Game Replay A new tab, 'The World', is added to the End Game screen. When...
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
Thrones and Palaces
Created by Technoluddite
A Palace fit for a King Your people are so impressed with your rule that they have offered to make improvements to the Palace or Throne Room! Updated 2021-11-27 New: Localisation Fixes ( see all changes) Upgrade your palace from an unfurnished cave to a gr...
Tournaments (Game Mode)
Created by Teddyk
Credits Leugi and all other helpful, kind wizards from Civ 6 Modding Helpline Discord server. Content New optional game mode - Tournaments. All following gameplay additions are active only if game mode is selected during game setup. Tournaments With Games ...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
【UPDATED】Yellow Crane Tower(w/ Building Animation!)
Created by WindFly
This mod contains a new wonder named Yellow Crane Tower. Now Compatible with 2020 NFP Expansion. New effect and a brand new building animation ! ↓ https://imgur.com/ww7e3mj https://imgur.com/aCzB4ly Yellow Crane Tower: NecessaryFeature: Must be built on Hi...
【Wonder】Motherland Calls
Created by WindFly
  The Motherland Calls, a wonder that was slated to appear in Civilization V: Brave New World, but was cut from the game before its release.   it is the compositional centre of the monument-ensemble "Heroes of the Battle of Stalingrad" on Mamayev Kurgan in...
【Wonder】Notre-Dame de Paris
Created by WindFly
  This is a Civ5 Notre Dame remake mod, the icons and model are all taken from Civ5. In memory of Notre Dame in 2019.   Notre Dame: Medieval Era Unlocked with Divine Right Requires 710 production +2 Faith and +2 Amenities to this city and all cities within...
【Wonder】Three Gorges Dam
Created by WindFly
  This mod adds an new Wonder that has a full 3d model set, requires Gather Storm DLC.   Three Gorges Dam: Modern Era Unlocked with Electricity Requires 1620 production The Floodplains tiles along the river containing the Three Gorges Dam are now immune to...
Greece Tweak
Created by ZEN OVERLOAD
Well it's certainly been awhile hasn't it? I must first apologize for the long wait, life's been a bit hectic for me these last few months, but now I'm finally free to get back to playing games and modding. At long last, the promise Greece Tweak mod is her...
India Tweak
Created by ZEN OVERLOAD
I'm back! And only 10 days after I posted my Georgia Tweak mod. This is because after I finished making that mod I was inspired to immediately start work on another, as I really enjoyed the process and wanted to continue tweaking various civs and their lea...
Poland Tweak
Created by ZEN OVERLOAD
As promised, the next civilizations to be included in the Civilizations Tweaked series is none other than Poland and its leader Jadwiga! Now this one is an interesting case as I don't think their original abilities were weak or a product of being made earl...
Rome Tweak
Created by ZEN OVERLOAD
Hey y'all! I'm back at it again with another mod for the Civilization Tweaked series. This time the civilization I chose to give some love to was none other then Rome and its leader Trajan. I personally think that the main problem Rome currently suffers fr...
Free City States [Revived]
Created by Zegangani
Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer: With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian ...
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
Impi - Buffalo Soldier
Created by blkbutterfly
A retro refit of the Impi, the Zulu unique unit, to make it more like its Civ V counterpart. The Impi now has 3 unique Buffalo promotions when built in an Ikanda: Buffalo Horns, Buffalo Chest & Buffalo Loins. And an additional unique promotion Spear Throw....
Boom's Caesar Tweak
Created by boom
In this mod, I aim to change Caesar so that he becomes a more viable alternative to Trajan, since currently Trajan is stronger both in sim and at war. Leader Ability: Veni, Vidi, Vici Now receives Great General points from capturing cities and Barbarian ca...
Boom's Kongo Rework
Created by boom
This mod aims to rework Kongo and Mvemba in order to pull their bonuses together and make them a more coherent civ, especially regarding the Mbanza and Mvemba's religious penalties. Toward this end, a new unique improvement has been introduced to Mvemba, t...
Boom's Sumeria Rework
Created by boom
Boom's Gilgamesh Rework Gilgamesh is an interesting civ. One who you love to see in your games for his instant friendships and hate to play as because he is just so one-dimensional. His alliance ability is clunky and hard to use effectively, and his civ ab...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Better Espionage Screen (UI)
Created by infixo
New v2.1 as of 20.01 - Chinese language, works with the base game. Improves the Espionage Screen and Operation Chooser. Adds filters, side screens, extra info, etc. This is an enhanced version of the well known astog's Better Espionage Screen. It has the f...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Better Religion Window (UI)
Created by infixo
Enhanced Religion Window. Helps managing religious campaigns. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Supported languages: English, 한국어/조선말 (Korean), polski (Polish). German translation CivFanaticsGitHub (BRW)...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Better World Rankings (UI)
Created by infixo
More information in the World Rankings screen. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Not compatible with: scenarios (they usually modify this screen). Supported languages: English. German translation CivFana...
Better World Tracker Unit List (UI)
Created by infixo
Improved World Tracker Unit List. Adds more info about units and new features. The list is accesible via 1-click and closes automatically after selecting a unit with the Left click. Right click just moves the focus to the unit and the window stays open. Th...
Real Fixes: Luxuries (AI)
Created by infixo
Fix for the infamous "AI not improving luxuries in Monopolies and Corporations Mode". This fix a) doesn't move Corporation - it is still at Economics, b) fixes AI behaviour in Ancient Era - they improve Luxuries normally. Actually, I have a feeling that AI...
Ocean Tile Resources
Created by isaacg
Ocean Tile Resources Makes it so that (most) sea resources can now also spawn on ocean tiles! This mod was made almost entirely just to improve the realisticness of Civilization VI resources - it's pretty unrealistic that fish and whales can't spawn on act...
Ancient Egyptian Pantheons
Created by p0kiehl
Description Updated for Gathering Storm! Adds 10 new ancient Egyptian-themed Pantheons, inspired by the Gifts of the Nile scenario. I fully recommend that you use this mod with my other religion mod, Religion Expanded! Pantheons Lord of All Gods (Amun): +1...
Basic District Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all districts (except the City Center). This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play. Compatibility and Notes This mod is com...
Basic Wonder Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all World Wonders. Any Wonder that already provides either of these yields will receive a +1 bonus as well. So the Temple of Artemis, which provides 4 Food, will provide 5 Food with this mod (and 1 Production). This com...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Gold Deflation
Created by p0kiehl
Overview Since Gathering Storm, Gold is more plentiful than ever and easy to come by. Gold Deflation makes Gold less abundant and more relevant. The overall design philosophy is really increase maintenance costs for the mid and late game, with some less in...
Jungle Plantations
Created by p0kiehl
Allows Plantations to be built on Jungle tiles without resources. Includes a custom graphics model with jungle flora so that the Plantation model is not visually empty. This functions as a small buff to Tall play since Plantations provide Housing (and Jung...
Luxury Resource Variety
Created by p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
p0kiehl's Temple of Poseidon
Created by p0kiehl
Adds the Temple of Poseidon as a World Wonder. The Wonder Completion video is fully animated and has accompanying music. Temple of Poseidon Unlocked at Sailing. Provides +4 Food and +3 Housing. Must be placed adjacent to a Fishing Boat. Each Fishing Boat w...
Random Meteor Bonuses
Created by p0kiehl
Overview Random Meteor Bonuses makes the Meteor Shower disaster more exciting! Originally, moving a unit over a meteor only granted a heavy cavalry unit. This mod makes Meteors give random bonuses, kind of like Goody Huts! Bonuses The potential bonuses are...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Great Works Viewer
Created by Glindor
Improves the Great Works view by: Sort by building type to get similar works close to each other. Expand view to your screen size. Filter on work slot type. Themeing helper. Thanks to eudamonia and Concise UI for the Themeing helper....
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Sukritact's Tonlé Sap
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attached river, the 120 km long Tonlé Sap River, that connects the la...
Select Natural Wonders++
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the code from this mod without prior permission. The new Natural Wonder Picker is pretty cool. If the Fountain of Youth or Paititi happen to break immersion, you can disable them from your game...
Sukritact's Abraham Lincoln Rework
Created by sukritact
https://i.imgur.com/1UAbU2D.png I will admit I was a bit disappointed by Lincoln's unique ability as added in the Great Negotiators DLC. The loyalty bonuses and penalties felt underwhelming, and are ignorable if you happened to not spawn near any Plantatio...
Sukritact's Civ Selection Screen
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png A custom screen that changes how you select the leader and civilization you play as: Instead of a dropdown, you are now taken to a screen to select a civ and a ...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
Sukritact's Grand Canyon
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it reveals about the earth’s history is invaluable. Its geologic recor...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light...
Sukritact's More City and Unit Info Stack
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please be aware that this mod will NOT do anything by itself. It is intended to be used with other mods that support it. This mod IS compatible with CQUI and with Simple UI Adjustments ---------------------------------------...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular concentration of wildlife is one of the greatest natural wonders of...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Zebenji's Additional Religions
Created by zebenji
Mod available in English and French More info on CivFanatics : https://forums.civfanatics.com/threads/zebenjis-additional-religions.619853/ Disclaimer: The author of this mod doesn't have any preference for any religion and doesn't want to force you to pra...
Bear's Governor Overhaul
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
[GS] A Mountain Is Fine Too
Created by Zur13
Mountain overhaul mod. You'll love the new mountain tiles! Allows to work and build improvements on mountain tiles. Adds new mountain features and allows resources to spawn on mountain tiles. Mountain tiles remain impassable but city pops can work on them....
More Governor Points
Created by dreadanddespair
Increases the number of civics that award governor points. This mod is an accompaniment for either of my 'More Governors' mods, but does not require them. Adds 'Grant Governor Points' to: Code of Laws, Feudalism, Civil Service, Humanism, Diplomatic Service...
Shuffle++
Created by RectangularChicken
Shuffle++ Many players enjoy the Shuffle map generation setting for its novelty and replay value. Exploring a new world, not knowing what to expect, is a big part of the Civ experience after all. Shuffle++ takes this to the next level by dialing up map div...
Boom's City Center+
Created by boom
This mod expands and rebalances the buildings in the City Center, allowing more variety in the very early game as well as opening up choices to certain flatland or coastal spawns. After a lot of testing I can confidently say that my PC does not crash or ex...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...