Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gift It To Me
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
83.338 KB
Mar 15, 2019 @ 2:17pm
May 25, 2020 @ 10:52am
5 Change Notes ( view )

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Gift It To Me

Description
Gift It To Me

This mod enables a player to gift units to other players (human and AI).

Features
The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD)

Units can be gifted to other humans (multiplayer!), other AI civs and also to city states and (maybe) even free cities.
Use it at own risk of losing units to other players on purpose! XD

Since the modding engine does not allow direct change of "ownership", not all types of units are giftable.

Giftable units
- All combat-type of units (land, sea and air)
- Religious units (AI kills em if it its not "their" religion though)
- Support units (medics, military engineer etc.)
- Builders (only giftable to major civs)
- Settlers (only giftable to major civs)
- Archeologists (only giftable to major civs)

Great people are not giftable!
BUT, you are able to gift civ-unique units to others! Hype!

How to gift you might ask
Just move your unit into other players territory, and push the magic gift-button in the secondary unit actions panel (the thingy with the plus-symbol).

Rules of Gifting
- Needs to be in an other players territory
- Religious units, settlers and Indiana-Jones cannot be gifted to city-states
- Levied units cannot be gifted
- Hungary needs to gift gold together with the combat-unit to suzerain city-states
- Cannot gift to players you're at war with
- Max. gifts per turn: 5
- Unit health must more than 90%
- AI will destroy gifted units if they cripple their economy

Diplomatic actions/reactions
- If you gift units to a player who is in war, the enemy-civ will send you a warning as a notification to not support their enemies, if you ignore that and continue gifting units, they will denounce you, resulting in 25 grievance towards you.
- Gifting units to a AI major civ will have the same relationship effect as a "Favorable Trade" to them, you will receive a +10 opinion-boost (which decays). This is a hard-cap (by the engine), gifting additional units only brings that opinion back to +10.

What's next?
- Currently none planned, might change!

Known issues
- None right now

Game-Versions & Localization
Works with Basegame, R&F and GS.
Currently localized for EN, DE, ES, FR, RU and ZH

Every feedback and bugreport is welcome!
Special thanks to Gedemon from civfanatics and Tully's annex city-state mod for giving examples on modding cross-ui-gamescript after GS-Update!
Also very special thanks to Sparrow for the Cheat Menu Panel! Helps a lot while modding!

Want to support?
Rate or Donate!
Support is welcome, but not necessary!
[www.paypal.com]

Good ideas we might want ;)
- Steeleydan -> Maybe count towards an envoy if gifting to a city state. For instance, 1 envoy for every 5 units gifted.
- Ghiaman1334 -> Let the CS gift you captured settlers if your suz.
- ChrisMartin -> Get envoys, but limit it for example for "first-world-units"-only
- Zur13 -> It would be great if you could give units to AI for some number of turns and after that receive it back if they are alive and maybe receive some gold as a maintenance for that period
- memphrite/BLÀde -> Would it be possible to gift units to CS when they are within the border and in the hex neighboring their border? (if not suz. you cannot gift)
- Clumsy -> See Zur13 idea + Maybe the unit recieves a free promotion too, or instead of the money.
- VeeDK -> How about a city state quest to gift a unit (a specific unit for that exact city state) and then recieve the mandatory envoy for completing said city state quest?

Maybe you will also enjoy my other mods
- "At A Glance UI" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683762658
- "FortifAI" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683757675
- "Still A Useful Material" - https://steamcommunity.com/sharedfiles/filedetails/?id=2106687881
Popular Discussions View All (2)
2
May 15, 2020 @ 11:48pm
lua.log error report : Index a nil value
sdgabai
1
May 14, 2020 @ 11:36am
Example of the mod in action
sdgabai
168 Comments
m0ck Jan 28 @ 1:39am 
Can someone please explain how do you move air unit to another civ territory to gift it? The only way i can see is using carriers
GhastyKirby Jan 7 @ 6:11am 
found a bug: gifted to another player, and the unit vanished for them. they were unable to select or move the unit, nor see the unit. the notif popped up they were gifted and clicking the notif took them to the location but there was no unit. does it have to do with unit being embarked?
HindeR Oct 1, 2024 @ 8:37am 
or use "Gift It To Me. CQUI Compatibility Version"
HindeR Sep 24, 2024 @ 10:01am 
"KyraFoxxy 29 фев в 2:07
This mod seem to conflict with CQUI/Lite making the unit pin doubled and overlap." I'm use "Better Unit Flags" in additional and it looks ok
Sternentier Sep 2, 2024 @ 7:00pm 
Thank you for this mod. I was playing multiplayer with another longtime Civ fan, and he was perplexed that the game didn't automatically allow the gifting of units. This has made our games much more enjoyable.
Silhouette Aug 18, 2024 @ 1:07pm 
Added this mod to a saved game, and couldn't gift to a city-state.
帝四美食家 Jun 6, 2024 @ 9:42am 
简单来说就是可以让你赠送单位给盟友或者友好城邦(除了伟人)
KyraFoxxy Feb 28, 2024 @ 1:07pm 
This mod seem to conflict with CQUI/Lite making the unit pin doubled and overlap.
Gray Pockets Feb 27, 2024 @ 10:11am 
I created an extension mod: Gift It To Me - Cooks

This includes modifications I previously posted to GitHub.

@Fampat feel free to include this in your mod if it's to your liking.
Shawn Jan 13, 2024 @ 7:38am 
Gray Pockets, do I just add that to the end of the flag manager lua file or is there a specific location I'm supposed to add it in at?