Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Still a Useful Material
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Type: Mod
File Size
Posted
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84.612 KB
May 23, 2020 @ 1:01pm
Jun 7, 2020 @ 12:50am
9 Change Notes ( view )
You need DLC to use this item.

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Still a Useful Material

Description
Still A Useful Material

This mod enables a player to make use of early strategic resources which often are no longer needed mid-late game.

Features
The intention of this mod is to be able to make use of resources no longer required in later eras.

After a certain amount of iron, niter or horses has been accumulated and the Renaissance era has been reached, you will be able to use these to boost production, science and culture.

The amount of boosts are depending on the amount accumulated.
Every AI civ is also boosting once per turn with each resources, if it has 25 plus a certain threshold.
The AI needs that threshold to make sure it always has some materials laying around for using or trading it.

Boostable Resources
Iron
- Boost ratio: 1 Iron to 1.15 Production in one city on default game-speed (scales with game-speed and eras)
- Minimal amount for boosting is 25, button wont show up else
- Minimal era required: Renaissance, button wont show up else
- Usable once per turn (no finishing and boosting on the same turn)
- Its a all or nothing decision, all iron will be consumed for boosting (if possible)
- Incase a boost would finish the production, it will consume iron equal to the needed production

Niter
- Boost ratio: 1 Niter to 1.85 Science on default game-speed (scales with game-speed and eras)
- Minimal amount for boosting is 25, button wont show up else
- Minimal era required: Industrial, button wont show up else
- Usable once per turn (no boosting, trading and boosting again)
- Its a all or nothing decision, all niter will be consumed for boosting (if possible)
- Incase a boost would finish the research, it will consume niter equal to the needed science

Horses
- Boost ratio: 1 Horse to 2.15 Culture on default game-speed (scales with game-speed and eras)
- Minimal amount for boosting is 25, button wont show up else
- Minimal era required: Modern, button wont show up else
- Usable once per turn (no boosting, trading and boosting again)
- Its a all or nothing decision, all horses will be consumed for boosting (if possible)
- Incase a boost would finish the civic, it will consume horses equal to the needed culture

Upcoming
- Improving the player-notification when a boost has come available
- Deeper decision-logic for AI production boosting (AI-weights)

Known issues
- None known right now :)

Game-Versions & Localization
Works only with Gathering-Storm.
Currently localized for EN, DE

Every feedback and bugreport is welcome!
Special thanks to Gedemon from civfanatics and Tully's annex city-state mod for giving examples on modding cross-ui-gamescript after GS-Update!
Also very special thanks to Sparrow for the Cheat Menu Panel! Helps alot while modding!

Want to support?
Rate or Donate!
Support is welcome, but not necessary!
[www.paypal.com]

Maybe you will also enjoy my other mods
- "Gift It To Me" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683750352
- "At A Glance UI" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683762658
- "FortifAI" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683757675
- "Even It Out" - Upcoming balance changes and scaling difficulties
Popular Discussions View All (1)
0
Nov 21, 2021 @ 4:09am
Move button to current production
webfischi
25 Comments
Himitsu no Yami Apr 30 @ 2:16am 
I love that this mod is a thing, it's useful and all but once the AI knows it can boost with the resources, it will never trade it to you under any circumstances. Really makes it hard to use if I happen to get a map where none of my cities have a resource I need (like niter or iron especially)
no.id Apr 21, 2023 @ 3:59am 
I was just thinking the other day that something should be doable with all my 100 horses and iron. But I think the amounts here are a bit too strong. Maybe cap the amount per boost. There is only so much of the building or boat that is composed of iron. Similarly, I’m not sure if there is demand for spending 50-100 horses to generate that much culture, and at +2 culture/horse, that can be easily 20-30% boost to total culture/turn.

Maybe horse riding gives one amenity to a city with horses. Or excess horses turn into food (sad, but better than nothing). Horses might even help production earlier than Renaissance.
webfischi Nov 21, 2021 @ 3:48am 
I was lookin in the code for a bit an noticed that this mod would get compatible with a lot of UI mods by just moving the iron button inside/on top of the CurrentProductionContainer where it would make more sense as well https://imgur.com/a/cdsZaen
TimberJackEB May 28, 2021 @ 4:17pm 
I'm not sure the ratios need to be variable based on game speed, since naturally, it would take you longer to get anything done and everything costs more on marathon speed.

units require 3 times the resources to be produced or upgraded, and these resources don't accumulate any faster because it's a marathon game. That would defeat the purpose of it being a marathon game. So the boost shouldn't be any more effective due to game speed.
webfischi Apr 25, 2021 @ 1:15am 
Is it possible to make this mod CQUI compatible?
chris_lee_bear Apr 12, 2021 @ 8:09am 
Dear Author,

why does one need the dlc for this one? I'd love to use it in base game, too...
Litcube Mar 21, 2021 @ 1:28am 
This looks so awesome. But not compatible with CQUI! Noooooooo
‡ Ðalveen ‡ Oct 1, 2020 @ 9:50am 
Not Compatible with Sukritact's Simple UI Adjustments;
Simple UI just dont appear on game when detect this mod.

URL Simple UI: https://steamcommunity.com/sharedfiles/filedetails/?id=939149009&searchtext=simple+UI
Alaine Moivurg Aug 20, 2020 @ 8:21am 
This mod is not compatable with CQUI, just in case anyone wanted to know. (it messes up the purchase/buy/build screen.)
Mr E Aug 10, 2020 @ 1:37am 
Update, Turns out that both the horses and the niter work properly but the button for the iron boost will not show up. I believe this is because of the mod "Compact production panel" removes the empty space the button normally uses, be warned that using these mods together seemingly doesn't work