Stellaris

Stellaris

1,074 ratings
(-United Traits-)
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456.010 KB
Jan 26, 2017 @ 11:42am
Oct 27, 2023 @ 11:26am
90 Change Notes ( view )

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(-United Traits-)

Description
This mod contains 70+ traits for species inspired by various Sci-Fi themes (from Star Wars, Mass Effect, Star Trek, Doctor Who, Stargate, StarCraft to Fallout). New traits are defined in a separate file, therefore vanilla traits are not affected. These traits are more or less balanced according to initial game traits. Exact machine traits are slightly better to make game more balanced.

Supported languages are English, German, French, Spanish and Russian. Please contact me if you can translate to another language supported by the game.

Please let me know if you want some area covered by a new trait (discussion link). You can let me know your comments regarding balance here: discussion link.

List of traits: link to discussion.

Change log:
V 1.0: 24 traits added.
V1.1: 10 new traits were added: slaver, grunt, loyalist, rebel, scavenger, hive, clone, advanced engineer, advanced sociologist and advanced physicist. Trait robot tuned.
V1.2: 11 new traits added: small creature, big creature, wanderer, hedonist, extreme harvester, super efficient, survivalist, obnoxious, replicator, prey and unreliable.
V1.3: 13 new traits added: ancient, parasite host, criminal, lawful, exterminator, invasive, fanatical, self-sufficient, mercenary, servant, mineral consumer, food consumer and energy consumer.
V1.4: several traits were revised to be more diverse and balanced.
V1.5: updates implemented for 1.5 Banks, ethics attraction and consuming of goods modifiers have been added to traits, happiness modifiers to other species updated according to vanilla game. Hive mind ethics considered when traits are selected. New traits individualist, collectivist and psi-gifted have been added.
V1.6: 4 new unity traits added: united, extremely united, divided, extremely divided. Previous traits also received modifiers regarding unity and food output when they are consumed.
V1.7: 7 new machine traits added: super efficient processors, inefficient processors, super inefficient processors, extreme mass produced, extreme custom made, completely recycled, super luxurious.

Trait Hive
The mod has trait Hive which was created before Utopia :). Also it allows highly unified play style without negative/positive features of Hive-mind and it is an option for players who do not have Utopia.

Please check out my mods:
United Sci-Fi races (200+ races)
United traits (70+ traits)
Extended Vanilla Clothes (1100+ clothes)
United Sci-Fi: Robots (includes extended SD portraits)
United Flags (various Sci-Fi and other flag collection)
United Small Tweaks (minor changes for gameplay)
Better map - significantly better display of empires in the map.
Pirates Removed - pirate mechanic disabled.

Conflicts with other mods
The mod adds only new traits and increases window for modification of species. Only possible conflict if the same trait (names match exactly) is added by another trait mod. In case other mod changes window it depends what is changed if only interface\species_mod_window.gui it should not cause conflicts.

Also big thanks for
• Translation to Russian by CT-3007 and nidhegg.anth;
• Translation to Spanish by (Es)ven Hassel;
• Translation to German by Maboy;
• Translation to French by Age of Sigmar.
Popular Discussions View All (6)
19
Apr 18, 2020 @ 11:13am
Bug reporting
Fugasas
17
Mar 6, 2018 @ 12:15am
Translation of mod
Fugasas
14
Nov 29, 2019 @ 5:51am
Bring balance for traits
Fugasas
429 Comments
JonasIV Jun 2 @ 1:49pm 
too much effort
Seelenschwarz May 31 @ 8:53pm 
Its a 1 minute thing to fix this mod like Selmephren writes just replace

leader_age =
with
leader_lifespan_add =

at

common\traits\united_traits.txt
JonasIV May 19 @ 8:29am 
traits with lifespan changes (ancient, immortal) dont do anything anymore but otherwise everything else works
MotW1337 May 16 @ 11:28am 
Update pls
Ocelot Mar 15 @ 9:14pm 
bad traits anyway.
DJ Палка Feb 23 @ 2:34pm 
Traits that affect the life span no longer reflect how many years they can add or take. I suspect that because of this, the game now crashes if the ruler is declared immortal by decree.
Fantusha Feb 18 @ 8:58am 
I'd like to add to The Angel of Death's comment below, to anyone looking to install this mod I have recently experienced the same CTD. I have quite a large load order, and had previously had this mod functional; it may be that it is displaying incompatibility with other trait mods I have recently added but regrettably I am not technical enough to be sure.

Worth considering not including in more complex load orders.
The Angel of Death Dec 28, 2023 @ 3:52pm 
Not sure what the change was but recently CTD on my end when it was previously working. Had to disable in order to get my game to play.
Selmephren Nov 26, 2023 @ 8:39pm 
The modifier for the leader's max age looks to have changed. You currently have it as 'leader_age = +80' When now it would need to be 'leader_lifespan_add = 80'
The Emperor Sep 25, 2023 @ 8:06pm 
Awesome mod man