Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Fixes: Luxuries (AI)
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Type: Mod
Mod: AI
File Size
Posted
10.321 KB
Dec 13, 2022 @ 9:04pm
1 Change Note ( view )
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Real Fixes: Luxuries (AI)

Description
Fix for the infamous "AI not improving luxuries in Monopolies and Corporations Mode". This fix
a) doesn't move Corporation - it is still at Economics,
b) fixes AI behaviour in Ancient Era - they improve Luxuries normally.
Actually, I have a feeling that AI improves luxuries even better than in a vanilla game.

Important info
1. This mod can be also activated in non-MC game (pure). If you want to use it only in MC mode then deactivate the mod in CIV6 via a mod manager before starting a non-MC game.
2. This mod doesn't change how Corporations work. Please do not report "AI is not building Corporatios" - this is just vanilla behavior. Corpos are built by Great Merchants, and there's a separate logic for that.

The screenshots are from a test game ran with auto-play. As you can see, virtually all Luxuries are improved. The 2nd screenshot shows that AI builds Industries. Alas, more testing is certainly needed. Please report any anomalies in Builders' behavior.

Compatibility
It changes one of the AI behavior trees. I am not aware of any mod that would change the same tree. So, it should be compatible with anything out there. It is compatible with Real Strategy.

Works with the base game, Rise & Fall, Gathering Storm, Real Strategy.
Supported languages: all.
CivFanatics[forums.civfanatics.com]GitHub[github.com]
22 Comments
Spartak Jul 31, 2023 @ 8:07am 
Over here AI does not improve luxuries
The Big Red Cheese Feb 2, 2023 @ 6:35pm 
@infixo Lol you're kind of right... but just an FYI those 'agreement's' garbage that don't hold up in court. Every time those EULA's end up in court the judge throws them out... the actual purpose of them isn't to provide legal protection but to discourage people from suing by making them think they have no right to sue. That's why a lot of people think that it should be illegal to even publish those terms. I can explain why and how this works, but I assure you copyright is exactly as boring as it sounds.
=[NK]= Col. Jack O'Neil Jan 24, 2023 @ 2:54pm 
So would you recommend we still sub to your and red's mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2408529837&searchtext=monopolies
infixo  [author] Jan 24, 2023 @ 6:17am 
Anyway, I am glad that I could provide a workaround for this problem :)
infixo  [author] Jan 24, 2023 @ 6:16am 
@bigredcheese I don't think so:) I am pretty sure the steam workshop rules cover this and publishers are properly protected. I think the mods are legally owned by the owner of the game's IP rights. Users just rent the games now...
The Big Red Cheese Jan 23, 2023 @ 8:31pm 
@Infixo: you know that might be illegal? Computer code is protected by copyright.

Not that I recommend suing them... but they owe you a 'thanks', as do we.
truncated Jan 23, 2023 @ 8:58am 
Has anyone figured out if Firaxis fixed the issue with the latest update?
Ansive Jan 20, 2023 @ 3:17am 
You only needed to sub to one of them, this one offering a cleaner implementation.
Sad that they can just take mods without asking.
I'll remain subbed until I see some feedback/results.
infixo  [author] Jan 19, 2023 @ 4:01pm 
@aria They included exactly the same code as in my mod. Even formatting is the same (which is different than usually used), to the last space and line dividers. Most likely copied. Plus they boosted the value of improvements and luxuries like crazy (i.e. 2-3 times). I am not sure that last change is necessary. The AI will build Industries, because this is what my mod fixes. But I don't think that AI will build Corporations, because that is not covered by my mod. I am curious to see the results.
Aria Jan 19, 2023 @ 1:55pm 
apparently rulers of china altered AI's behavior in monopolies mode, not sure what it does precisely. any idea if this mod is still needed?