Stellaris

Stellaris

404 ratings
At War: Starbase Improvements (3.9.*)
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
707.932 KB
Jun 4, 2021 @ 12:58am
Sep 17, 2023 @ 10:55am
22 Change Notes ( view )

Subscribe to download
At War: Starbase Improvements (3.9.*)

In 1 collection by Ambit
At War Continued
7 items
Description
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

Other languages
Im currently only updating english Localisation.
I can be reached in the discord when someone does a translation or uploads a mod with a translation.

Original Mod
Description:
==========================================
Do your bastion citadels feel underpowered when fully built out? This mod adds heavy weapon batteries for starbases and improves their power systems to allow for full exploitation of improved weapons and defenses. Don't leave your systems unprotected!

Want those heavy defense platforms to act like starbases and never fully die? Try out At War: Defense Platform Longevity!

Features
  • Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms.
  • Improved Heavy Defense Platform Hulls / Advanced Heavy Defense Platform Hulls - two techs to buff hull points.
  • Heavy Starbase defense modules, unlockable through research, add some serious firepower to your Star Fortresses and Citadels.
  • Vastly-improved Starbase Power Plants allow for your battle-stations to become FULLY OPERATIONAL with UNLIMITED POWER™!
  • Starport Defense Algorithms - repeatable engineering tech to add additional defense platforms late game. Capped at 5 repeats.
UNLIMITED POWER™ is not actually infinite, but does offer around an order of magnitude more than vanilla reactors at later tiers.

NSC2 and Starbase Extended
If you use to much Heavy Modules on your starbase is going to show 1 Fleet Power.
Its just a Visual. ur starbase still works normal.

Compatibility
No vanilla files were harmed in making this mod.
Compatible with Stellaris v3.9.*
As with any mod that affects game play, NOT achievement compatible.


Bugs, Feedback and Suggestions
You can post your Feedback and Suggestions here in the comments.
Bugs can be posted in the Discord channel for the mod[discord.gg]
I take all constructive feedback and suggestions seriously.

DISCLAIMER
This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam accounts named Ambit
101 Comments
overrclocked May 12 @ 3:16pm 
Update coming? Love your work btw.
KampfTomate007 Feb 29 @ 7:12am 
With that said, thank you for sharing this mod with us, i really appreciate it!
KampfTomate007 Feb 29 @ 7:10am 
I can see why you'd buff them because star bases in general struggle to keep up with lategame fleets, but i think increasing the cost/upkeep somewhat relative to their performance would be nice so that you can't just maintain 22 fully upgraded citadels with like T+X+3xH and maybe a Gun module for the point defense with less than 200 energy which can easily be covered by taxing a vassal while making your bases basically invincible or at the very least once you add defense platforms.

Last thing i can think of is that the heavy hangar bay module uses the icon of the trade hub instead of the strike craft module, which isn't too big of a deal but it can be confusing when trying to find it.
KampfTomate007 Feb 29 @ 7:10am 
After playing for a while with this mod i gotta say i really like it.
I really didn't understand why we could build ion cannons around our bases but not as part of the actual base, and the fact that you can only build 1 T weapon module per base prevents it from being too op.

What i love is that the heavy modules give +2 trade protection range, which means you could theoretically fully cover a sector with a starbase in it's capital with 2 heavy modules, instead of 4 regular.

Something i am concerned about is balance though:
A heavy hangar bay only costs 200% as much for building and upkeep, but instead of giving 2 hangar slots it gets like 5 or 6.
Oficial_Smith Feb 19 @ 8:00am 
can u please post the tech name so i can give tech from the begi
jowe01 Dec 24, 2023 @ 11:12pm 
Is it compatible with 3.10?
krustyarmor Dec 16, 2023 @ 7:59am 
"This mod is missing a descriptor file."
Bald Nov 17, 2023 @ 1:27am 
AI empires use it correctly?
Ambit  [author] Sep 13, 2023 @ 2:08pm 
All At War mods will be tested and updated on the weekend. i didnt play the 3.9 beta.
[OGC]stalkergsc Sep 13, 2023 @ 11:01am 
Update?