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2) What strategies does this ai deploy in terrible gamestates? I have a game right now where Khmer is to my west and Georgia is to my east, and they are both doing terribly compared to some other civs (less cities, less population per city, less science/culture/gold per turn, etc). I'm guessing they got very unlucky with barbarians. Is the ai able to recognize that its doing terribly and adapt accordingly?
3) In your own opinion, in general, is there a prime choice among the various ai overhaul mods available if one wants to do heavily modded games? I'm looking for ai that can not only use modded content but deploy it in a decent manner. Or, do you think such a desire is far-fetched and no ai overhaul mod will be able to do something like this
1) I'm gonna be straight with you. The new global district question was a proxy for the Project Metropolis mod (and its community rebalances). I absolutely love this mod, and I would wish that the ai would use the quarters. But from some of my own testing in early to mid games, out of all the quarters available they only build garrisons? Which is encouraging but I have no idea if garrisons are the only they can build (as in they don't see the other quarters and/or don't value them as much as I think they should). Keep in mind I'm not saying your ai mod is bad, just do you think is your ai smart enough to figure these quarters and deploy them well?
(character limit, see above)
Never happend on immortal before.Ty