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There is also that mod that allows you to keep tile yields on districts which makes this kind of bonus stronger.
At any rate, I'm just now working on some updates for this and the other "Greenery" mods, so it is nice to read some new feedback, thanks!
I'm not sure why anyone would build a district on Marsh, though. (Other than Vietnam who builds districts on features anyway.)
"When built in a tile with Breathtaking Appeal, the Preserve also allows other Districts in the city to be built on the same Features."
I'm sorry for being dumb but I don't understand this. I thought maybe you kept the yields, but that's not it. It just seems you keep the woods ? I'm not sure what the benefit/reason is for this ? Is it an appeal thing (as woods give appeal to neighbouring tiles, and also adjacency bonuses thanks to JNR's industry rework) or is it something else I'm missing completely ?
I never used the preserves, they were always a nuisance to me (by the time they became useful, the game was so late and the tiles so overflowing with districts etc, that there were few places to make use of em - but that's more a me problem and the game speed stuff and buffs I give to AI, so map is FULL by barely-medieval)
ANYWHO long rant, sorry, didn't mean to go on so much! Thanks for the mod/s btw!