Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Deep Sea Fisheries
   
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1.586 KB
Feb 3, 2019 @ 10:14am
May 2, 2020 @ 12:19pm
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Deep Sea Fisheries

In 1 collection by p0kiehl
p0kiehl's Buffs to Tall Play
10 items
Description
Updated for Gathering Storm!

Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles).

This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better.
Popular Discussions View All (1)
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Feb 10, 2019 @ 5:36am
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
43 Comments
Gray Pockets Mar 1, 2024 @ 3:30am 
I have created an extension mod: Deep Sea Fisheries - Cooks
* Updates text to match effects when combined with Sukritact's Oceans

@Sukritact feel free to include this in your mod if its to your liking.
Ingolenuru May 3, 2020 @ 9:44am 
It is so crazy to make any ocean tile unproductive. Fishing, oil rigs, deep sea diving and so much more out there to see and do.
Ingolenuru May 3, 2020 @ 9:42am 
Yes!!! We are not worthy!! Thank you so very much. :) <3
p0kiehl  [author] May 2, 2020 @ 12:24pm 
Hi everyone, I've made an updated version of this mod called Fisheries++ - https://steamcommunity.com/sharedfiles/filedetails/?id=2082248245

That mod is similar, but also allows the Fishery to be built on Reefs.
Ingolenuru Oct 30, 2019 @ 4:01pm 
Thank you! This is really needed for earlier in game coastal cities.
p0kiehl  [author] Oct 30, 2019 @ 3:11pm 
Yep, it's working.
Ingolenuru Oct 30, 2019 @ 2:43pm 
Great idea p0kiehl. :) Is this working with the Sept patch? Thank you.
Nizou Jul 28, 2019 @ 12:52pm 
Is it working on last patch ?
Bliss Mar 15, 2019 @ 7:24pm 
oh im stupid i was doing this vanilla nvm this works
BKGamesPI Mar 13, 2019 @ 12:05pm 
ahh ok thx didn't know that