Stellaris

Stellaris

938 ratings
(-United Traits-)
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0.435 MB
Jan 26, 2017 @ 11:42am
Aug 6 @ 10:42am
78 Change Notes ( view )

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(-United Traits-)

Description
This mod contains 70+ traits for species inspired by various Sci-Fi themes (from Star Wars, Mass Effect, Star Trek, Doctor Who, Stargate, StarCraft to Fallout). New traits are defined in a separate file, therefore vanilla traits are not affected. These traits are more or less balanced according to initial game traits. Excet machine traits are slightly better to make game more balanced.

Supported languages are English, German, French, Spanish and Russian. Please contact me if you can translate to another language supported by the game.

Please let me know if you want some area covered by a new trait (discussion link). You can let me know your comments regarding balance here: discussion link.

List of traits: link to discussion.

Change log:
V 1.0: 24 traits added.
V1.1: 10 new traits were added: slaver, grunt, loyalist, rebel, scavenger, hive, clone, advanced engineer, advanced sociologist and advanced physicist. Trait robot tuned.
V1.2: 11 new traits added: small creature, big creature, wanderer, hedonist, extreme harvester, super efficient, survivalist, obnoxious, replicator, prey and unreliable.
V1.3: 13 new traits added: ancient, parasite host, criminal, lawful, exterminator, invasive, fanatical, self-sufficient, mercenary, servant, mineral consumer, food consumer and energy consumer.
V1.4: several traits were revised to be more diverse and balanced.
V1.5: updates implemented for 1.5 Banks, ethics attraction and consuming of goods modifiers have been added to traits, happiness modifiers to other species updated according to vanilla game. Hive mind ethics considered when traits are selected. New traits individualist, collectivist and psi-gifted have been added.
V1.6: 4 new unity traits added: united, extremely united, divided, extremely divided. Previous traits also received modifiers regarding unity and food output when they are consumed.
V1.7: 7 new machine traits added: super efficient processors, inefficient processors, super inefficient processors, extreme mass produced, extreme custom made, completely recycled, super luxurious.

Trait Hive
The mod has trait Hive which was created before Utopia :). Also it allows highly unified play style without negative/positive features of Hive-mind and it is an option for players who do not have Utopia.

Please check out my mods:
United Sci-Fi races (200+ races)
United traits (70+ traits)
Extended Vanilla Clothes (1100+ clothes)
United Sci-Fi: Robots (includes extended SD portraits)
United Flags (various Sci-Fi and other flag collection)
United Small Tweaks (minor changes for gameplay)
Better map - significantly better display of empires in the map.
Pirates Removed - pirate mechanic disabled.

Conflicts with other mods
The mod adds only new traits and increases window for modification of species. Only possible conflict if the same trait (names match exactly) is added by another trait mod. In case other mod changes window it depends what is changed if only interface\species_mod_window.gui it should not cause conflicts.

Also big thanks for
• Translation to Russian by CT-3007 and nidhegg.anth;
• Translation to Spanish by (Es)ven Hassel;
• Translation to German by Maboy;
• Translation to French by Age of Sigmar.
Popular Discussions View All (6)
19
Apr 18, 2020 @ 11:13am
Bug reporting
Fugasas
17
Mar 6, 2018 @ 12:15am
Translation of mod
Fugasas
14
Nov 29, 2019 @ 5:51am
Bring balance for traits
Fugasas
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396 Comments
Fugasas  [author] Jul 29 @ 11:33pm 
@Vulpi, thanks for the update. It is good to hear that you are able to solve your issue.
Vulpi Jul 29 @ 4:05am 
@Fugass I wasn't able to fix the issue on my PC, but i got it just fine on a different computer np, so yeah sorry. Definitely nothing wrong with the mod.
Fugasas  [author] Jul 22 @ 11:59am 
@Vulpi, descriptor is present, thus it is your local issue related to pdx manager.
Fugasas  [author] Jul 22 @ 11:57am 
@Werebat, I have not made any changes for months. Thus please check other mods.
Werebat Jul 21 @ 10:23am 
Crashes my game at 100% loaded. I do have a lot of other mods, but it used to work fine with them a few months ago.
Vulpi Jun 22 @ 12:45pm 
Missing file ugc_850721710.mod doesn't seem to download with the rest of the mod for some reason?
Vulpi Jun 22 @ 12:33pm 
Keep getting missing descriptor file error, no matter how many times i delete all relevant folders and files and redownload them.
Fugasas  [author] May 30 @ 8:07am 
@ReMeDy, I would say vice versa some events trigger some traits. You will not loose a lot by using modded traits.
ReMeDy May 29 @ 7:34pm 
Curious also, do you know if Stellaris has events that trigger off of traits, like in Crusader Kings? It just has me thinking, if I switch away from vanilla traits if I'll be missing any Stellaris content from events.
Fugasas  [author] May 13 @ 8:20am 
Yes, they use them.