Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Greatest Cities Rewards
   
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1.487 MB
Aug 8, 2021 @ 6:56am
Aug 20, 2021 @ 12:33pm
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Greatest Cities Rewards

In 1 collection by Technoluddite
Technoluddite's Mods
6 items
Description
Addon for Greatest Cities that provides rewards to the top cities at the end of each era.

Updated 2021-08-20
New: Bug fixes and less ugly building icons (See all changes)

Rewards
Rewards are granted to the top three cities, and to the top city in each of six categories, at the end of each era. Both human and AI cities can receive rewards.

The top three cities overall get the following, which last for the rest of the game:

Greatest City: +1 Amenity, +2 Tourism (rising to +4 Tourism after Enlightenment and +8 Tourism after Flight)
2nd Greatest City: +1 Tourism (rising to +2 Tourism after Enlightenment and +4 Tourism after Flight)
3rd Greatest City: +1 Tourism after Enlightenment (rising to +3 Tourism after Flight)

The top city in each category also generates addtional Great Person Points appropriate to the category that it is the leader in (Great General points for defense, Great Writer points for culture). This only lasts until the end of the next era.

The number of Great Person points depends of the era for which it was awarded, as follows:
Award
Ancient
Classical
Medieval
Renaissance
Industrial
Modern
Atomic
Information
Future
Defense
+1
+1
+1
+3
+3
+3
+6
+6
+6
Science
+1
+1
+1
+3
+3
+3
+6
+6
+6
Gold
+1
+1
+1
+3
+3
+3
+6
+6
+6
Production
+1
+1
+1
+3
+3
+3
+6
+6
+6
Culture
+1
+1
+1
+3
+3
+3
+6
+6
+6
Faith
+1
+1
+1
+3
+3
+3
+6
+6
+6

A city can receive the reward for leading a category even if it is not in the top three overall, but will only get one category reward even if it is the leader in multiple categories.

Options
Two options can be configured by editing AKGCR_Rewards.lua. These control whether cities that are not in the top three overall should be eligible for category leader bonus rewards, or whether a single city should be able to receive multiple category leader bonuses in a single era. Defaults are:
opt['GrantEndofEraBonusBeyondTop3'] = true opt['GrantMultipleEndofEraBonuses'] = false

Compatibility
Obviously requires Greatest Cities, other than that it should be compatible with any combination of DLC\Expansions, and is unlikely to conflict with most mods - but obviously I've not tested it with all 4000+ mods on the workshop.

The rewards are implemented by adding buildings to the winning cities so this does effect saved games, and should not be removed mid-game.

My Other Mods
Greatest Cities
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Thrones and Palaces
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12 Comments
Technoluddite  [author] Nov 18, 2021 @ 3:22pm 
You don't get the option to choose, but it's not random. The category rewards are prioritised in the order of the table in the description. For example, if a city is the leader for both science and gold, it will only receive the science award.
dasdrifter Nov 17, 2021 @ 12:11pm 
You mentioned that you only get one reward per category for being the top city. Is there an option to choose which reward category you get or is it randomized from the available options?
Technoluddite  [author] Oct 3, 2021 @ 2:43pm 
You can find that easily for any mod by looking at the top of the steam window on the mod page, the text in green, where it says id=2569473644 (for this mod), that is the folder number
Ari Kaur24 31 Oct 3, 2021 @ 2:05pm 
what is this mods folder number I found the Greatest Cities folder which has the number 2494925002 what is Greatest Cities Rewards folder number I can't seem to find it.
Technoluddite  [author] Aug 20, 2021 @ 12:37pm 
Fixed!
Technoluddite  [author] Aug 20, 2021 @ 9:11am 
Oh, I hadn't noticed that side effect! Thanks for the heads-up, will get a hotfix update out shortly.
JNR Aug 19, 2021 @ 9:46am 
I suggest using "InternalOnly" for dummy buildings instead.
JNR Aug 19, 2021 @ 9:46am 
Looks like this mod is using dummy buildings to give the effect and marks them as religious buildings. Unfortunately, this means that cities with an active reward cannot build worship buildings, and there can only ever be one "EnabledByReligion" building in a city.
Technoluddite  [author] Aug 17, 2021 @ 1:50pm 
Both of the those are annoyingly good points! Prophet points getting converted to faith once all the religions have been founded does make for a very weak bonus. Religious pressure looks like it might be difficult to implement though, maybe a free missionary (or Apostle in later eras) would make sense?
Kupe is a pain, hadn't thought of his special 'ability' at all. Treating him as special case could make sense, and Admiral points do sort of fit in with the seafaring-culture theme. Will see what I can do...
B3C4U5E Aug 16, 2021 @ 11:37am 
calling it out beforehand, great prophet points are going to be useless after they are all claimed and Kupe cant claim writers, maybe kupe specifically gets great admiral points and the great prophet points becomes religious pressure?