79 ratings
Pirates removed
File Size
0.062 MB
Mar 20, 2020 @ 12:44pm
Sep 18 @ 9:52pm
15 Change Notes ( view )

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Pirates removed

This mod disables pirates in general. I have updated old mod

All credits goes to szszss.

This mod changes the time needed for maximum piracy growth from 10 years to 5000 years (holyshi---), and limits the value of maximum piracy from 25% of trade value to 0.1%. Because trade routes have 2 points of base trade protection, in most time your most trade routes will not be effected by piracy. Any accumulated piracy can be suppressed in a day by passing fleets.
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xDanilor Apr 25 @ 8:28am 
thank you very much
Fugasas  [author] Apr 24 @ 10:54am 
Updated. After additional testing it seams it is fine.
xDanilor Apr 16 @ 10:47am 
Will you update this to 3.0? or does it work fine even if it says it's old?
Hibiscus Jul 5, 2020 @ 8:39am 
You've fiddled your last dee
盗号狗死个妈 May 23, 2020 @ 6:08am 
thank you
爱莎 May 23, 2020 @ 2:55am 
quail May 13, 2020 @ 12:47pm 
just wanted to say that this is a great mod. the mechanic is not fun as it is. thanks so much!
ajacksonian Apr 28, 2020 @ 7:02am 
I liked the old Stellaris idea that Pirates have to operate from empty space, that actually makes sense. Just spawning them in based on some protection value? Nope, doesn't do it for me and isn't a good game mechanic.
Fugasas  [author] Apr 19, 2020 @ 10:23pm 
@noob practicing, for some reason it does not work for this mod , checked various format. :)
tinyA Apr 19, 2020 @ 4:29pm 
thank you, and recommend add a cover for this mod