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One anticlimactic thing was that it didn't catch the last city capture. I was sitting and waiting for it to change color, but it stopped right before.
Another thing is that I would like more range for the speed. Even 10 was a bit slow.
If you turn off explored, nothing happens and it runs untill end with nothing shown, and the end is around medieval times.
Might be colliding with my marathon super huge maps. But still, i leave it on :)
2656616965_Endgame Map Replay_JP+_2025-07-16.7z
https://www.4shared.com/s/fQqoOQXh3ge
Anyway, right when I encounter this bug, that seems to be when this mod stops recording the turns. It's either a big coincidence or it might be a conflict with CQUI. I've had other games where the missing turns happen right after I start conquering another civ - and this is usually in the pattern of - I kill a civ, I make peace, then I start a war and take over another civ. So right at the point the war is declared, the turns stop recording.