Stellaris

Stellaris

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!!District Diversity
Created by RevansSchatten
https://i.imgur.com/p7Fv1Z6.gif I just uploaded a huge update, as it will not work with your savegames it is a seperate mod. Make sure to subscribe to DistrictOverhaul, as it will recive future updates. Have you ever thought that nearly every planet is the...
((( NSC3 - Season 1 )))
Created by CaptainX3
September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22) New Save Game is Highly Recommended IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were befo...
!(Patch): Svafa's Expanded Species Traits - Planetary Diversity
Created by TechSY730
Compatibility patch for Svafa's Expanded Species Traits and Planetary Diversity Should be backwards compatible with 2.7, despite it being marked compatible with 2.8. Ignore the warning. Also has compatibility with the planet types added New Worlds unoffici...
(DEAD MOD, DO NOT USE) !Gigastructures - Real Space Patch
Created by Elowiny
NO LONGER NEEDED IF YOU ONLY USE BASIC REAL SPACE This mod is a compatibility patch between Real Space and my Gigastructural Engineering & More mod. While the two mods run fine together, the Gigastructure models look very ugly with Real Space's system scal...
!-Starbase - Extended-!
Created by DrBLOOD95
Compatible with 3.7.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hey guys have you ever wanted to have an empire which relies a lot on Starbase like the marauders ? Well then I guarantie you that you have come to the right place. https://i.imgur.com/4...
(更多政体)Cultural Overhaul [ Ethics - Civics - Traditions ] chinese
Created by ✨星月夜
适用于Ethics and Civics Alternative和Cultural Overhaul 以及各种无传统版本 本mod弃置 新汉化:https://steamcommunity.com/sharedfiles/filedetails/?id=2066815588...
(-NSC2 Addon: Extra Shipsets-)
Created by CaptainX3
This mod adds 18 new shipsets for use with the NSC2 mod. AI Ships (Requires the separate AI Ship Set mod listed under Required Items) Ancient Ships 6 Colors of Fallen Empire Ships Special Creatures of the Void Set (Requires Leviathans DLC) Pirate Ships Swa...
(((-NSC3 Season 1-))) Chinese Translation
Created by Liyea
针对NSC3进行中文翻译的MOD,方便大家享受NSC3,本mod仅有文本,因此如果有文字、叙述缺失以外的问题的话请确认NSC3 mod与其他mod是否有发生冲突,如果汉化失败的话请把这个MOD放在NSC3的MOD后面 NSC2是一个增加船舰种类的mod,其中包括配套的恒星基地扩展、少量的武器以及大量的组件,增加舰队的变化性 由于本翻译发布时贴吧翻译尚未发布,因此某些名词翻译可能有所差异,如有差异欢迎提出 如果出现了只有局部汉化状况的话,请到MOD列表把这个MOD放到NSC MOD后面去 有一些玩法或使用上上...
APSR: Anomalies, Planetary and Space Resources
Created by Dimuch62 [RUS]
Does the galaxy seem boring and monotonous? Are the planets different from each other? Do you want variety? Then you found what you need! https://i.imgur.com/MUb3S6e.png This mod adds a lot of unique for the whole galaxy and very unusual resources, excitin...
Administrative State
Created by Delaidra
Adds new technologies, buildings, jobs, and civic that provide administrative capacity. Tested to work for 2.2.2 for Organic, Machine, and Hive Mind empires. Still a work in process, continuing to add features. Administrative State & GAI Compatibility Patc...
Admiral Level Skills
Created by jasonpepe
ALS makes your 6-6-6-6 Admiral dream come true! For Stellaris version 4.0+ --- https://i.imgur.com/gCvW7CF.png http://i.imgur.com/8XuxjJs.png https://i.imgur.com/4Z8X68t.png --- As you may know in 3.10, admirals are now part of the commander group. That li...
! Reworked Advanced Ascension
Created by scroll
Adapting to Stellaris 4.2 This mod is to add new advanced ascensions based on vanilla ascensions 30 new Advanced Ascensions The upper limit of the ascension slot has been increased, which requires UOD series for UI support Future development of this MOD ha...
Advanced Jump Drives (2.2+)
Created by Will pick sniper
See Change Notes for the latest info. 12/20/2018 : Now, I cleaned up the mod. Yes, that even script is gone now, since the mod has to be adjusted even further from 2.0 version at this point. I also changed an interface file to avoid potential mod comp issu...
Advanced Terraforming (2.2+)
Created by Will pick sniper
(12/20/18) Update : Now version number is 2.2.* (6/5/2018) Update : Now version number is 2.1.* Now, Because of the performance issue, I could not fully tested this mod. Hopefully everything is ok. (2/24/2018) Emergency Update : So it turned out Paradox al...
Advanced Weapons (2.2+, Alpha)
Created by Will pick sniper
Latest Changes Yes, it will work with NSC nicely. (12//16/18) Update. 1. Well, it is ready for 2.2.... kinda. 2. Right now, missiles/torpedo and some other weapons' prices and upkeep are not properly adjusted, thus you will find them too cheap thus overpow...
All Tech Researchable [3.*]
Created by Rance Club
Description This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. Also this mod gives alternative ways of getting some ...
Animated Synthetics Portraits Expanded: Reborn
Created by jasonpepe
Revive one of the mods Silfae ever made. For Stellaris version 4.0+ --- Disclaimer: I DO NOT own "Animated Synthetics Portraits - Expanded". The original author is Silfae, who created many outstanding portraits for Stellaris. All that I did is fixing the p...
Ascension Traits
Created by Argual
The mod has been updated by Zarathustra and can be found here. I'm not working on mods anymore! I've put out this information on my page a while ago, but I'm still getting comments asking for updates. More info here: https://steamcommunity.com/id/argual/ T...
Astronomical Emblem Pack
Created by Cassius
WORKS WITH ALL VERSIONS, WILL ALWAYS WORK WHEN OUTDATED CAN'T SCROLL THROUGH EMBLEMS? What happened?: A bug was introduced in Stellaris version 2.6.3 that removed the ability to scroll through many of the UI elements in the game. See these bug reports: htt...
At War: Advanced Ship Sections
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2506911698 His full collection of At War mods is here: https://steamcommunity.com/workshop/filedetails/?id=2506923529 Need more advanced carrier shi...
At War: Planetary Cannons
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2506911097 His full collection of At War mods is here: https://steamcommunity.com/workshop/filedetails/?id=2506923529 Tired of sitting passively whi...
At War: Starbase Improvements
Created by The Dadinator
Ambit has taken over this mod and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2506910851 His full collection of At War mods is here: https://steamcommunity.com/workshop/filedetails/?id=2506923529 Do your bastion citadels feel ...
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
Back to the Drawing Board
Created by The Dadinator
Don't like the tech choices given to you by your scientists? This mod gives you ten times for each research branch to have them try again. Compatibility This mod does not touch any vanilla files so should be compatible with other mods. Compatible with Stel...
Beautiful Universe v2.0
Created by Avel
This mod changes vanilla skyboxes and brings more beauty to the game. As references were used NASA photos, EVE Online skyboxes, and various digital art. Compatibility: - There may be issues with mods that add new star classes. Also try mods changing galaxy...
*See Description for Update* Better Faction Info
Created by Thane-Stus
3.4 Compatible Version https://steamcommunity.com/sharedfiles/filedetails/?id=2816453449 Compatible with 3.0 and Ironman This mod changes the names of faction demands to show their bonus or penalty for buildings filled or unfilled. See pictures above for e...
[Discontinued] Better Human Portraits
Created by Prezydent Duda
Updated to 2.7.* The best & largest human portrait mod in the Workshop. Better Human Portraits adds: - A brand new look & flavour to the 2 human factions present in the game - Over 500 clothing & portrait items to the human portrait sets dependant on the f...
Better Planetary Specializations and Industry
Created by PyroMcDips
NOTE: Looking at the files it seems that the new vanilla specialisations are much better than even what the mod provides for natural resources like energy and minerals. The new specialisations don't seem to increase processed stuff like alloys though, so o...
Bigger Colonies
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed! https://i.imgur.com/4FuU1Y4.png FEATURES When th...
Blue Traits 2.7.*
Created by tholarsson
29 new species traits and 20 new robot traits. If you like using robomodding or genemodding to specialize your pops, this mod is for you. The "blue" traits like Very Strong, Venerable and Extremely Adaptive are my favorite ones in the game, so I added 17 m...
[3.4] Build Robots 2x Faster
Created by Mag
Build Robots 2x Faster by MrTastix Game version: 3.* https://i.imgur.com/fVVaDCS.gif Description In short, this mod doubles the default build time for both robots and machines. Originally, this mod was created prior to the growth changes in 3.0 where robot...
[4.0] Claims Decay - Dynamic Diplomacy
Created by Toaster
Version 4.0.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago? ...
Collection of Flags
Created by Condutiarii
DEPRECATED - No longer works with the new launcher Use new mod Flags in the void...
[Abandoned] Colossi Weapon Slots
Created by Unordinal
Note: This mod is no longer being updated. Feel free to use the mod's code for whatever you wish. https://i.imgur.com/BWtFwYg.png Adds a new Colossus ship section that has a Titan weapon slot, two PD weapon slots, two strike craft slots, and two auxiliary ...
Cultural Overhaul patch for Creation Interface
Created by Spillik
Compatibility patch...
Cybrxkhan's Assortment of Namelists for Stellaris
Created by cybrxkhan
Current Version 4.1 (Released 9/23/25, Compatible with 4.1) Ironman Compatible, but NOT Achievement Compatible Discord Server Official Website for my mods Paradox Forum Thread Legacy versions (Manual Installation): Patch 3.3: https://www.dropbox.com/s/qef6...
Dynamic Galaxy - Anomalies Respawner & New Anomalies
Created by DrBLOOD95
Anomalies are one of the most interesting feature in Stellaris but even with the help of the Distant Star DLC they will quickly be erased and vanished as you progress in the midgame. You will almost never find anomalies when traveling in other empire borde...
Dynamic Galaxy - Special Projects Extended
Created by DrBLOOD95
Compatible with 2.4.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hellow guys, have you ever been wondering that despite the fact that you control a part of a damn galaxy, nothing really special happens in your territory unless you start a war? Have yo...
EG - Larger Galaxy Sizes
Created by ButtJunkie
Compatible with 2.2+ This mod adjusts the shape of galaxies to be less uniform, allows for galaxy sizes up to 15,000 stars, and significantly decreases the size of the core (core previously had stars - felt that signficantly reducing the core size was a go...
EG* - Dimmer Core
Created by ButtJunkie
Compatible with 2.2+ This mod makes the galactic core less bright. Useful for those running galaxy mods that add stars to the core. Modded texture used: Neutral Galaxy Texture. -------------------------------------------------------------------------------...
EUTAB - Ethos Unique Techs and Buildings
Created by Dumuzii
######################## Ethos Unique Techs and Buildings This mod is intended to be an expansion to the vanilla game and provide more unique content for different playthoughs. It adds over 170 new technologies, edicts and buildings to the base game. All o...
Editor Menu 2 [Unlisted]
Created by Seamoo
--- Plan for this mod --- While, I was updating this mod. I realized it was getting quite complex so I decided to split the mod into two types; one with light funcationilty and one with as many features as possible. The full function is released as the Ott...
Empire University
Created by The Dadinator
This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with mu...
Empire and Border Overhaul (no Dark Core)
Created by PCGamer
Compatible with 3.* (2021). Newer versions (2025) don't work as it seems! This graphic mod improves the representation of the empire and the border color. It contains different changes, which other mods already do. This mod put these changes slightly adjus...
Encourage Growth Permanently [3.0]
Created by Sayle
The mod is now updated for 3.0. As Encourage Growth is no longer in the game, the decision has been tweaked slightly. It provides a +10% growth rate bonus, but you need to also be using the Nutritional Plenitude edict, which takes up a slot and gives you +...
Enhanced Robomodding
Created by Lavandula
This mod is designed to enhance the late game robomodding by adding more advanced versions of existing traits Note: This mod makes robomodding a starting feature, therefore you do not need another mod that adds this feature. Partner Mods - Gigastructural E...
Event Bugfixes
Created by ECHO
Stellaris v2.6.1 Default event options Some event descriptions and respond options differ based on the government. When using a government mod these events don't have a valid response option which breaks event chains. This mod adds a default option to prev...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Expanded Colours
Created by Veegi
4.1.* Compatible Expanded Colours Version 2.0 This mod augments the vanilla palette to a total of 195 colours in various ranges. Additionally, all the new colours are usable by the AI. Compatibility This mod is savegame, achievement, ironman, and multiplay...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 4.1.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
Extended Vanilla Clothes
Created by Fugasas
This mod adds more than 1100 clothes variations for vanilla species/races (up to 11 new color variations per clothes). It also randomises clothes of each vanilla race including plantoids species. Now every pop, species representing model, leader and ruler ...
Extra Buildings
Created by Thane-Stus
Compatible with 3.5 Adds two new buildings to the game, both are the same as the hydroponics farm building except they give miners and technicians instead of farmers. This mod is intended to just add these two simple buildings nothing more, for more advanc...
Extra Buildings - Upgrades
Created by Thane-Stus
Compatible with 3.5 Adds upgraded versions of the Deep-Core Mine and Geo-Thermal Power Plant from my mod Extra Buildings and upgraded versions of the Hydroponics farm that is already in the game. Building List Extra Buildings Mods 2.3 Versions Here 2.4/2.5...
Extra Ship Components 3.0 [2.3.3]
Created by NHunter
Extra Ship Components 3.0 : Stellaris 2.3.3 version Other mod versions: - Stellaris 1.9: Extra Ship Components 1.9. - Stellaris 2.2: Extra Ship Components 2.0. - Stellaris 2.4+: Extra Ship Components 3.0 - . "Extra Ship Components" aims to provide an exten...
Extragalactic Clusters
Created by Ienzo
Praise the Worm, this is updated for 2.2! Ever since Distant Stars was announced, the devs provided details on how to create your own clusters. I've been waiting for an intrepid modder to do exactly that, and it seems I'm that modder. This mod adds a clust...
Faster Ship Experience [3.12]
Created by Sterling Archer
https://i.imgur.com/7XWvIPN.gif This mod makes it considerably quicker to level your ships up from Regular to Elite. In 3.4 Paradox increased the exp gained per day while in combat for a ship from 1 to 5. This makes my mod mostly obsolete. However, as the ...
Faster Ship Speed [2.2]
Created by Shelanoir
NEW VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=2028338007 THIS VERSION IS OBSOLETE! ------------------------------------------------------------------------------- 2.0 drastically slowed down ship movements, both sublight and movements...
Fox Leader Mod
Created by James009
Compatible for 3.4.*, this mod improves leaders, their capabilities, adds new planetary policies, and new army types. 3.4 update Check out… Fox Human Cosmetic Overhaul Mod Fox Leader Mod v10 Those that lead are paramount to our survival. This mod changes l...
Free trait points (3.1)
Created by Siuwa
Adds 9 traits so that your species can modify your trait points from -3 to +127. Useful for creating species without an overabundance of points. Version 3.1. FAQ: The AI will not use these traits. Extra trait picks not included. NOT achievement compatible....
Galaxy Bank
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hey guys, with Stellaris Megacorp we have the possibility to make has much profit as we want. But sometimes our resources will reach the limit of our capacity not allowing us to make mor...
Government+
Created by Lord_Poncho57
Disclaimer: Thanks for sticking around everyone, the mod should be pretty much up to date for the most part. Big thanks to the rest of the guys for fixing up a lot of the issues. Still left the following stuff stripped out though: •Armies •Ascension Perks ...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
Gods and Guardians (2.2.*)
Created by AlphaAsh
New missions for Observation Posts and related events. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used by: fanatic spiritualists, fanatic xenophiles, xenop...
Gigastructural Engineering & More (4.2)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Human Variety
Created by Okami
Human Variety adds 32 new male and female clothing options to human pops and leaders. Outfits are assigned to pops based on their individual ethics, meaning the population of two planets controlled by different empires can end up looking very different. Ad...
Hypothetical Stars
Created by Nouvilas
Version 1.3.27 for Stellaris 3.14.x "Circinus". https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/z1zAxc8.png This is a mod sort of complimentary to either Kepler68's More Star classes, or Annatar's Real Space, that adds several new types of stars that a...
Humanity Emblems
Created by ExtraNoise
Humanity Emblems adds over 170 flag emblems to Stellaris, filed under "Humanity" in the flag customization options. About the Mod This mod began when I wanted to create a series of human races to populate a "human-only" galaxy and was unhappy with trying t...
Job Descriptions (Achievement OK)
Created by Dumuzii
Is in the base game now, but this provides context for base individual job consumption and production This mod adds the base resource consumption and production created by jobs in buildings. It does not include modifers or bonuses from traits or civics. If...
Juris Civics Expansion [2.2 Compatible]
Created by Jacob Syme
Version 1.4.1 released, now with 2.2 compatibility! When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt n...
Jury-Rigged Megastructures
Created by Nuranon
v0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output an...
Just More Traits
Created by EdFromEarth
Features: 57 New Species Traits This mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' ...
Just Name Lists
Created by EdFromEarth
Features: 44 Immersive Name Lists This mod offers new original content name lists that are thematically consistent with the base game. This is not a compilation of other mods nor a copy-paste of names from other sci-fi or fantasy settings, although I've dr...
[4.0] Loyal Subjects Have Nothing to Fear (From the Colossus)
Created by Toaster
Version 4.0.* Federation members and associated are perfectly OK with you cracking enemy planets. Your vassals, however, are not. This mod fixes that, by editing the world-cracking/assimilating/pacifying/etc. script to give your loyal subjects the same bla...
Magnum's Mods - Resource Storage Research
Created by Magnum
Updated to version 2.6.* (Federations) Adds 50 times repeatable endgame tech to increase the storage by 5000 for all resources but influence....
Mastery of Districts
Created by Vaeringjar
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible With this update the approach of the mod has changed considerably, in fact, it's basically a new mod. See "Compatibility" section bellow for info regarding the previous version, which can be found her...
Matter Synthesis Segment for Ringworld
Created by aiime
Adds matter synthesis segment (for ringworlds) that produce minerals (replaces the commercial/energy segment). Features Matter Synthesis Segment Ringworld basic segment Replaces the commercial/energy segment +20 housing, +20 transmutator jobs Transmutator/...
[Discontinued] MegaCorp: More Civics
Created by Vinc3nt
!!! The mod is no longer in development and is incompatible with the latest version. Anyone interested in resuming its development is welcome to use and modify all the files in the mod without any restrictions. !!! With the arrival of the MegaCorp DLC come...
Military Faction
Created by DrBLOOD95
About that mod > That mod is especially for people who prefers to play as "turtle" without being dominated by the other AI empires building fleets very quickly. After researching the "Military Faction" technology a new vassal empire called "Military Factio...
More AI Personalities
Created by cybrxkhan
Current Version: 4.1 (Released 9/23/25, Compatible with 4.1) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Compatch Version for Ethics and Civics Bug Branch (May be outdated) Paradox Forum Thread...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.2.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
Networked Intelligence
Created by ECHO
Stellaris v2.3 (and v2.2.7) 4 different Networked Intelligence playstyles themed Psionic, Biologic, Cybernetic and Synthetic with new mechanics, traits and governments 50+ Additional technologies (Networked Intelligence faction exclusive) 50+ Additional sh...
New MegaStructure: Ancient Mining Station
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hellow there guys, that mod is the next step of my New Mega Structures project, here we are trying to make the ancient mining drones a bit more useful by adding a very interesting secret...
New MegaStructure: Mega Shipyard (2.0)
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png FEATURES The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. I am aware that Stellaris has done their own shipyard, but I am not going...
Otter Editor
Created by Seamoo
AS 3.1 MESS UP THIS MOD, YOU NOW HAVE TO USE CLAM.1 TO PICK A PLANET THEN CLICK OUT AND USE CLAM.12. THIS WILL BE THE CASE UNTIL I FIGURE OUT AN ACTUAL FIX. GOD HAVE MERCY ON YOUR SOULS. Now you can edit the universe just like otters This mod is a menu edi...
PLANETARY DIVERSITY New Worlds Module
Created by Lex Peregrine
Compatible with Stellaris 2.8. No longer updated, will remain as a legacy mod. A sub-mod for Planetary Diversity 2.8, do not use without it, it needs to overwrite a small number of PD's files, so it should be placed below Planetary Diversity in your mod li...
Planetary Diversity
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.2.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Ar...
Plentiful Traditions 4.2.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
Psionic Re-Expanded
Created by MightNight
OUTDATED UNTIL I DECIDE TO COME BACK. ANYBODY THAT WANTS TO CONTINUE THE PROJECT IS FREE TO DO SO WITH MY CODED ASSETS (Credit would be nice, but not mandatory) The unofficial Psionic Expansion. FEATURES: - Materialists and Fanatic Materialists can now gai...
Real Space 4.0
Created by Annatar
Real Space v 4.0.5 This version is compatible with patch 4.2.1 Corvus. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This mod does not fundamentally change the game mechanics, crea...
Realistic Demographics - Proportional Pop Growth
Created by Athinks
NOTE: The 2.2.5 update shifted the pop growth values pretty much in line with those in this mod. I have been fairly happy with 2.2.5 growth rates, and with extensive testing I have not found an appreciably different result. However, I have updated the mod ...
Repeatable Genetics And Robomodding
Created by wooley2000
Ancient Gatekeeper will be taking over all of my Stellaris mods from now on. You will find his updated versions of my mods here - https://steamcommunity.com/workshop/filedetails/?id=2028149459 Updated for version 2.8.* This mod gives a repeatable tech to a...
Research Districts on Ringworld
Created by 马枪老登
(DEPRECATED note: In 2.3 version, research districts on ringworlds is in offical features.) After updating 2.2 Wow, ringworlds have 50 districts now? Cool. You cannot build mining districts on ringworld? OK, at least it makes sense. Wait, only 3 kinds of d...
Ruler Level System - Classic
Created by jasonpepe
This is the classic version of RLS and will not continue to update. Will stay at 3.0 version. If you are looking for the rework version of RLS, click Here. ------ Compatibility Standalone, no vanilla files are edited. namespace = play_as_ruler global_flag ...
Scientist Level Extension
Created by jasonpepe
SLE makes your scientist folks to the next level! For Stellaris version 4.0+ --- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/sn08cR4.png https://i.imgur.com/4Z8X68t.png --- Compatibility Standalone, no vanilla files altered. namespace = sls global_...
Sol System Expanded (Real Space)
Created by Lion
Works with version 3.6, includes English, French, German and Russian localisation. About this mod This is a version of Sol System Expanded that's compatible with Real Space. Real Space is a mod that adds new stellar classes and over 200 real systems that a...
Sol System Expanded - Planetary Diversity Patch
Created by Lion
This mod is obsolete and is safe to remove This is a small script that forwards the change to the Sol system from Planetary Diversity, which makes Venus a hothouse planet that's potentially terraformable, to the Sol System Expanded mod. Requires: Planetary...
Soviet Humans
Created by Mikazan
This mod is just a "remake" of "Totalitarian Humans" mod made by Ulmont. I needed a portraites of soviet people for my Communist International game, and i changed this mod for myself. Standalone version: https://steamcommunity.com/sharedfiles/filedetails/?...
Space Forge Modules
Created by Dazz Aephiex
This mod introduced some new starbase modules to the game which allows you to produce alloys, consumer goods, motes, gases and crystals with starbases. Since you can make them on planets, why can't you make them in space? For now it also provides a way to ...
Spectra Flag Colors [2.2 Compatible!]
Created by Jacob Syme
I got tired of all of the other flag color mods, so I wrote a short Java program that spat out 2,028 lines of Stellaris color code and made my own color mod. Features Adds 2,028 colors for use in the Empire Creation screen. Adds OVER NINE THOUSAAAND new ra...
Sufficiently Advanced Magic
Created by Ishmael Tibbs
"Any sufficiently advanced technology is indistinguishable from magic." - Clarke's Third Law "Any sufficiently analyzed magic is indistinguishable from technology." - Niven's Law, corrolary to Clarke's third law. What would a materialist do in response to ...
Svafa's Expanded Species Traits
Created by Svafa
This mod adds over 30 new species traits. It is focused on adding new and evocative options to fulfil those scifi fantasies that the base options didn't quite allow. A complete list can be found in the related discussion. Latest Changes It should be compat...
Synthetic Evolution portraits unchanged
Created by scroll
3.0.* After Synthetic Evolution, your species will not change the portrait. 机械飞升后,物种变为合成人但肖像不变。 副作用:被你同化为合成人的外星人也会变成你的物种肖像。(同化者不受影响,两者机制不同) 可能会与修改了机械飞升事件的MOD冲突...
T2 Military - Ship and Station Sections
Created by Skylerite
Made for 2.2 to 2.5 - 2.6 version here : https://steamcommunity.com/sharedfiles/filedetails/?id=2035323187 Adds additonal sections for ships and stations, and an energy equivelent to Kinetic Battery, Energy Spears. 2.2.3/2.2.4 Changes The update for the mo...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
Technology Guided
Created by starchitec
Empire Policy to Guide Research The new galactic focus on interdisciplinary studies has shuttered all Engineering Labs, Biology Labs, and Physics Labs, and replaced them with generic Research Labs. A clear instance of galactic over-reach, this new Le Guin ...
Technology Repeated
Created by starchitec
More Repeatable Technologies Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 opt...
The Belt (v2.3 Wolfe)
Created by RevansSchatten
https://i.imgur.com/p7Fv1Z6.gif The Belt mod for Stellaris version 2.3 (Wolfe) About the mod: Have you ever wondered why you should have your first colony lightyears from home? Well this mod is the awnser, you can colonize asteroids and cold barren planets...
[Deprecated] The Zenith of Fallen Empires 2.0
Created by Kolyn
The Zenith of Fallen Empires 3.0 is now LIVE The Zenith of Fallen Empires 2.0 will continue to work with Game Updates 2.3-2.5, while 3.0 will be supported beyond the 2.6 Federations update. Several millennia ago, the galaxy had glimpsed apocalypse when Asc...
Ancient Cache of Technologies
Created by Chirumiru ShiRoz
Introduction Panada's Work Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered...
Tiny Outliner v2
Created by Ivam
Compatible with version v3.8.x. **THIS MOD WILL NOT UPDATE ANYMORE.** YOU CAN USE SOME ALTERNATIVES LIKE: https://steamcommunity.com/sharedfiles/filedetails/?id=2948301103...
UI Overhaul 1080p Plus
Created by Orion
http://i.imgur.com/tVDmOG1.png Overhauls the UI to scale for 1080p resolution. Expands most windows to minimize the amount of scrolling needed while showing as much information as possible. Lead and Current Author : Maple Original Uploader: Tyrus Non-Steam...
Ultimate Technologies
Created by breloom1994
Have you ever felt constrained by military advances and economic growth? Inalterable planets and negative modifiers. Insecure borders, pirates plunder and angry populations. Or do you just feel like the graphics could be taken up a notch and the weapons co...
(-United Flags-)
Created by Fugasas
Mod United Flags is collection of flags (340+) that I use in my games. The most of them are taken from outdated mods from the steam and renewed to the latest version of the game. All credits for design should be given to authors of universes and mods: # Ba...
(-United Traits-)
Created by Fugasas
This mod contains 70+ traits for species inspired by various Sci-Fi themes (from Star Wars, Mass Effect, Star Trek, Doctor Who, Stargate, StarCraft to Fallout). New traits are defined in a separate file, therefore vanilla traits are not affected. These tra...
Unlocked Traits
Created by cbshing
This mod unlocks the traits available ingame at the game start. Its not meant to be balanced and only for roleplaying. While you can select all traits in species creation screen, for traits from DLCs you need the required DLC for the trait to appear in gam...
Visible Cyborgs
Created by Vehk
Features Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait. Leaders will preserve their original phenotype and colour after...
VitesseDL's Expanded Traits
Created by Lylant
Mod Contents This mod adds 108 traits for species. This contains 20 special characteristic traits, 6 basic characteristic traits, 51 ordinary traits in total 77 traits for biological species and 8 special characteristic traits, 2 basic characteristic trait...
[DeN] The invention of telescopes
Created by DenEkster
The invention of Telescopes Ever wondered what happened to the invention of telescopes in the Stellaris universe? From Hans Lippershey's original invention, Galileo's application of it to astronomy to finally modern-day space telescopes such as the now wel...
!MicroMod - Curiosity
Created by [Z] Dezert [V]
Compatible 3.11 "Automated Exploration Protocols" and "Speculative Hyperlane Breaching" techs at game start. If you like this mod, please consider coming back and https://i.imgur.com/fVVaDCS.gif Without rating this mod it's much harder for others to find i...
!Lots of Traditions - Only PT & EST
Created by Thane-Stus
Compatible with 3.0 This is a version of Lots of Traditions that only requires Plentiful Traditions and Expanded Stellaris Traditions. Required Mods Plentiful Traditions Expanded Stellaris Traditions Recommended Mods advancedascension Expanded Stellaris As...
Mod Menu
Created by had
This is a mod resource for mods that use Mod Menu. Load order Put this mod after all other interface mods. Corrently supported mods: AutoBuild Is it alive? Heh. Board That Ship! Dynamic Difficulty - Ultimate Customization Core Game Mechanics Is it alive? D...
Homeworld Ethics (2.2.*)
Created by AlphaAsh
16 empire unique buildings for an empire's homeworld. Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homew...
Guilli's Ship Components (no longer updated)
Created by Guilliman
Hello everyone, I've sadly decided I'm no longer going to support this particular mod. The new archo weapons really mess with balance and I just don't have the energy or time to flesh those out as well as keep the other ones up to date with the many game c...
Extra Ship Components 3.0 - Overwrites [2.3.3]
Created by NHunter
This version is for Stellaris 2.3.3 Stellaris 2.4-2.6 version is here. Stellaris 2.7.* version is here. This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires ...